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livid imp is offline livid imp
Prince
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Mar 2004
time: 21:18
  Old Post 15-03-2005 02:29
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SMAC 2 Storyline Support Apolyton, buy Civilization 2

In various threads there has been general skepticism about SMAC 2 and more specifically a possible story line for it.

But to me a plausible story seems embarrassingly simple in my eyes:

Humans go to Transcend, something goes wrong (fill in the blank), the Transcendance doesn't happen and the fungal bloom is still coming. The humans make preparations to launch small colonies back into space and subsist on resource satellites until the fungal bloom is over. Once the fungal bloom is over, humans return to Planet's surface to rebuild the destroyed civilizations from scratch again. This time a little wiser for the wear.

Thoughts?

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:18
  Old Post 15-03-2005 02:42
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How about this: by MY 2473, several Factions have established themselves as the dominant forces in the Alpha Centauri solar system. Planet Busters, Drop Units, helicopters armed with Nerve Agent, and growing hordes of native lifeforms make it clear that, with a single spark, Planet could very well go the way of Earth, and erupt into devastating global warfare!
In these most ominous of times, several minor factions discover the wreckage of a Progenitor interstellar spaceship on the farside of Nessus. In utmost secrecy the Factions agree to pool their meager resources and reverse-engineer the alien spaceship, hoping that by using the interstellar drive they can find a new home, free from the dominion of the dominant Factions on Planet.
After much discussion, the Faction leaders agree that their destination is to be an Eden-like planet labeled on the salvaged Progenitor star charts simply as “Colony: Failed”.
By MY 2492, 1,000 years after Columbus made his historic voyage, the spaceship Santa Maria is ready, and the hyperjump is made to the Beta Lyrae solar system.
However, upon arriving in-system, the spaceships sensors indicate that the planet chosen for colonization is not the pristine Garden of Eden listed in the Progenitor database, but an eroded wasteland, showing only brief glimpses of what this planet must once have been like.
Discouraged by this turn of events, a council is called, and it is agreed that another promising solar system is to be chosen for the purpose of colonization.
Just as the Progenitor-cloned hyperdrive is being activated, a strange alien spaceship materializes in the space above you, attacking your spaceship and sending it into a decaying orbit around the planet below, known as Beta Prime.
Now, armed only with what you could hastily salvage from the spaceship, you must begin anew on the former Progenitor colony planet of Beta Prime!


Anyways, it doesn't even have to be Beta Prime. Armed with a Progenitor cloned spaceship, as well as the Progenitor starcharts, you can go pretty much anywhere in the "known" galaxy.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:18
  Old Post 17-03-2005 02:14
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I think it will be a little hard for making a sequell to SMAC...think about it now...

When they made civ 3, all they really did was make a bunch of civs, this time more civs, and added more features, better graphics, better stuff, you get the point...

For the most part, they are all the same thing, civ 3 is just a lot better and more developed...

However, because SMAC 2 has a storyline, any sequel would usually have to be a continuation of the story...

There are two problems with this...

First off, the story hasn't ended, because you are the one who plays the game and makes the story...

Second, if Transcendence is an option, and it is the highest form of being, its kind of hard to make a sequel off that...

Now true, as stated in previous posts, you could take the progenitor story and claim the attempt failed...but now you are going to have new factions and what not that are basically the same as the originals....so chances are the only sequel is going to be a big upgrade in graphics and technology and features...

However, because there are already so many complexities and features, Firaxis would really just be creating a mod with better graphics and sound...

I really would like to see SMAC 2, and I like the idea of human transcendence failing as a sequel, but I just don't see something like that making too much money, which is unfortunate, because I bet we'd all like to see it...

Xian is offline Xian
Warlord

Sep 2001
time: 05:18
  Old Post 17-03-2005 10:51
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Since when do sequels have to CONTINUE storylines? wtf this is a simulation game have we all lost our mind?

Does simCity 2000 continue the story of the original?!
Does Civillization II pick up from where Civ I left off?!

Of course not. Even games liek doom3 dont do this.

If a SMAC 2 is ever made it should be a refined version of SMAC 1's and SMAX's story line, perhaps modifying or adding on to the concept of factions but otherwise being a remake.

Its silly to attempt otherwise

Bkeela is offline Bkeela
King
Brisbane, Australia
Oct 1999
time: 15:18
  Old Post 17-03-2005 14:15
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SimCity and Civ don't have stories. They have just a loose premise of development. SMAC has a very strong story line for a turn based strategy game, so it does warrant some kind of continuation.

The idea of transcendance failing is totally unnecessary. It is a cheap gimmick. I believe transcendance doesn't equal humanity becoming omnipotent. I assume transcendance to be equivalent of the fool on the hill: it is a state of mind.

