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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > Will Wright's New Game: Spore
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Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:36
  Old Post 22-03-2005 20:36
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quote:
Originally posted by vovan
I don't think so, because there was nothing to indicate any autonomous evolution in the demo, however, there was nothing to indicate that there won't be any such thing... Everything is possible, but I imagine all the change will be done by the player.


I think you are right, since it is more fun to evolve your creature than to be messed up by a random evolutionary stage. The computer may have to evolve other creatures that share your world (later galaxy) if it is allowed to do more than just seed the place with other player created constructs.

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 22-03-2005 23:06
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quote:
Originally posted by Lord Nuclear
Care to make a wager?


On what?

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 23-03-2005 00:23
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quote:
Originally posted by Kuciwalker


Which one?


In this thread.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:36
  Old Post 23-03-2005 01:26
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quote:
Originally posted by vovan


On what?



On the success of the game. Although, I'm not sure how to base it on exactly. Ratings, or how many games sold...

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 23-03-2005 02:13
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Is it going to get a console release?

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 23-03-2005 05:52
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quote:
Originally posted by Lord Nuclear
On the success of the game. Although, I'm not sure how to base it on exactly. Ratings, or how many games sold...


Oh, I'm not sure about the success of the game at all, actually. The wager I was proposing to DC (or someone) was that it wouldn't get cancelled. As far as the reception... I don't know, I hope it will be well-received, but who knows... Innovative games have a tendency to not be that well-received.

One could certainly base a bet off, say, the number of games sold during the first week, or something like whether the game hits the top seller for a week or so... But that depends too much on the competition, IMO, so basing a wager on the number of units sold would have to span a long time. As far as reviews are concerned, they could be pretty well off, too: the first review of the Sims bashed it as mediocre and lacking, yet it sold like hotcakes, showing the reviewer had no clue what he was talking about.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:36
  Old Post 23-03-2005 09:52
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quote:
Originally posted by vovan
And really it's not true in the general sense. For example, with self-programmable hardware, a computer can change its own hardware to learn things it was not technically programmed to do.


Yeah, but you need somebody to design that hardware with sufficient built-in smarts.

quote:
Originally posted by vovan
Hmmm... I think I already kind of addressed this point above, but I will reiterate. All of the things in the game - creatures, buildings, etc, are not created by the designers. They are purely made by the players of the game through the game's own interface.


Hm, does the player need to create the things from scratch or just do something a la Unnatural Selection (a head from here, an arm from there, etc.)?

quote:
Originally posted by vovan
Now, some of these players could be designers, but they don't technically have to be. The engine is smart enough to figure out how a thing should behave no matter how it looks like.


That's a bit implausible, since not even experts such as paleotologists could do that all the time.

Urban Ranger is offline Urban Ranger
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May 1999
time: 13:36
  Old Post 23-03-2005 10:25
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quote:
Originally posted by Ari Rahikkala
What I'm claiming is a bit more direct: I simply don't see a reason why it should be impossible for a computer program to calculate plausible-looking IK for a plausible human-created model. The reason why I mentioned text layout is not that I think its solvability makse this problem solvable, too, it's that you should tread carefully because someone might think that you implied that all nontrivial data analysis problems are unsolvable.


Certainly I didn't imply that nontrivial data analysis problems are not solvable, at least not in theory.

You need to consider the context, though. This is a game, written for your average Wintel box, with a deadline and a demand on the return of investment.

Nah, it sounds a bit implausible within the context.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 23-03-2005 20:39
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quote:
That's a bit implausible, since not even experts such as paleotologists could do that all the time.


Yes, but the program will have the advantage of knowing exactly where everthing goes, and it's function. And it only has to figure out a possible way for it to move.

VJ is offline VJ
Prince
Helsinki
Dec 2001
time: 07:36
  Old Post 23-03-2005 22:30
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After seeing the preliminary screenshots, I think I'll stop being so cynical about this project and agree along the lines of Kucinich:
quote:
I take it back; this looks like it could work and not be stupid. It just doesn't attempt a quite *serious* imitation of each level.

vovan is offline vovan
Emperor

Oct 2001
time: 06:36
  Old Post 24-03-2005 00:12
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quote:
Originally posted by Urban Ranger
Hm, does the player need to create the things from scratch or just do something a la Unnatural Selection (a head from here, an arm from there, etc.)?


