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DiBiddilyBop
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I've been playing a PBEM game with the Consciousness and for some reason their tech steal ability isn't working. I've tried to look up an answer everywhere as to why and can't find anything, so I figured I'd ask here. I do have the latest version of AX (2.0), so I don't think that's the problem. I do have it cracked so I don't have to put the CD in the drive every time so could that be causing the problem? I don't have spoils of war enabled in the rules, but that would mean that every faction would get tech steal if I enabled it, correct? Any help would be appreciated. Thanks.
-Bop
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Colonyan
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There is also a possibility of 2000/xp patch installed for both or not or only one installed. I dont know...
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DiBiddilyBop
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Thanks guys. I did have the Sept 15 cyborg.txt, so I replaced it. Since I have you all here, I also had a question about Domai. To the best of my knowledge, I've never had a rioting base go to his faction. Does a base have to riot for several turns to go to the drone faction, or is there a possibility on the first riot? Is there possibly something wrong there as well? I know the patch notes say both these problems were fixed with the 2.0 patch, but now I'm curious. Frankly, I'm not sure if I want to fix it because if there is a chance on the first riot, I don't want to have to check every base for growth every turn and adjust the psych accordingly since that seems more annoying than fun. But like I said, I am curious.
Thanks again for the txt file.
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DiBiddilyBop
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Looks like my drones.txt is September 15. I'm wondering if for some reason I have the AX 2.0 patch downloaded but not installed since I seem to have the 2.0 readme, but things that were supposed to be fixed with that patch don't seem to be there. Hmmm...
I just kinda fear doing any updates or anything in case I have to reinstall and we all know what a pain in the butt that is. Not sure I remember how to fix everything to get it to work on XP again.
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DiBiddilyBop
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Yeah, definitely my stupidity here. I checked my folder and there was a patch.zip in there. I guess the patch installer unzips the patch.zip into the folder along with a 2.0 readme, but doesn't install anything until you open that patch. So... problem should be solved now (I think). Thanks for the help guys.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:36
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quote: Originally posted by livid imp
From what I understand:
This could actually be used to the players advantage if you happen to know that Domai is ahead in the tech race. You could purposefully let a base revolt to the Drones then probe rape the $h!t out of it. |
yup and thats precisely the behavior that PBEMers want to disallow. It makes getting ahead in tech pretty futile if all an opponent has to do is let some size one base in his interior revolt. If they sabatoge your production each turn, you can't even build a scout to obliterate the base
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Petek

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Berkeley, CA
Jul 2000 time: 21:36
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quote: Originally posted by DiBiddilyBop
I also had a question about Domai. To the best of my knowledge, I've never had a rioting base go to his faction. Does a base have to riot for several turns to go to the drone faction, or is there a possibility on the first riot? Is there possibly something wrong there as well? I know the patch notes say both these problems were fixed with the 2.0 patch, but now I'm curious. Frankly, I'm not sure if I want to fix it because if there is a chance on the first riot, I don't want to have to check every base for growth every turn and adjust the psych accordingly since that seems more annoying than fun. But like I said, I am curious.
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If you play as Domai in single player, you probably never will see another faction's base join you after riots. I know that I never have, and I play the Drones more than any other faction. That doesn't mean that this feature is broken. The AI doesn't allow riots to last long enough for the base to switch sides.
I once tested this feature by setting up a hotseat game in which I controlled both the Hive and the Drones. I deliberately let the Hive bases remain in riots for multiple turns. The Hive had 9 bases and 8 of them all went over to the Drones. Only the Hive HQ remained in Yang's control.
As I recall, each Hive base rioted for at least 5 or 6 turns before joining the Drones.
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Xian
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quote: Originally posted by livid imp
This could actually be used to the players advantage if you happen to know that Domai is ahead in the tech race. You could purposefully let a base revolt to the Drones then probe rape the $h!t out of it. |
Which would be extremely rare
There a GOOD reason why Domai has -2 research
Playing as Domai most of the time myself, I hoped to see the AI eventually lose one of its bases to me, but alas it never happens. I had always assumed the feature didnt work at all, but thsi thread proves otherwise. Interesting to know
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