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diablovision
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Los Angeles, CA
Apr 2004 time: 05:16
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I love statistics. I would like to see everything, including wars, pacts, trading, production, troop levels, power, culture, etc on a time scale.
One thing I think would be good from the warmonger side is the ability to see the numbers of each type of unit versus time to see them get phased in, phased out, destroyed in wars, built up during road to war, etc.
Also, I think more should be done on the side of overlaying information on the map. For example, I would like to see a view of the territory where it is color coded by production, corruption, pollution, happiness, ethnicity, etc. Also, I would like to be able to select a unit type and have their positions and numbers appear on the map. For example, a tile could have a stack of chips representing the number of units of that type on that tile. This would help balancing forces for defense, forming a plan of attack, and noticing those stray offensive forces that you forgot were hidden away from the front lines. In civ3, once you get past about 10-15 of a unit, locating them on the map on the military advisor screen is hell--you can see the position of exactly one unit at a time. If you have 200+ modern armor, good luck!
This is one area where I think Simcity had great maps. You could see everything--population density, land value, crime, pollution, power, water, etc all as overlays on the map.
Coupled with more powerful unit control mechanisms, I think this could really help to alleviate the micromanagement annoyance and also give the user a better sense of control over the entire civilization, which, after all, is the point of the Civilization game, isn't it?
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