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diablovision
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Los Angeles, CA
Apr 2004 time: 05:36
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I am unhappy with the current state of affairs in regards to nuclear weapons in Civ3.
I have thought about this for some months and here is what I am thinking.
1. There should be two types of nuclear weapons, as in Civ3 (and the real world), but they should not have bombard capability. They need to be loaded onto something else in order to be delivered. Therefore there should be two types of "warheads" that you can produce.
A. Tactical nukes. These warheads are weaker than the current Civ3 nukes. They would only do one tile damage, i.e. destroy improvements and units and produce pollution on the tile on which they explode.
B. Thermonuclear warheads. These warheads would be the same strength as Civ3 nukes, i.e. doing damage to and pollution 9 squares (or 7 hexes, whichever map type is chosen in Civ4). These would be more expensive to produce and require more advanced techs.
Type A nukes could be produced immediately after the Manhattan project. Since they cannot bombard, they must be loaded onto one of the following types of delivery mechanisms:
X. Bomber. Loading a tactical nuke onto a bomber will cause the bomber to drop the nuke on its target on the next bombing missing the bomber undertakes. The Bomber still risks being shot down and the warhead destroyed.
Y. Cruise (short range) missile. When loaded onto this type of missile, the nuke can be delivered up to 4-6 tiles from the launch site (current cruise missiles are just 2, which I think is too low). A cruise missile without a tactical nuke attached would act as a regular cruise missile and have range 4-6 tiles.
Z. ICBM. An ICBM is just the delivery mechanism for a nuclear warhead. I.e. it must be "loaded" with a warhead of either tactical or thermonuclear type.
Type B nukes could only be manufactured after some appropriate tech. They could only be loaded onto either Bombers or ICBMs (i.e. not cruise missiles).
In addition to being weaker, tactical nukes would be cheaper to produce and maintain; they would carry less of a reputation hit when used, especially when used against military targets (as opposed to cities). The idea is to make modern warfare more deadly, but more fun by making nukes that are much more likely to be used on the battlefield.
Additionally, I think cruise missiles need to be more useful by making them cheaper and go more places. Cruise Missiles (with or without attached tactical nukes) could be loaded onto nuclear submarines (3-4 missiles each sub) or Carriers (1-2 missiles). But only cruise missiles without nuclear warheads could be loaded onto Destroyers (1-2 missiles), Battleships (1-2 missiles), and AEGIS cruisers (1-2 missiles). Cruise missiles should be able to be airlifted, loaded onto transports (but not fired from transports), etc.
I am continually frustrated by the nature of nuclear warfare in Civ3. I think it needs a change. Especially modern warfare, where the monotony of hundreds of MA and MI rolling around, coupled with gobs of Bombers is just too....boring?
What do you think?
Last edited by diablovision on 13-03-2005 at 03:04
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CarnalCanaan
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The Biggest Little City in the World
May 2004 time: 05:36
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I think the biggest problem is that no one really knows what would happen if modern nuclear weapons were actually used (let alone biochemical). I don't mean technically, we've all seen the pictures of mushroom clouds in the pacific, but socio-economically and politically. Nonconventional weapons theories generally assume the concept of mutually assured destruction (MAD).
Essentially, the only defense against a weapon of mass destruction (WMD) is that if one were used it would result in immediate and equal destruction of the user. MAD works simply because no state wants to be destroyed and the theory makes such a condition to the use of WMDs.
Recently, this theory's been in trouble because 1) the two states between which the theory had been developed (US & USSR) are no longer rivals and 2) it is possible for an actor to use a WMD for whom MAD is inconsequential (i.e. religiously extreme terrorists).
Ultimately, this is a difficult system to simulate in a TBS board game. But I don't think it would be impossible. Whatever it is, it should probably not involve "units" like it has in the past, but a separate element entirely. Again, this could be tricky but not impossible. Espionage experienced a similar change in Civ3.
I would support a Global Tactics screen, similar to that Espionage screen, where one's nukes are pre-targeted (which was a common theme in post-Cold War reconciliation; "Was your town marked for destruction? That story and more, tonight at 11:00."). Similar to SuperPower's system, all participants should have the opportunity to "push the button" should nukes be launched.
The details are: How is it known that a nuke's been launched? How is it determined who launched first or can that be determined? How is the currect threat from non-state actors simulated? The biggest detail is, of course: What happens?
I think it ought to be an Endgame scenario, a sort of "Wow, you guys screwed up royally!" final video. Although it's dark, Civ has never really faced up to the Apocalypse prospects of human civilization. It would be a nice threat to hold over all those war mongers out there.
All the more so if an online Hall of Fame is developed that will keep track of habitual "nuclear holocaust civvers" 
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Dida
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You idea about nukes would be too complicated for civ. Remember, this is a civ game, not Nuke Tycoon.
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kolpo
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I think that nukes are WAY to weak in civ3. Even the nukes that where used againsts japan did gigantic damage and modern nukes are much much more powerfull. Modern nukes should completely destroy everything(including cities) in there radius with the exception of ICBN.
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Capt Dizle
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quote: Originally posted by The Templar
What does "this is a civ game" even mean when you say it?
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New PC jargon in use around here, i.e. to get the meaning substitute "hey now, I am one of the morons that Firaxis is now marketing to, and that makes my head hurt..you don't expect me to actually think about a stupid computer game do you that would spoil the point"
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diablovision
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Los Angeles, CA
Apr 2004 time: 05:36
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I actually like the idea of a missile base, but one problem is that, if they are visible on the map, and this being a turn-based game, the AI could launch a preemptive attack (without your chance for retaliation) and destroy all of your missiles.
