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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:17
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Returning to the AU after long absence, the halls of the university are eerily quiet. There seem to be no courses in progress and none in the offing. I see some activity in curriculum support (AU Mod development).
So what's up? Is everything "hanging fire" waiting for Civ4 to debut? Is AU on Spring Break?
I started playing AU506 (and taking notes) though I'm not sure it's worth posting my DARs at this point. [I can't promise to be *quite* as entertaining as back during the Byzantine Period of AU.] I'm more interested in AU504 because I just wrapped a German game that started with an archer rush...and ended with a panzer rush (which is quite a rush!)
-- HtL
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:17
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I was thinking that a team game could in effect work as well for training as a succession game... as long as we set up a good mechanism for team communication, each member of a team could comment / advise on the others' civs and territory.
For that matter, certain teams would hopefully develop different paradigms of play, i.e., some might treat it like a straightforward PBEM with alliances, while other might treat it like a demogame, and still others a succession,,, something for everyone! (I just thought that up in response to your comments, v... thanks, and it's starting to get me a bit pumped. )
In fact, depending on team format, we might even rope back in some of the departed, who wouldn't even necessarily even *play* but might comment as part of a team (yes, Jurgen, I am talking about YOU ).
Make sense?
I also would hope we could do both stock and mod versions, as we have taken to so doing in recent courses... the more participants the merrier!
__________________
'Nother idea: Set it up so that people can SP it as well, whether stock or mod.... try to orchestrate the AIs to follow the same 'teaming'.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:17
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I confess little interest in MP, though at the end there you mentioned the possibility of an SP option. I play so slowly and at such odd times and intervals that it wouldn't seem fair to team mates or foes.
It seems to me that the courses--by their very nature--act as "training games" for sharpening technique, with good feedback on the DARs and screenshots.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:17
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quote: Originally posted by vmxa1
CTP2 was in desperate need of a mod, Civ3 was not. No I am not saying it is perfect, but you can at least have some fun. |
Very true! I only played the unmodded game once, I think, and thanks to Apolyton I saw the light and found my way to Modheim.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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