Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Starting a new Civ
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
22.Sep: BLUE IS OCEAN, GREEN IS GRASS
22.Sep: SMAC-LIKE UN COUNCIL CONFIRMED
21.Sep: GERMAN `ANONYMOUS` LAUNCHES

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ken aka Batman is offline Ken aka Batman

Settler

Mar 2003
time: 00:32
  Old Post 13-03-2005 20:56
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Starting a new Civ Get a bigger avatar today!

1. Settlers found colonies, then as the size of its population grows, they "vote" on becoming townships, towns, cities, metropolises.

2. Suburbs are located within the cities influence area. This will limit improvements that can be made (people get pissed if you run a railroad through their neighborhoods.) same for mining, and such.

3. Increase the squares that a city can actually use to be more inline with the influence boundaries.

4. Be able to build more advanced pollution control and food generation improvements as tech gets more advanced.

5. Be able to attack “trespassers” without going to war automatically. Also, the ability to build walls along borders to keep out the “illegals” and an enemy would have to attack (declare war) to cross em.

6. Be able to manually setup trade between your cities and others. Bring back the pirates, or just give the pirating ability to the privateers to “harvest trade routes.”

7. With tech advances, be able to make more changes to the terrain (convert tundra to grassland, ect.)

8. Workers can only do one major task then disappears (or a worker is only good for a set amount of turns or improvements.)

9. Be able to “airdrop” anywhere within range of a air transport craft (ability to rebase with an aircraft, but a air transport would be required for an airdrop) A helicopter just doesn’t move an army very well for long distances)

10. Bring back the Eco Terrorists, those were great….lol

11. Add a “Capitalist” to setup Wal-Marts and Mc Donald’s in other civs.

CarnalCanaan is offline CarnalCanaan
Chieftain
The Biggest Little City in the World
May 2004
time: 05:32
  Old Post 13-03-2005 21:02
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: Starting a new Civ Help yourself to an AD-FREE life

quote:
Originally posted by Ken aka Batman Add a “Capitalist” to setup Wal-Marts and Mc Donald’s in other civs.


I've always liked this idea. I want to see Ericsson cover the globe!

Ken aka Batman is offline Ken aka Batman

Settler

Mar 2003
time: 00:32
  Old Post 13-03-2005 21:09
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

12. Using the same principle as wonders, after the tech is discovered, you need to "build" the invention to use it.

eg..

After the discovery of steam power, you need to build a steam engine to be able to build railroads. Internal combustion engine to build tanks, ect...

Not just a automatic given.

Also, telegraph/telephone lines. Just a road should be enough to provide instantainious communications benifits for your cities. Of course, they won't be needed once you've established satalitte comunications, but till then....lol

The ability to use/lay landmines and/or sea mines to protect your waterways. Of couse a minesweeper would be required to see them. And they deteriorate with age.

Acually, the same thing for all units. They get weaker as they get older.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:32
  Old Post 14-03-2005 01:44
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Ken aka Batman
12. Using the same principle as wonders, after the tech is discovered, you need to "build" the invention to use it.

eg..

After the discovery of steam power, you need to build a steam engine to be able to build railroads. Internal combustion engine to build tanks, ect...

Not just a automatic given.



Not neccessary. That is abstracted in the research part. Besides, it wouln't fit all techs anyway.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:32
  Old Post 15-03-2005 00:14 Visit Max Sinister's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Lose 30 kilos (of popups)

@Ken: Bring back ecoterrorists? Are you talking about well-poisoning or are you thinking about CtP?

Ken aka Batman is offline Ken aka Batman

Settler

Mar 2003
time: 00:32
  Old Post 15-03-2005 04:57
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

CTP......

I loved those damn things........lmfao

Esp, the Eco-Rangers......

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:32
  Old Post 15-03-2005 09:38
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

I liked the ability to do those special attacks in CtP, but I didn't like the way they made units out of it.

Maybe a more advanced Civ would tend to leech money from less advanced/developed civs, if they traded more? i.e., I want the coal those capitalist americans have, but if I trade for it, they'll siphon off some of my hard-earned dough through MNCs and such.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:32.
Apolyton Time is 00:32.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0343 seconds (88.74% PHP - 11.26% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net