Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > Will Wright's New Game: Spore
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (6): [ <<   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:36
  Old Post 20-03-2005 10:06
Edit/Delete Message Reply w/Quote
#121 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Kuciwalker
I take it back; this looks like it could work and not be stupid. It just doesn't attempt a quite *serious* imitation of each level.


Yeah, pretty much that. Basically only the player does things. No detailed models on each level that run in the background all the time. Or rather, replace models with triggers, scripts and random events.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:36
  Old Post 20-03-2005 10:20 Visit Sn00py's homepage!
Edit/Delete Message Reply w/Quote
#122 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Urban Ranger


High resolution bitmap images are staggeringly large.



I don't think it's the eye candy part that is difficult. There are enough sophisticated programs out there to create photorealistic images and animations. With the progress in storage facilities, that should not be a problem. The big one has always been the game design itself.



I am not sure what you are getting at. The computer has always been doing all the interacting bit - e.g. who gets shot when - all along, from the very crude Pong days.



ok, UR, your replies are telling me that you don't know exactly how the engine works.

I'll just try to correct you here, I hope you can pick up what Spore is.


First of all, there are no bitmap images in the game. (maybe apart from the interface, but that's unimportant in this case).

Secondly, you say that the computer IS doing all the interacting, but that is not what I was talking about. I was talking about the fact that the engine works out on the fly how to make a creature walk or how to make a creature interact with other creatures and objects correctly. Because at the moment, this sort of interaction/animation has to be created by graphic designers and programmers, not the computer. With Spore, it is the computer that does the work that the graphic designers would otherwise have to do.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:36
  Old Post 20-03-2005 15:32
Edit/Delete Message Reply w/Quote
#123 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Sn00py

Would Will Wright have to set up a team that checks each and every civilization that gets loaded up onto the server? A momental task if you have 100,000 people playing.


They handle The Sims content just fine... There's enough innuendo in the game that it isn't really an issue to anyone who has the game, anyways.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 20-03-2005 16:29
Edit/Delete Message Reply w/Quote
#124 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by nostromo
About what?

About it being easier with multiple posts in such cases.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 20-03-2005 19:22
Edit/Delete Message Reply w/Quote
#125 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Sn00py
On GameSpy's Forums, a guy mentioned that anyone could create a Civilization of penis's; now, while this would be hiliarious to come across while playing your game, I'm starting to see that this game could create a lot of issues.

How do you rate a game that can potentially create images that are unsuitable for children?

Would Will Wright have to set up a team that checks each and every civilization that gets loaded up onto the server? A momental task if you have 100,000 people playing.


Eh, all online games have the disclaimer "game experience may change during online play". It's not part of the rating.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 20-03-2005 19:38
Edit/Delete Message Reply w/Quote
#126 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I've never really understood what that means.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:36
  Old Post 20-03-2005 19:56 Visit Sn00py's homepage!
Edit/Delete Message Reply w/Quote
#127 Report this post to a moderator
Browse Apolyton AD-FREE

I always thought it was about lag.

Aramis is offline Aramis
Prince
Not where I was tomorrow, nor will be yesterday.
Dec 2002
time: 23:36
  Old Post 20-03-2005 20:00
Edit/Delete Message Reply w/Quote
#128 Report this post to a moderator
Support Apolyton

I thought it had something to do with hallucinations.

Last edited by Aramis on 21-03-2005 at 17:58

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 20-03-2005 20:06
Edit/Delete Message Reply w/Quote
#129 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I never play online games, and have therefore not seen such a disclaimer.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 20-03-2005 20:11
Edit/Delete Message Reply w/Quote
#130 Report this post to a moderator
Get a bigger avatar today!

If the game experience doesn't change during online play I want my money back. Doing the same thing month after month gets boring.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 20-03-2005 20:17
Edit/Delete Message Reply w/Quote
#131 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

So true.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:36
  Old Post 21-03-2005 08:18
Edit/Delete Message Reply w/Quote
#132 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Sn00py
First of all, there are no bitmap images in the game. (maybe apart from the interface, but that's unimportant in this case).


There are two kinds of images: bitmap and vector. All Wintel graphics are bitmapped, AFAIK.

quote:
Originally posted by Sn00py
Secondly, you say that the computer IS doing all the interacting, but that is not what I was talking about. I was talking about the fact that the engine works out on the fly how to make a creature walk or how to make a creature interact with other creatures and objects correctly. Because at the moment, this sort of interaction/animation has to be created by graphic designers and programmers, not the computer.


