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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Problems with Wonder Longevity
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greenday_234 is offline greenday_234
Settler

Nov 2002
time: 05:35
  Old Post 11-03-2005 03:59 Visit greenday_234's homepage!
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#1 Report this post to a moderator
Problems with Wonder Longevity Avatar Enlargement: We've got the solution

Has anyone else noticed how Longevity seems to be nothing more than a worthless wonder. The best it has ever done for me is starved my cities because they grow too fast. Even though I have all tiles worked efficently. Am I using it poorly? Is there a way around the starvation?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 11-03-2005 06:02
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That is what it does, it speed up the grow for contiential cities. Worthless, not really, but surely not important at that point.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:35
  Old Post 11-03-2005 07:03
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Longevity requires a lot of micromanagement to use effectively. I learned this from the AU mod, where it is available much earlier (with Sanitation instead of Genetics). In the Industrial era, the pop in your cities is still fluctuating, so Longevity has its uses; in the stock game, Longevity comes too late to matter.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:35
  Old Post 11-03-2005 07:45
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That's aqbout what I've found. By the time it arrives in stock, you've maxed out your cities with workers where it's important, and getting two specialists in the megalopis that just grew instead of one isn't really a factor.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:35
  Old Post 11-03-2005 08:24
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Hmmm... I agree that in stock it pretty much sucks.

The one application I've liked, both in stock and the AU Mod, is as a bad-ass mofo Communist aggressor: take down major city after major city (one of which has Longevity, which *I* certainly wouldn't build ), starve'em and rush'em down to 1 pop, and then watch them GLORIOUSLY grow back into significant producers, all the while mining those dang AI-irrigated tiles.

But that's just me.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 11-03-2005 21:35 Visit joncnunn's homepage!
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Assuming your cities have granerys, you can avoid the starving effects of Longetivity by building a worker. If you don't need the worker to work terriagn, then have it join another city that can use it.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:35
  Old Post 12-03-2005 01:47
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Avatar Enlargement: We've got the solution

Also, if I see a city starving and it's over 6pop, I just draft off the excess pop... problem solved, and I can add the shields to a town/city that needs them.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 12-03-2005 01:50 Visit joncnunn's homepage!
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Got spare money?

The disadvantage of that approach is you get "Hell No, We Won't Go" protests while mine doesn't.

quote:
Originally posted by Theseus
Also, if I see a city starving and it's over 6pop, I just draft off the excess pop... problem solved, and I can add the shields to a town/city that needs them.

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:35
  Old Post 12-03-2005 01:59
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Got spare money?

Yeah, but the drafted can be used as military police.

Say, does unhappiness by draft have limits? I was thinking, that might be a use for longevity, endless suply of cannon fodder... Very soviet approach. After switching to communism, might be fun to disband the whole of my army, bar few frontier troops, and in event of crisis, just draft hordes of infantry...

Saves money, eh?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:35
  Old Post 12-03-2005 04:45 Visit joncnunn's homepage!
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Drafts can only be used as MP under certian govts.

No limit on draft unhappiness that's I'm aware of. 20 turns making 1 extra citizen unhappy per draft. Do this often enough and you may need to make every citizen a specalist.

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