I want to see the fungus and transcendance disposed of in the sequel. I want the goal of SMAC II to be the terraforming of a planet, like depicted in the Mars books.

Perhaps those who refuse to join the fungus collective get evicted. They then seek out another planet in the Centauri system suitable for terraforming. Eventually a whole new set of factions develop, as they naturally would, and the show goes on.

The KISS principle is essential. Leave the convoluted plots for anime producers.

dacole is offline dacole
Prince

May 2003
time: 05:18
  Old Post 17-03-2005 21:59
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Disagree Bkeela the kiss principle is what is going to destroy civ III. Transcendence using the game quotes seems to be to equal God like ability but been awhile since I've transcended . Anyway what moved Alpha Centauri above Civ and made the one of the best games of all time (and still tied for the highest rating ever given by pc gamer) was the incredible story getting rid of it would be a mistake. Civ with story is a wonderful idea that should be continued.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:18
  Old Post 17-03-2005 22:26
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quote:
Originally posted by dacole
what moved Alpha Centauri above Civ and made the one of the best games of all time (and still tied for the highest rating ever given by pc gamer) was the incredible story - getting rid of it would be a mistake. Civ with story is a wonderful idea that should be continued.


I agree wholeheartedly with this response! Hopefully Civ 4 will have the software hooks in place to build a storyline into the game, so that if and when the SMAC fanbase decides to mod the base Civ 4, we can build our own storylines into the game. From the answers posted above, it appears that there is a wide divergence of opinion as far as what direction SMAC 2 should go, and hopefully there will be enough interest (and capability within the Civ 4 software) to build several versions of SMAC 2 off of the base Civ 4 platform.


D

The diplomat is offline The diplomat
King
Terre Haute, IN USA
Sep 1999
time: 23:18
  Old Post 18-03-2005 02:31
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If you wanted SMAC2 to a space empire building game like MOO2, you could easily have a storyline where the transcended lead a faction of non-transcended humans to colonize the galaxy. The player would play the role of the transcended leader of this faction. This could explain well the "guiding spirit" concept of civ games. You would literally be the guiding spirit of your empire. Obviously, as you explore the galaxy you would encounter the other transcended factions, the Progenitor race and other alien races.

A SMAC2 storyline that I would find very intriguing would be where the human factions return to Earth and attempt to rebuild a post-apocalyptic Earth. You would compete with other SMAC factions that also returned to Earth, as well as factions of humans that survived. Part of the fun of the game would be reconnecting with Earth's history, as you would find ruins from before the Unity left for Alpha Centauri. Imagine finding ruins of NYC or Paris? And you would find clues to what happened to Earth after Unity left so the player would gradually piece together what happened to Earth.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:18
  Old Post 18-03-2005 03:21
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quote:
Originally posted by Bkeela
transcendance doesn't equal humanity becoming omnipotent. I assume transcendance to be equivalent of the fool on the hill: it is a state of mind.


Transcendence is very clear actually. The fungal bloom is coming, when it does it is going to kill all the humans and destroy everything man-made. So the humans transcend into the neural net of the fungus. Remember that Planet is a living entity, and the fungus is its brain cells so-to-speak. So the humans transfer their consciousness into the fungus and actually become "one" with Planet leaving their bodies behind. This effectively wrecks 99.99% of any story lines. So transcendence has to fail.

And I hate the Progenitor storyline, I'd be happy to keep any part of it out of the sqeuel too.

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:18
  Old Post 18-03-2005 12:33
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quote:
Originally posted by Darsnan
How about this: by MY 2473, several Factions have established themselves as the dominant forces in the Alpha Centauri solar system. Planet Busters, Drop Units, helicopters armed with Nerve Agent, and growing hordes of native lifeforms make it clear that, with a single spark, Planet could very well go the way of Earth, and erupt into devastating global warfare!
In these most ominous of times, several minor factions discover the wreckage of a Progenitor interstellar spaceship on the farside of Nessus. In utmost secrecy the Factions agree to pool their meager resources and reverse-engineer the alien spaceship, hoping that by using the interstellar drive they can find a new home, free from the dominion of the dominant Factions on Planet.
After much discussion, the Faction leaders agree that their destination is to be an Eden-like planet labeled on the salvaged Progenitor star charts simply as “Colony: Failed”.
By MY 2492, 1,000 years after Columbus made his historic voyage, the spaceship Santa Maria is ready, and the hyperjump is made to the Beta Lyrae solar system.
However, upon arriving in-system, the spaceships sensors indicate that the planet chosen for colonization is not the pristine Garden of Eden listed in the Progenitor database, but an eroded wasteland, showing only brief glimpses of what this planet must once have been like.
Discouraged by this turn of events, a council is called, and it is agreed that another promising solar system is to be chosen for the purpose of colonization.
Just as the Progenitor-cloned hyperdrive is being activated, a strange alien spaceship materializes in the space above you, attacking your spaceship and sending it into a decaying orbit around the planet below, known as Beta Prime.
Now, armed only with what you could hastily salvage from the spaceship, you must begin anew on the former Progenitor colony planet of Beta Prime!


