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Jetmech
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Greetings...I've recently started re-playing this great game and was wondering....
Is a unit better at defense if it is say a 2-2-1 infantry or if it just a 1-2-1 infantry? Or is it the same? Seems to me that the offensive ability doesn't matter on defense.
Thx
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:36
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What Asmodean said.
Deciding to build a best-best-1 versus a 1-best-1 is really a cost-benefit thing that depends on the circumstances.
Since your 2-2-1 has no more survivability thatn a 1-2-1 but is more expensive, I tend toward getting the less expensive unit. My armies are generally of offensive and defensive units with very few "best-best" in the mix.
The exceptions are
1.if I have a support issue
2. if I have a decent tech advantage OR
3. In specific instances-- the ability to upgrade is your pal
To go further, I usually find that building a cheaper unit and then upgrading to be an effective method, in particular if that unit has a several turn trip to the battlefield
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:36
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quote: Originally posted by Major Guz
It also depends on reactor availability.
It seems to me, that a 2-4-1*2 unit is as expensive as a 1-4-1*2 unit.
On higher reactor qualities, this goes even so, that a 10-12-1*4 unit is as expensive as a 1-12-1*4 unit.
I am talking mineral wise.
On upgrading, strangely the unit that costs the same in minerals (10-12-1*4) is more expensive in upgrading from a scout patrol.
So in my guess, upgrading also takes the attack value into account, but that is not the topic here. |
Obviously you always build the best unit available at a given mineral cost. But there are times when you have to decide whether you want to build a 4-3-2 or can you get by with a 4-1-2 or is the tactical situation such that it makes sense to build a 1-3-2 etc etc. Personally I tend to build more numerous less expensive units and may only create the super unit early if it gets elite or something
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dacole
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For me it also depends if you are in a vendetta situation or not. If I am I usually have at least one attack unit in my bases either a best best unit or a best 1 that way you can kill two units a turn one you attack and one that he attacks you with. This is of course along with any other defense the situation warrents. Having your cities within three spaces of each other and connected by roads is your friend!
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:36
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quote: Originally posted by dacole
For me it also depends if you are in a vendetta situation or not. If I am I usually have at least one attack unit in my bases either a best best unit or a best 1 that way you can kill two units a turn one you attack and one that he attacks you with. |
The problem though is that your best-best unit may be heavily damaged in winning the attack ( if the opponents unit had decent armour) and unable to withstand the counterattack.
Personally I tend to build far more attackers like 4-1-2s than defenders like 1-3-2s. I generally prefer to be attacking and the AI will be idiotic with his tactical use of units so its easy to kill lots
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dacole
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True but when that happens you just designate the other unit as the defender (or better yet have it designated that way already) then it gets attacked rather than the wounded unit which will heal quickly being in a city.
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