I believe both options are available to the player.

quote:
Originally posted by Urban Ranger
That's a bit implausible, since not even experts such as paleotologists could do that all the time.


As said above, nobody said that the simulation would make the animals move as they would in nature. The only goal is to make it sort of realistic, so really nothing much implausible there.

Ari Rahikkala is offline Ari Rahikkala
King
Unreported loss of streaming in atomic read operation
Oct 1999
time: 07:36
  Old Post 24-03-2005 01:24 Visit Ari Rahikkala's homepage!
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#162 Report this post to a moderator
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quote:
Originally posted by Urban Ranger
Certainly I didn't imply that nontrivial data analysis problems are not solvable, at least not in theory.

You need to consider the context, though. This is a game, written for your average Wintel box, with a deadline and a demand on the return of investment.

Nah, it sounds a bit implausible within the context.


Ah, now *this* makes sense . And since I know a bit more about the game mechanics this time, having listened to GamingSteve's podcast #3, I might actually have something senseful to say this time...

I don't really know how the creature editor works, but it does seem that you can't just model a hand and expect that the game will somehow figure out how to use it functionally. Instead, you'll pick up a hand object and drop it at the right place. The game will then - I *guess* - give you a certain amount of freedom to do modeling, but the functional parts will stay there unless the player explicitly takes them out.

Also, it seems that a skeletal structure is defined for these creatures. I don't know how it works, Steve just mentioned it quickly at some part, but you know what skeletons are good for: movement . I'd say it's quite likely that the skeleton is defined by the functional parts, and the possible movements are defined by the skeleton (perhaps with constraints based on where the player-created model would self-collide). It really doesn't sound too difficult for me on today's hardware. After all, they probably are doing something smarter than trying out every possible combination of movements and picking the one that gets the creature closest to the end state that was asked for

kolpo is offline kolpo
Warlord

Jan 2001
time: 05:36
  Old Post 24-03-2005 15:22
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When I hear about this game do I fear that the scope is soo big that the actual implementation of each stage shall be shallow.

"The top 3 vehicles are Will's creations for his civilization.

The bottom 2 were created by the computer, an industrial type civilization.

The site also says that each civilization will develop its own culture."

I thought at first that that was a photograph of some toys instead of game renders They look very cool and diverse, even while the game might be shallow would making things like that be cool. Thought I wonder how many decades am I going to need to make vehicles like that?
Wouldn't making 3D models like that be too complicated for kids?

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:36
  Old Post 24-03-2005 21:35
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quote:
Originally posted by kolpo
Wouldn't making 3D models like that be too complicated for kids?


As opposed to these 3d models i made for the better part of my childhood?



You just need to give them the right tools, is all.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:36
  Old Post 11-04-2005 02:05
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#165 Report this post to a moderator
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Found a few new pictures here:

http://www.simvision.net/gallery.ph...Spore%20Preview

Not many, but still...

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:36
  Old Post 11-04-2005 02:33 Visit :) Smiley's homepage!
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#166 Report this post to a moderator
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Hmm, its starting to look like Sim Earth...

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 11-04-2005 02:52
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Please don't say the S word.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:36
  Old Post 11-04-2005 03:04
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I wonder if at one point it's like the Sims?

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:36
  Old Post 11-04-2005 03:09
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#169 Report this post to a moderator
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quote:
Originally posted by Smiley
Hmm, its starting to look like Sim Earth...

SimEarth was a game I actually enjoyed when I found it on the net some one/two years ago. But boy, did it crash often...

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:36
  Old Post 11-04-2005 12:02
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It just struck me that Maxis had a game called SimLife.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:36
  Old Post 11-04-2005 17:30 Visit Sn00py's homepage!
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thanks for the screens adagio

 
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