One possible remedy is that each missile base could be "auto-targetted" so that when attacked on someone else's turn, it would automatically launch--thus a MAD (mutually assured destruction) scenario....
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rob006
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Hell yeah.. gotta have nukes.
But they also definately need to be improved....
The fear of nukes should return... at least until the other nations gets nukes.
MAD is a must... but make it like a declaration that you make to the world (how that would be done, i dont know) but do something like call all the leaders together and tell them you will immediatly annhilate them if they use WMDs on you. (hopefully this could create times of tensions like the cold-war)
Something i think that would be cool... once you build the Mankattan Project, you automatically get 2 A-bombs. The A-bomb would be a unit you CANNOT build, but you get one free every 5 turns like the Staue of Zues and Knights Templar in Conquests. The A-bomb has to be loaded into a bomber and dropped on a city.
The development of ICBMs stops the Manhattan project from building A-bombs.
Nukes (not A-bombs) should LEVEL cities.. not just reduce their population.
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jatf
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Historically the effects on Hiroshima and Nagasaki were totally different. There was (I think) more damage to Hiroshima than Nagasaki. Wind was a factor as was the different target sites.
Also the A Bomb was replaced by the H Bomb which was replaced by something else replaced by something else. The difference was better triggers and more power in the blast. Then you get Polaris and Trident - The latter which was billed as the Rolls Royce of nuclear weapons.
What would be nice would be a neutron bomb. Very costly to build but neutrons decay quicker so background radiation returns to normalish quicker. After all you cannot stay near most atomic test sites for long before glowing in the dark.
Also some indication of long term health effects of living in a nuked city would be nice - higher cancer rates etc - possibly reduced growth in that city
JATF
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rob006
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yes hiroshima had more damage than nagasaki.. about 20,000-30,000 more dead. and true the H-bomb followed the A-bomb... and so on... but who cares? i dont think the people playing the game.. me included.. really want to research 20+ diferent types of nuclear weapons.
and your idea about post-blast effects is a really good idea... like slowly over time they die of radiation and cancer... very good idea
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rob006
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Yes some of the fire bombing raids on Japan did do much more damage than the atomic bombs (one firebombing run killed more than 100,000 civilians) however... no one can doubt that the a-bomb probptly ended the war, becasue one bomb almost leveled a city. and the Japanese had no idea how many bombs we had. so their only choice was surrender. but anyway... i still think the manhattan project giving you an a-bomb every 5 turns would be cool...
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diablovision
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Los Angeles, CA
Apr 2004 time: 05:36
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quote: Originally posted by rob006
Yes some of the fire bombing raids on Japan did do much more damage than the atomic bombs (one firebombing run killed more than 100,000 civilians) however... no one can doubt that the a-bomb probptly ended the war, becasue one bomb almost leveled a city. and the Japanese had no idea how many bombs we had. so their only choice was surrender. but anyway... i still think the manhattan project giving you an a-bomb every 5 turns would be cool... |
http://www.psywarrior.com/B52leaflets.html
One interesting thing about the bombing campaigns in WW2 over Japan was the psychological aspect of it. The US dropped leaflets warning of impending bombing runs and that civilians should evacuate the city to spare their own lives. They also urged citizens to demand their military surrender. They were very effective in weakening public support for the war, and in the end saved hundreds of thousands of innocent lives.
Somehow, I don't expect our current enemies to be so kind.
I like the idea of the Manhattan project producing A-bombs every 5 turns or so.
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Russian_King
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Australia, Perth
Dec 2002 time: 13:36
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quote: Originally posted by kolpo
I think that nukes are WAY to weak in civ3. Even the nukes that where used againsts japan did gigantic damage and modern nukes are much much more powerfull. Modern nukes should completely destroy everything(including cities) in there radius with the exception of ICBN. |
hahaa i love this guy! realism all the way ppl!!
i think there should be 3 different nukes
1. a tactical nukecapable of being fired off submarines, battleships carriers, nuke cannons (sorta like scuds) and dropped off bombers. however also can be launched of a city or an airfield, causes a dead center tile and 10% pollution or so per surrounding tiles. kills everything in center tile, and half a citys pop and buildings or so.
2. an ICBM, modern nuke. about 20 megatons tnt, deadens the center tile and tiles around it, kills absolutely everything in the center tile. leaves literally a blank spot. surrounding tiles will have all units killed and half a citys pop and buildings taken.
3. a 70 Megaton hydrogen bomb. has to be launched off a city as an ICBM type missile. has total destruction of the 9 center tiles and kills stuff on surrounding tiles, damaging cities and causing pollution
NOTE TO SID: GRAPHICS ARE IMPORTANT, I DO NOT WANA SEE CIV3 NUKE GRAPHICS!!!!
oh btw: i think dead tiles in CTP were awesome, much better representation of wasteland. however they should grow into desert tiles over time, which u can then terraform.
pollution tiles will just be able to get cleaned up.
i also think there should be future game play enabled in next civ... i know i know, u cant predict how stuff is gona look like, but i think itll be fun to play civ until year 3000 and possibly colonise mars or something. maybe say build space transport which will take 10 turns to travel to mars with a couple of mars-purpose built units. and have them set up on mars to terraform it and such.
oh well getting sidetracked now :S dont get me started!
go nukes!!! plz make them stronger! and better looking 
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