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Lord_Icewind
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Madrid, Spain
Jun 2001 time: 06:30
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Hi!
As I have absolutely no experience in mapmaking, I need your help guys!
The problem is I want to make an absolutely equal-chance map, but very asimetric and "real" like. It is destined for a paper RPG I want to make for some conventions here in Spain...the main idea is that all players play as a faction leader (with a possible helper/s) and they have to roleplay all the way through the game (exchanges, territorial disputes, council, etc).
It would be a rather long game, and I would give a paper to each faction explaining in detail its ideologies and what does it think about the other factions, as wel as its objectives, etc.
Its a bit hard to explain, specially in a foreign language. but I hope you guys get the main idea...
Thanks in advance!
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dacole
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I think there is a gurps Alpha Centauri as well that you might want to look at since you seem to be making a pencil and paper version of the game.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:30
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quote: Originally posted by Googlie
The best that I've seen was Buster's (or maybe Flubber's) Veterans map: |
Lord_ICewind had asked for a very asymetrical map, though. From my understanding the Veterans map is perfectly symetrical.
From Lord I's comments above it may be that the players will not be taking into account terrain differences for combat purposes (i.e. rocky, river, open, fungus, etc.) - is this correct? How about monoliths, the Nexus, etc. ? Finally, what about improved city squares - are these going to be taken into account in your game? I guess I would need to know these answers before I could give considerable thought to this.
edit - Oh yeah, and what about pods and all their random effects (fungal pops, earthquakes, sonar readouts, etc.)
D
Last edited by Darsnan on 16-03-2005 at 17:04
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