Hm, anything the computer "knows" how to do is programmed. For example, a game uses some kind of collision detection algorithm to see if somebody gets shot.

quote:
Originally posted by Sn00py
With Spore, it is the computer that does the work that the graphic designers would otherwise have to do.


No. All the work still has to be done by graphic designers. If the graphics are to be generated programmatically, you still need the designers to layout what the program is to generate.

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 21-03-2005 08:53
Edit/Delete Message Reply w/Quote
#133 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Urban Ranger
There are two kinds of images: bitmap and vector. All Wintel graphics are bitmapped, AFAIK.


Errr... I'm pretty sure Sn00py isn't talking about the format of the images in the game. He is talking about where the images come from. The point he is making is that they are not shipped with the game, but rather are generated by the game.

quote:
Originally posted by Urban Ranger
Hm, anything the computer "knows" how to do is programmed. For example, a game uses some kind of collision detection algorithm to see if somebody gets shot.


Actually that's a very interesting point, almost philosophical. And really it's not true in the general sense. For example, with self-programmable hardware, a computer can change its own hardware to learn things it was not technically programmed to do.

quote:
Originally posted by Urban Ranger
No. All the work still has to be done by graphic designers. If the graphics are to be generated programmatically, you still need the designers to layout what the program is to generate.


Hmmm... I think I already kind of addressed this point above, but I will reiterate. All of the things in the game - creatures, buildings, etc, are not created by the designers. They are purely made by the players of the game through the game's own interface. Now, some of these players could be designers, but they don't technically have to be. The engine is smart enough to figure out how a thing should behave no matter how it looks like.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 21-03-2005 09:06
Edit/Delete Message Reply w/Quote
#134 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by vovan
The engine is smart enough to figure out how a thing should behave no matter how it looks like.


This means we'll have a limited number of organs and appendages for the creatures, I imagine? Don't know how the buildings would work (i.e. if the player's graphical design will have any effect on what they do). Still, so long as they spend enough time polishing it, and devote enough manhours to creating the kind of general content needed for a variety of options in these editors, it could be very nice.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:36
  Old Post 21-03-2005 09:39 Visit Sn00py's homepage!
Edit/Delete Message Reply w/Quote
#135 Report this post to a moderator
Lose 30 kilos (of popups)

Well I'm sure Maxis will provide basic shapes to help people along.

From one of the screenshots I noticed a spine inside of one of the creatures in the creature creation window, I figured that would be the starting point to creating a creature that needs bones.


I can see now, that having these stages is a good thing; if the player is asked to create the entire and final creature from scratch on the spot, it would feel like a large task each time you wanted to start a new game.

I think these stages will allow the player to slowly create their creature in small steps, which wouldn't be such a huge task.



Graphic Designers will have an advantage over graphically-challenged people, but I'm sure that's not the problem, as Will Wright stated, people love to just create what they want, even if what they have created sucks.



I have another question that you might be able to answer for me vovan. Can or does the creature evolve by itself?

And if one creature has 20 powerful arms and 10 Jaws each with the power of a Hippo's jaw, does that creature have more of a chance of killing a civilization of Smurfs? The reason I ask is because this game's engine is based on real life physics I presume, so if one creature's physical attributes are more powerful than anothers, then the weaker creature is going to die no doubt?

Also, I'm curious, what would the disadvantages be if I had an extremely powerful creature? Would I have to feed it a lot maybe?

Does it have to be a creature? Can I make an insect that stings people with deadly poison? Or what about a virus? Ok, a virus can't travel the universe by will, but I might be able to hitch a ride on another UFO that happens to land on my planet.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:36
  Old Post 21-03-2005 09:43 Visit Sn00py's homepage!
Edit/Delete Message Reply w/Quote
#136 Report this post to a moderator
Increase the size of your Attachments

Oh and does anyone happen to know the creature with the strongest survival capabilities? Including Sci-Fi creatures.

What about that Sandworm from Dune?

I wonder if I can create a creature that eats planets...

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:36
  Old Post 21-03-2005 09:45
Edit/Delete Message Reply w/Quote
#137 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Sn00py
What about that Sandworm from Dune?