Anyways, it doesn't even have to be Beta Prime. Armed with a Progenitor cloned spaceship, as well as the Progenitor starcharts, you can go pretty much anywhere in the "known" galaxy.


I like this storyline,
especially as it gives you the otpion to choose the planet you wish to colonize.
That was something I already liked about "Outpost" (there you could send up to 4 Probes to other solar systems and afterwards had to decide where you wanted to send your Colonyship to, with each solar system having planets of different habitability.)

Bkeela is offline Bkeela
King
Brisbane, Australia
Oct 1999
time: 15:18
  Old Post 18-03-2005 12:56
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The idea of returning to Earth is very intriguing. The suspense of finding out what happened would involve you through to the conclusion.

I just don't understand what transcendance actually means in practical terms. I know about the transfer of consciousness, but surely the planet mind or whatever it is, is still bound by the same laws of physics as other creatures. It surely cannot have omnipotent powers, and must depend upon physical agents to do its work?

I think we can all agree that story is essential. I wonder if Warcraft III type cut scenes would work with a TBS? It might be too intrusive. I feel the main story of SMAC was conveyed in the wonder movies. There were interludes, but I turned them off after the first run through.

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:18
  Old Post 18-03-2005 19:25
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quote:
Originally posted by Bkeela
It surely cannot have omnipotent powers, and must depend upon physical agents to do its work?


Exactly my point. If you have transcendence you no longer have a story cause all you have are a bunch of minds stuck in Planet forever (sounds like hell to me) After the bloom there would be no "humans" with human bodies to go colonize that next planet, etc. You have to eliminate transcendence from the story to keep it going.

livid imp is offline livid imp
Prince
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Mar 2004
time: 21:18
  Old Post 18-03-2005 19:53
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quote:
Originally posted by livid imp
And I hate the Progenitor storyline, I'd be happy to keep any part of it out of the sqeuel too.


Just to clarify, I am not gunning for your sub plot Darsnan. I just hate the whole 'deus ex machina' style of writting where aliens have to materialize out of nothingness to advance the story line. There is enough danger in the environment and more than enough danger in our fellow man, we don't need flying a squid men from to push the plot forward.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:18
  Old Post 18-03-2005 20:58
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quote:
Originally posted by livid imp


Just to clarify, I am not gunning for your sub plot Darsnan. .


Aaahhhh, and I was hoping you and I could get into a flame war over this!

Anyways, IMO the SMACX universe is big enough that there are a myriad of options available for plotlines/ subplots/ etc. for a SMAC2, that it really doesn't matter who thinks who is right or wrong. After all, we're only discussing our opinions on the subject matter, and not like anyone is making any decisions concerning the discussions....
So, no, I didn't think you were gunning for my subplot, and efven if someone does gun down my ideas, why it really doesn't matter because its not changing anything....

Or is it?


D

Xian is offline Xian
Warlord

Sep 2001
time: 05:18
  Old Post 18-03-2005 22:32
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quote:
Originally posted by Bkeela
SimCity and Civ don't have stories. They have just a loose premise of development. SMAC has a very strong story line for a turn based strategy game, so it does warrant some kind of continuation.

Its true that Smac has a storyline, but its designed to be very weak and not limiting to the players actions. it certainly DOES NOT warrant any continutation. Smac is a simulation, not an adventure game

If a Smac 2 is made, it should be a remake, not a "sequel"
Its impossible to make a "continuation" of a strategy game where you decide the outcome

A return to earth scenario would still be impossible to do since youd have to have a huge setup for all the factions that suvived the first round (by the end of the game theres usually just one faction completely dominant anyway, assuming some type of winning scenario happned.

and of course you could no longer ranodmize the map

Last edited by Xian on 18-03-2005 at 22:37

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:18
  Old Post 18-03-2005 23:23 Visit Asmodean's homepage!
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quote:
Originally posted by Xian
Since when do sequels have to CONTINUE storylines? wtf this is a simulation game have we all lost our mind?

Does simCity 2000 continue the story of the original?!
Does Civillization II pick up from where Civ I left off?!

Of course not. Even games liek doom3 dont do this.

If a SMAC 2 is ever made it should be a refined version of SMAC 1's and SMAX's story line, perhaps modifying or adding on to the concept of factions but otherwise being a remake.

Its silly to attempt otherwise


They don't. But it's fun to fantasize, no?

