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Dida
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Task Forces can only be meaningful is each ship can contribute something to the group, such as having AEIGS Cruiser have the ability to shoot down incoming missles. Otherwise it will be just as boring. In civ3, I will put together a taskforce with nothing but battleship and 1 destroyer. Afterall, all you need is 1 destroyer to spot a sub.
The bigger problem with Navy is they are completely unnesscaary in civ3. I don't build much ship till I am done with my own continent and needs to project power to another continent. In real life, navy is inportant just keep a country safe, or to guard its trade route.
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Proteus_MST
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CtP had a nice System,
with PT Boats being able to see Subs and Destroyers being able to defend the fleet against air attacks.
Maybe you could incorporate a much moire specialized system, with:
1. Frigates being used for defense against Air attacks
2. Aegis Cruisers for Defense against air Attacks and cruise missiles
3. Destroyers being able to see and attack Subs and the player also being able to send the destroyers on mission to protect their trade routes
4. Subs being able to pirate trade routes with the enemy player only having a small chance to detect which nation attacked his trade (maybe 10%). This all changes if enough destroyers are assigned to protect the trade routes. Then the attacked nation has a much higher chance to detect which nation they were attacked from (maybe 40-50%) and there is also a good chance that the attackers will be found ands destroyed.
They would also have a good chance to severely damage or even sink ships in fleets without anti sub capabilities (for example lonely battleships/carriers)
5. Battleships of course functioning as long range Artillery against other ships and installations on land, as usual
6. And of course carriers function as usual as a base for fighters, being able to attack with them and using them for CAP to protect the fleet against incoming fighters.
Maybe you could have a special type of plane being build for use against ships:
"Torpedo planes"
They are useless against land units and also have only slight defense against other fighters, but they can be deadly against ships, especially if the enemy fleet lacks air defense capabilities.
You could have a special kind of Attack for Torp-Planes and subs:
"Torpedo attack"
It could be used against fleets in tiles adjacend to the sub/plane (just like bombard) and would encompass the plane/sub getting as near as possible to the target to make its torpedo strikes as deadly as possible.
If the target has no anti bus/anti plane capabilities, bad luck, as it is very probably dead meat 
On the other hand, if the other fleet has anti sub/plane capabilities, success depends on some variables, i.e. the number of attacking subs (if you are able to group them into fleets) and the number of anti sub/plane ships and fighters on CAP.
The higher the number of anti sub/fighter ships and planes on CAP, the lesser the damage attacking subs could cause with their torpedo attacks and the higher the chance that the attacking sub(s)/torpedo plane(s) get killed.
The higher the number of attacking subs/torp planes, the higher the chance for them to kill/damage the target(s)
This way every type of ship would play a certain role. No Frigates within the fleet? Bads luck if you encounter enemy planes 
No Destroyers there? Better not encounter an enemy sub 
Last edited by Proteus_MST on 24-03-2005 at 13:25
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Max Sinister
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@Proteus: Frigates defend against Air units? Even if we're only talking about zeppelins and balloons it's difficult to imagine. Your other ideas are good.
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jatf
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What is really needed is a better system of ship classification. Destoyers in WW1 were totally different to WW2 and completely different today. Yet they remain the same in CIV.
Although the cruiser to AEGIS crusier path in Civ 2 did represent the chage in ship design better
JATF
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