Can't large enough quantities of water kill them? Or am I misremembering? That wouldn't be a very tough creature except on the right planets.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:36
  Old Post 21-03-2005 19:28
Edit/Delete Message Reply w/Quote
#138 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by Kuciwalker


There was a Sim Town, but it was Sim City for Kids™.


simtown (Which I bought for POTM, and played myself) was at the neighborhood scale that i beleive was intended for simsville, but was not designed to link to either Simcity of the Sims - it predated the sims as a matter of fact.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 21-03-2005 21:57
Edit/Delete Message Reply w/Quote
#139 Report this post to a moderator
Increase Your PM Length

It predated the Sims by a large margin. I remember playing it on my old Windows 3.1.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:36
  Old Post 21-03-2005 22:19
Edit/Delete Message Reply w/Quote
#140 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Sn00py


I can see now, that having these stages is a good thing; if the player is asked to create the entire and final creature from scratch on the spot, it would feel like a large task each time you wanted to start a new game.

I think these stages will allow the player to slowly create their creature in small steps, which wouldn't be such a huge task.


Isnt that kinda the point? evolution, and all that?

MarkG is offline MarkG
Grand Lord of Apolyton, Owner of all this land as far as the eye can see

Donate to the Red Cross
Macedonia, Greece
Jan 1970
time: 07:36
  Old Post 21-03-2005 22:46 Visit MarkG<br><img src=/forums/images/admin-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#141 Report this post to a moderator
Support Apolyton or Terrorists Win

ok so how many months of playing will you need till you reach the galaxy level?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 21-03-2005 22:51
Edit/Delete Message Reply w/Quote
#142 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by lord of the mark
Isnt that kinda the point? evolution, and all that?


Yes, but it has the additional advantage of not confronting the player with an immense task all at once.

Ari Rahikkala is offline Ari Rahikkala
King
Unreported loss of streaming in atomic read operation
Oct 1999
time: 07:36
  Old Post 21-03-2005 23:30 Visit Ari Rahikkala's homepage!
Edit/Delete Message Reply w/Quote
#143 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Urban Ranger
There are two kinds of images: bitmap and vector. All Wintel graphics are bitmapped, AFAIK.


Untrue and irrelevant. Where was it said that this game wants to store any bitmaps, anyway? I mean, sure, it has to *render* bitmaps to show on the screen, but... ah, I'm not even going to try to explain anything here, I just want you to tell us why you think the game should need to store high-resolution bitmaps anyway.

(that I called that "true" at first was a complete stupid braino... I mean... it doesn't make any sense at all to me to say that "all Wintel graphics are bitmapped")

quote:
Hm, anything the computer "knows" how to do is programmed. For example, a game uses some kind of collision detection algorithm to see if somebody gets shot.


True, but basically as vovan said, in the end only to the same extent as it is true of any other information-processing system. That includes, for example, humans. I consider the burden of proof to be on you - if you want to disagree with me about this, please do it in the off-topic forum, and only after meditating intensely on the Church-Turing Thesis.

quote:
No. All the work still has to be done by graphic designers. If the graphics are to be generated programmatically, you still need the designers to layout what the program is to generate.


Untrue. The text I'm typing out here wasn't layed out in advance by a programmer, yet my browser splits it up to lines just fine. Figuring out the inverse kinematics for arbitrary animals created by a whole bunch of people is the same problem - a hell of a lot more difficult and complex, but in the end, quite possible with enough calculation power and good programming.

Note that I might have seemed to use the argument that "this simple problem is solvable, therefore this complex problem must be solvable, too". Please disregard that argument. What I'm claiming is a bit more direct: I simply don't see a reason why it should be impossible for a computer program to calculate plausible-looking IK for a plausible human-created model. The reason why I mentioned text layout is not that I think its solvability makse this problem solvable, too, it's that you should tread carefully because someone might think that you implied that all nontrivial data analysis problems are unsolvable.

Last edited by Ari Rahikkala on 22-03-2005 at 01:12

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:36
  Old Post 21-03-2005 23:34
Edit/Delete Message Reply w/Quote
#144 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Ari Rahikkala


True, but irrelevant. Where was it said that this game wants to store any bitmaps, anyway? I mean, sure, it has to *render* bitmaps to show on the screen, but... ah, I'm not even going to try to explain anything here, I just want you to tell us why you think the game should need to store high-resolution bitmaps anyway.



True, but basically as vovan said, in the end only to the same extent as it is true of any other information-processing system. That includes, for example, humans. I consider the burden of proof to be on you - if you want to disagree with me about this, please do it in the off-topic forum, and only after meditating intensely on the Church-Turing Thesis.



The Spike-Skanky thesis, OTOH, says that anything that can be discussed in the on topic forums should be

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 22-03-2005 00:11
Edit/Delete Message Reply w/Quote
#145 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Kloreep
This means we'll have a limited number of organs and appendages for the creatures, I imagine?


