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blackholearmy
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I've been playing, and in the 1-2 weeks I've played, I mastered simple, easy, and medium. (All with the Silicoids) However, Hard gets to me. I tried as the Sakkrans, and simply invaded them until they died, due to the fact I had huge amounts of troops. I tried Psilons, but couldn't get into them. I tried Darloks and Humans, but diplomacy aint my gig.
I've beaten Impossible with the Silicoids. (Colonise all crappy planets, then bribe people 'till the elections.), but this doesn't work on Hard.
Any strategies for militaristically taking over the galaxy (Any good combos, special weapons, etc)?
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Shiver
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Couldn't get into Psilons? Might wanna try 'em again, they're probably the most powerful race in the game. Psilons get a +50% research bonus, and since they're rated "good" with every tech that's actually a 175% research rate total. Giving them an artifact world exaggerates this further. Let them have Orion and the game is already theirs. Even the Klackons and Meklars with their increased productivity can't hold a candle to how fast the Psilons tech up. And teching up in itself makes your productivity soar. Once you reach into the late game, you'll be completely unstoppable.
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Shadowlord
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What I found difficult, on the normal difficulty level, was when the Klackons were using stacks of 32000 ships against me. The peculiar thing was that they'd actually RETREAT, and the fact that they weren't using their gigantic fleets to smash my colonies to pieces. They did seem to like to smash my fleets and then leave the colony intact, though they did destroy 5 or 6 colonies total (This was on a huge map). Later on, for me, it was simply a matter of moving my fleets armed with death rays around from Klackon colony to Klackon colony obliterating them until they were all gone. By the time I was doing that, our tech was roughly equal, except I had High Energy Thingies and repulsors on my ships, and used those with boatloads of death rays. They never adapted or stole that idea, but I suppose they didn't want to have to give up their gigantic fleets. They did, however, have ships with death rays. They just couldn't get close enough to mine to USE them. :P
In the end I blasted their last colony while their gigantic fleets were trying to get to the previous destroyed colony. They had a tough time catching up what with me taking out 5 colonies per turn.... Oddly they never thought to split the giant fleets up evenly to defend each of their worlds and attack each of mine at once. If they had, I'd have been toast.
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Shadowlord
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It was MOO1; I accidentally traded death rays to my allies at the time, the Silicoids, and the Klackons acquired them within 50 turns or so afterwards. I'm guessing the Klackons stole them from the Silicoids (Since the silicoids were engaged in a perpetual war against the klackons).
Either that, or the Silicoids evilly traded death rays to the Mrrshan, who traded them to the Klackons. But that's unlikely since the Mrrshan were so far behind in tech that they'd have had nothing to trade with anyone else.
Edit: I was in 3rd place with the Klackons in 1st and the silicoids in 2nd. The Mrrshan were in a distant 4th and way behind technologically. The other couple empires had been killed already by someone or other (not me). I was about even in tech with the Silicoids, but the Klackon were way ahead. I allied with the Silicoids against the Klackon, and took Orion (the klackons immediately captured it from me, but it didn't matter), and let the Mrrshan do whatever they felt like (I was previously allied to them, but they dragged me into war with every other race in the galaxy!). After a long long while I finally got up to the point where my ships were actually beating the Klackon ships most of the time, and from then on it was a rush from planet to planet smashing the colonies to bits. Klackon first, then Mrrshan, and then finally when the game showed no sign of ending of its own accord or bringing up elections again, I ended my alliance with the Silicoids and smashed them into little pieces of quartz.
Last edited by Shadowlord on 16-03-2005 at 11:11
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Shadowlord
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They were definitely using repulsors against me, well, until they had death rays. :P
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MagusTLSC
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For militaristic takeovers, you should usually begin with Large beam barges, hopefully with at least Ion Cannon (but don't hesitate to launch Laser Barges if you are under early attack or need to start an early war), coupled with Medium bombers, hopefully with Fusion Bombs. Those beam barges, with periodic updates for new computers/drives, should hold you for a large chunk of the game.
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Defaultuser
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The AI most certainly use repulsors, they don't hesitate to do so.
Furthermore, this particular tech is among the most heavily guarded in technology exchange (in the same realm as robotics controls).
But that's to be expected for such a useful item.
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boolybooly
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well I just lost a hard Psilon and restarted it from scratch (because I keep a save of the start turn) and I won it, the difference was I used a more aggressive expansion plan in the early game and with a few more planets (10>7 in medium map) I was able to make a few more ships and do quicker research while the enemy were deprived of those planets and so it was twice the impact and that turned the tables
every planet you take from the enemy is two planets worth of advantage
in the end I was invading (after removing bases) without bombing and getting extra techs along with fully built planets.
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