Asmodean

Illuminatus is offline Illuminatus
SMAC Stories Editor
Salvaging Unity Fusion Core
Jul 2003
time: 06:18
  Old Post 19-03-2005 01:21 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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SMAC storyline is perfect. There is no need for any change - just add much more quotes and blurbs about background. Explaining what is the deal with Miriam and Psi Gates would be great too.

Failed Transcendence story doesn't sound right to me as it would take milions of years until next growth circle (so plotline would have to assume mankind will wildly accelerate growth cycle while it rebuilds) and for the main reason: it would mean no old faction leaders - no Deirdre, no Yang, no Morgan. That is a terrible sideeffect.

The hyperdrive solution is forced to assume Progenitors multiple times to advance the starting point of the story which makes it sound weird, not bad, for a storyline.

It is impossible to make a continuation of transcendence level storyline as achieving transcendence is equal to achieving of technological singularity.

Instead of modifying the storyline in never-to-come SMAC 2, I would suggest making the game more moddable so that Darsnan and others can bugger us with their modifications ( ) and only expanding the existing the storyline with more quotes and blurbs..

Senethro is offline Senethro
Prince

Jul 2004
time: 05:18
  Old Post 19-03-2005 07:46
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I think you guys are forgetting that in the interlude it indicates that Transcendi can reassume a physical form. Also, those that didn't wish to join with the planetmind were put into cryogenic storage.

The progenitors cannot be edited out from the storyline. I think you're forgetting a few things. If they created planet and the other 5 manifolds several billions of years ago, and Planetlife is based on the same DNA as Terran lifeforms, then I think it is reasonable to assume that Earth was a testing ground for the progenitor. Either they are the cause of all earth life or they took samples and modifed them for use on Planet. I favour the second as life on Planet has some anthropomorphic similarities. Limbs, eyes etc.

How far must have the Progenitor degenerated to be reduced from planetwide terraforming to having to use scoutships to locate planets.

I think the main problem with any continued storyline is how do you have a plot that forces your colonists to begin again from Lasers and Inf. Networks.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:18
  Old Post 19-03-2005 08:07
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quote:
Originally posted by Senethro
I think the main problem with any continued storyline is how do you have a plot that forces your colonists to begin again from Lasers and Inf. Networks.


My answer in my Beta Lyrae storyline:

$NAME3, after arrival in the Beta Lyrae solar system, you find that the planet described in the Progenitor's starlogs as an idyllic paradise is now a wasteland, a shadow of its former self. As your spaceship's Progenitor-cloned hyperdrive is activated to leave the Beta Lyrae solar system, a mysterious alien spaceship materializes in the space above you, attacking your spaceship and sending it into a decaying orbit around the
planet below, known as Beta Prime. Now, armed only with what you could hastily salvage from your spaceship, you must begin anew on the former Progenitor colony planet of Beta Prime!


I can also explain how the Progs show up 5 years later:

#INTERLUDE21
#xs 500
#caption Interlude: The Plot Thickens!
^ You look up into the starry night to see two spaceships enter orbit above Beta Prime. Progenitor
Battle Cruisers, one Usurper, the other Caretaker, drift into a geosynchronous orbit in the dark
sky above! The two Battle Cruisers remain motionless facing each other for what seems an eternity,
before each ship heads in opposite directions above Beta Prime, slowly zigging and zagging back and
forth in an odd synchronized dance with each other. "Their executing a search pattern", you hear
someone say, and realize their right! The Progenitors must have come to find out what happened
to their lost colony here!
^ Just as each Progenitor ship is reaching the horizon in opposite directions, a third
ship materializes right above you: its the same mysterious Alien spaceship that attacked you!
Huge energy weapons discharge out of its port and bow, lancing out and targeting the two
Progenitor craft, before the ship disappears again!
^ The two Progenitor ships, not realizing who the real attacker is, immediately swing about, their weapons blazing salvo after salvo at each other! You watch with morbid fascination as the two
behemoths bear down on each other, and, at almost point blank range, deal each other several death blows, the resonance armour reinforced hulls shattering under the onslaughts!
^ The battle over, the two dieing ships drift by each other, their orbits already noticeably decaying towards Beta Prime. As their hulls start glowing from contact with Beta Prime's
outer atmosphere, you see several tiny dots depart from each spaceship and head for the surface. Progenitor Escape Pods. Soon, you think, you will have to add the Progenitors
to the list of problems facing you on Beta Prime.......


Two other explainations as to why arriving Factions on a planet land only to have to start the slow climb up the tech tree again are that each planet is slightly different in it makeup, meaning that each technology needs to be adapted to the specific planet's environment. Another would be the "Deadlock" game explaination that each Faction goes in and has to start from scratch, thus ensuring a level playing field for each Faction landing on the new planet.


D

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