I imagine so too. Might be some expansion pack material right there, though maybe there will be some way to edit the appendages as well.

quote:
Originally posted by Kloreep
Don't know how the buildings would work (i.e. if the player's graphical design will have any effect on what they do).


I think it works much the same way as animals. You basically shape the building however you want, and then also add these functional "appendages" which determine what the building does. But during the demo, Wright didn't reallly touch on that very much, he only customized the look of a single building to show how easy it is to do, but he didn't go into the whole form vs function thing.

quote:
Originally posted by Kloreep
Still, so long as they spend enough time polishing it, and devote enough manhours to creating the kind of general content needed for a variety of options in these editors, it could be very nice.


Yup. I imagine much of what will ship with the game will be the content created by the testers and programmers over the course of creating the game.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 22-03-2005 00:22
Edit/Delete Message Reply w/Quote
#146 Report this post to a moderator
Got spare money?

quote:
Originally posted by lord of the mark



The Spike-Skanky thesis, OTOH, says that anything that can be discussed in the on topic forums should be


Hell yeah, leave it here. It's all interesting; I especially liked the part where UR missed the point entirely.

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 22-03-2005 01:38
Edit/Delete Message Reply w/Quote
#147 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Sn00py
I have another question that you might be able to answer for me vovan. Can or does the creature evolve by itself?


I don't think so, because there was nothing to indicate any autonomous evolution in the demo, however, there was nothing to indicate that there won't be any such thing... Everything is possible, but I imagine all the change will be done by the player.

quote:
Originally posted by Sn00py
And if one creature has 20 powerful arms and 10 Jaws each with the power of a Hippo's jaw, does that creature have more of a chance of killing a civilization of Smurfs? The reason I ask is because this game's engine is based on real life physics I presume, so if one creature's physical attributes are more powerful than anothers, then the weaker creature is going to die no doubt?


I think this is certainly true for lower levels of development - especially the non-sentient existence. During the demo, when Wright's creature came out to the surface of the planet, there was this round brown thing (which you can see on one of the screenshots) which he killed and ate - it didn't respond with anything, because it didn't have any weapon appendages - it only tried to run, but its short legs didn't help much either. When Wright's creature was full, there appeared a huge spider-looking thing, from which the player had to run for dear life, because apparently he couldn't defend too well from them.

Now, a more interesting development is in the sentient levels. Here, I am not sure about the answer. When Wright's city was attacked, basically what happened was that these other creatures rolled up in tanks and started bombing the living daylight out of the city, to which Wright tried to respond with aerial attacks from some fluffy air-balloon looking thingeys. So, here, of course, the shape of the creatures doesn't play much direct role. There was no hand-to-hand combat to be seen between the creatures of the different civilizations, so I don't really know whether that will be in the game... It would make sense if it was.

quote:
Originally posted by Sn00py
Also, I'm curious, what would the disadvantages be if I had an extremely powerful creature? Would I have to feed it a lot maybe?


I don't recall Wright mentioning anything about that during the demo... It would make sense... I don't think he said anything much about the importance of feeding and how the daily life of the player goes. It was more of a high-level concept overview kind of thing.

quote:
Originally posted by Sn00py
Does it have to be a creature? Can I make an insect that stings people with deadly poison? Or what about a virus? Ok, a virus can't travel the universe by will, but I might be able to hitch a ride on another UFO that happens to land on my planet.


Yeah, I've been wondering that too. I was sort of less extreme about it, for example, I was wondering whether you could make a herbivore instead of eating animals. As far as stinging, I am sure there will be some kind of stinging implement. But as far as radically changing the form of the organism, I don't know...

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 22-03-2005 01:40
Edit/Delete Message Reply w/Quote
#148 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by MarkG
ok so how many months of playing will you need till you reach the galaxy level?


I think you can blow through it in a day. Though of course I don't know for sure...

Also, @ Ari.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:36
  Old Post 22-03-2005 11:35
Edit/Delete Message Reply w/Quote
#149 Report this post to a moderator
Avatar Enlargement: We've got the solution

Vovan, you seem pretty excited about this game. Care to make a wager?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 22-03-2005 20:25
Edit/Delete Message Reply w/Quote
#150 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by DrSpike
Hell yeah, leave it here. It's all interesting; I especially liked the part where UR missed the point entirely.


Which one?

 
Pages (6): [ <<   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:36.
Apolyton Time is 00:36.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0751 seconds (91.93% PHP - 8.07% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net