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DreamSlave2112
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Is there a point when you just stop building new cities, not just for lack of room, but just because time and money is better spent on things other than settlers? I generally stop somewhere around industrial age, just because by then I've run out of room and gettign another city off the ground just seems tedious unless I find a strategically good spot (near lots of resources, an island, near a ctubborn opponent city that just won't flip, {but never inside enemy territory, too risky}). Just wondering if I'm missign a good reason to still build cities when you're heading into the modern age
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Dominae
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quote: Originally posted by DreamSlave2112
Is there a point when you just stop building new cities, not just for lack of room, but just because time and money is better spent on things other than settlers? |
No. In the epic game, if you have room and are not being immediately threatened, keep expanding. Your return on additional cities is always worth the cost.
If playing on a Huge map with few opponents, Corruption might eventually lock down your cities completely. In that particular case you can stop expanding for a bit, but remember that given enough time to grow, build Courthouses, etc. additional cities will always end up being profitable.
A good sign that you are playing on the difficulty level that is appropriate to you is when your REX is stopped by your neighbors' borders, and not your own decision. If you find yourself with 1.5x the best AI civ's land area before your first war of conquest (or culture!), you should probably move up.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:37
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If your planning on staying peaceful, those distant cities without much irrigatable lands will negatively impact your own good cities under communism.
Under other govts, while those distant city sites won't be particularly good [at might not pull their own weight], at least they don't negatively impact your existing ones.
quote: Originally posted by nbarclay
Under most governments, it's hard to make distant cities worth much, especially if there isn't much irrigable land to support specialists. But if you plan to switch to Communism at some point, distance won't matter from an economic perspective once you do. Thus, if I'm planning to switch to Communism at some point (which often makes sense in C3C, but not in earlier versions), distant islands can look pretty attractive. Also note that islands in strategic locations can sometimes be excellent staging areas for intercontinental invasions. |
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Brent
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Hello, my username is Brent, and I am an ICS addict. I can't stop. My cities keep building settlers, and I must use those settlers to build more cities as long as humanly possible. I normally play on the largest sized map with only one opponent. I overlap city radii when necessary. If I'm playing Germans, Scandinavians, or Americans, I must plug in as many city names as I can that have meaning for me. I cannot resist unclaimed islands. I need to seek out new landmasses to boldly have an easy way to specialize governors by region. My fix is worth the corruption. My fix is worth being broke most of the time. I kill innocent new civilizations for cities.
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DreamSlave2112
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Mein Bruder! At last, we are reunited! I used to play that way as well, just churning out settler after settler after settler and expanding out and out and out.
But there are two problems with just playing one civ.
One, the Great Library is totally useless (not that it has been of any great help anyway, since I'm running tanks over their pikemen) since it only works when TWO other civs have an advance you don't have (and if I don't have what they have, I don't need it).
Two, usually, by the time you do find that other civ, they've already expanded as much as you have and it takes forever to finally assimilate them. It makes for a long and bloody landwar and if they're on another continent or idsland, aarrgghhh!!! 4get it!
...and they found his boots and they found his hat, but they didn't find anything else...
...'cept a big fat alligator sitt'n' on a log look'n' mighty proud of his self - CDB
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Brent
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I never worry about the Great Library. The way my games turn out, I expand more than my rival. I tell my governors to stress settlers. The time it takes to conquer or dominate them is the fun part. Beats playing with no rival at all (whether or not you're meant to be able to), that's what's really boring. I almost always play on a pangaea, if I chose a continent or island setting it would indeed be bad. Random small islands when you chose pangaea are all right, I don't think my rivals ever settle the islands anyway, but I go for them if at all possible.
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DreamSlave2112
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I use the great Library to get those dead-end advances like Monarchy, Artistry and music theory. If I don't get them that way, I will try to get them through diplomacy.
For conquest, a lot of times, cities will flip for me; I don't go for the military option unless I need resources and they're too backwards to realize they have coal or oil.
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Civ3Junkie
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Agreed with some of the above statements, I build cities until war rolls around, then I conquer them instead. If warring with my neighbors does not yield sufficient territory, then I may go back to settling.
Other than that, the only cities I build late-game are to acquire resources strung out on tiny islands in the middle of nowhere.
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Gremnon
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I don't stop unless at war, where I slow down since I protect my Settlers - usually with advanced units the AI doesn't have.
But once the war's over, it business as usual.
Over at the Civ Fanatics centre (www.civfanatics.com) there's someone who made a Sea Cities mod for Civ3 which I use too.
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:37
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There is another reason to stop building all those cities. There has got to be a funner way to play than building a lot of crappy cities. In Civ 2 ICS, or more sophisticated versions thereof, was definitely the best way to win. But I never did it (I would build 25 cities or so, not much by ics standards) because it wasn't a way I enjoyed playing.
by the way, I really, really miss the camel.
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