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eris
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My favorite thing to do with elite units is to hold them back during attacks on cities and have them wait until the counterattack arrives. The attacking units are often on terrain with poor defense bonus values, and are not fortified. That's the cue for whatever elites are available to do their thing and start praying to the RNG for Great Leaders.
As someone mentioned before, finishing off the wounded is grisly fun, too, as well as being another good source for Great Leaders.
Thankfully, my luck with the RNG isn't quite as bad as my luck when rolling dice. Otherwise, I wouldn't play Civ at all. Well, yes I would, but I would grumble even more.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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quote: Originally posted by eris
As someone mentioned before, finishing off the wounded is grisly fun, too, as well as being another good source for Great Leaders. |
It's like sending in the general in Rome Total War: you don't want to risk him but you want to promote him for--ahem--valor, so you wait until the enemy routs and send (and his bodyguards) to harry the fleeing. Blood sport.
I had great luck leader farming in the AU506 game, ending up with 7 or 8 armies to go with the Forbidden Palace. [I built the Heroic Epic and the Pentagon (I think) myself, and the game was over before the Military Academy was available.]
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Brent
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I send in first whoener the game activates first. Not very strategic of me, eh? Y'see, I want their wives for myself...
I send in unit after unit, whichever gets there first, until someone succeeds. If they're dishonorable enough to lose, they deserve to die.
I don't care how many of my units I lose, as long as I eventually eliminate all of theirs. I tend to let my cities build too many anyway. And I never upgrade. Civ2 Leo's shop rules!
I'm a little more strategic when I happen to get an MGL. I normally never retreat or allow units to heal, but basically after every conquest of a city I send my army back to the nearest city that was already mine to heal. I avoid using an army to defend a brand newly conquered city if I can. Other units, whoever gets there first is likely to defend, but unit type does make a difference sometimes. Particularly movement rate.
However, I'm probably not careful enough about which units I put in my army in the first place. I slap together the best I can do as quick as possible.
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Brent
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Who needs higher difficulty settings? All that does for me is disband my units when I've got no money and am losing more, which is always. But I may come around eventually... like if I make a habit of coming to this section of the boards. I normally play on the largest sized map with only one opponent, and admittedly I don't always conquer them completely. Domination and Culture work for me in those cases.
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Brent
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It's even possible to start a game with no oponent, but somehow I doubt it's meant to be that way. Maybe you're supposed to go for domination or culture that way? Let's just say I'm Gaming Impaired...
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