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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Need help with map creating
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Lord_Icewind is offline Lord_Icewind
Warlord
Madrid, Spain
Jun 2001
time: 06:30
  Old Post 14-03-2005 21:48
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#1 Report this post to a moderator
Need help with map creating Support Apolyton, pre-order Civilization IV

Hi!
As I have absolutely no experience in mapmaking, I need your help guys!
The problem is I want to make an absolutely equal-chance map, but very asimetric and "real" like. It is destined for a paper RPG I want to make for some conventions here in Spain...the main idea is that all players play as a faction leader (with a possible helper/s) and they have to roleplay all the way through the game (exchanges, territorial disputes, council, etc).
It would be a rather long game, and I would give a paper to each faction explaining in detail its ideologies and what does it think about the other factions, as wel as its objectives, etc.
Its a bit hard to explain, specially in a foreign language. but I hope you guys get the main idea...
Thanks in advance!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:30
  Old Post 14-03-2005 22:05
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Suffering from ads?

Uhh, you'll need the best CMNs out here to help you, as noone to pretends to have created such map before.

You could contact Googlie and Darsnan for advice if they don't come here themselves..

In general - you'll never be able to make a 100% or even a 75% balanced map. People differ - what's a disaster starting position for one, can be a foundation of victory for other..

Lord_Icewind is offline Lord_Icewind
Warlord
Madrid, Spain
Jun 2001
time: 06:30
  Old Post 14-03-2005 22:11
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Help yourself to an AD-FREE life

Guess you're right about the percentages...I'll ask them then. Thanks

dacole is offline dacole
Prince

May 2003
time: 05:30
  Old Post 16-03-2005 03:14
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Increase the size of your Attachments

I think there is a gurps Alpha Centauri as well that you might want to look at since you seem to be making a pencil and paper version of the game.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:30
  Old Post 16-03-2005 06:04 Visit Googlie's homepage!
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#5 Report this post to a moderator
Tired of ads?

The best that I've seen was Buster's (or maybe Flubber's) Veterans map:

Attachment: veterans' map.zip
This has been downloaded 8 time(s).

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:30
  Old Post 16-03-2005 16:49
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Enter the AD-FREE zone

quote:
Originally posted by Googlie
The best that I've seen was Buster's (or maybe Flubber's) Veterans map:


Lord_ICewind had asked for a very asymetrical map, though. From my understanding the Veterans map is perfectly symetrical.

From Lord I's comments above it may be that the players will not be taking into account terrain differences for combat purposes (i.e. rocky, river, open, fungus, etc.) - is this correct? How about monoliths, the Nexus, etc. ? Finally, what about improved city squares - are these going to be taken into account in your game? I guess I would need to know these answers before I could give considerable thought to this.

edit - Oh yeah, and what about pods and all their random effects (fungal pops, earthquakes, sonar readouts, etc.)


D

Last edited by Darsnan on 16-03-2005 at 17:04

Lord_Icewind is offline Lord_Icewind
Warlord
Madrid, Spain
Jun 2001
time: 06:30
  Old Post 16-03-2005 19:01
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Suffering from ads?

No no, terrain effects and random effects will be just the same as a Thinker level (Not all of them have played SMAC. But most have played a Civ.)
The actual gameplay would be a Hot-Seat one, but most of the roleplay and contacts between any factions would be in "realworld".
I guess it would end up in a kind of mixture between a paper rpg and the actual game, were the players of each faction would have to decide Demo. Game-ish.
Anything else not explained?

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