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cmeats is offline cmeats
Settler

Mar 2005
time: 05:37
  Old Post 15-03-2005 06:58
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"The Ai Entity has overthrown its human master and establishes a new civilization ruled by intelligent machines" Is there any way to keep this from happening after I have built the wonder??? if not then I guess I well have to go back to saved games and just start playing again from before I built it??? any other ideas of what I can do to avoid or keep it from happening now or in the future???

kstolzy is offline kstolzy

Chieftain
Los Angeles, CA
May 2004
time: 21:37
  Old Post 16-03-2005 01:13
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Nope, no way to stop that from happening (short of altering the game files). In fact I picked up the idea of giving the technology to another civ so they'll have it happen to them. The only way to stop it is to destroy (disband) the city in which it was built (which is the thing to do if you happen to conquer the city in which it was built).

cmeats is offline cmeats
Settler

Mar 2005
time: 05:37
  Old Post 16-03-2005 12:44
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oh ok thanks for the advice. Man I love this site

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:37
Post  Old Post 17-03-2005 04:29 Visit Martin Gühmann's homepage!
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Usually I saved often and went back some turns when the revolt happened and so I could play more and more turns. I got the feeling that the amount of happiness as it would be without AI Entity in the city of the AI Entity is important for it. If I add a lot of entertainers in the turn before the revolt it doesn't revolt. So the Mind Control should fix the problem. I would like to know if anyone could verify (or falsify) this assumption.

-Martin

kstolzy is offline kstolzy

Chieftain
Los Angeles, CA
May 2004
time: 21:37
  Old Post 18-03-2005 02:25
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I never tried adding a Mind Controller to the AI Entity's city. It may be awhile before I can test that. I would be interested in knowing if it makes any difference.

Nevertheless, having to go back and add entertainers or build a Mind Controller seems to defeat the benefits of the AI Entity, I'd rather invest in the Sensorium.

Keith

cmeats is offline cmeats
Settler

Mar 2005
time: 05:37
  Old Post 18-03-2005 12:06
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I have had mind controll on citys after I have built AI Entity. and it didnt do any good. I think it says that there is a 9% failure or something like that on the AI Entity. so basically if you play long enough that 9% will catch up to you.

What really doesnt make sense is when you have AI Entity and the other wonder that makes it so when a city revolts from another civilization that they join your civ. your citys still revolt. I think that should null your citys from revulting

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:37
Post  Old Post 19-03-2005 03:40 Visit Martin Gühmann's homepage!
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In wonders.txt the AI entity has the following flag:

WONDER_FLAG_BREAK_DOWN_CHANCE 0.03 35

The second value is according the CTP2 source the percent of cities, prbably the the percent of cities that break away, unfortunatly the rest of the code was outcommented and was removed therefore or was removed anyway. I gues the first number is the chance that the revolt occurs in a given turn.

quote:
Originally posted by cmeats
I have had mind controll on citys after I have built AI Entity.


Did you build the mind controll in the city of the AI entity?

-Martin

cmeats is offline cmeats
Settler

Mar 2005
time: 05:37
  Old Post 19-03-2005 03:52
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I dont know but I can check. but since AI Entity is a wonder isnt for the whole civilization??

kstolzy is offline kstolzy

Chieftain
Los Angeles, CA
May 2004
time: 21:37
  Old Post 19-03-2005 13:42
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Yes it is for the whole civilization. If it didn't help for the other cities, I would guess it wouldn't help with the one that the Entity is built in.

The chance for failure may seem low but the few times I have observed it, it always revolted within 5 turns, sometimes after only three.

Is it really any surprise that one of the wonders would be "cursed" so to speak?

Keith

cmeats is offline cmeats
Settler

Mar 2005
time: 05:37
  Old Post 22-03-2005 00:34
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I guess they cant all be so great. and I did build a mind controll on the city that built the wonder as well. and it didnt do any good.

Stylesjl is offline Stylesjl
Settler

Apr 2004
time: 05:37
  Old Post 12-04-2005 10:48
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Lose 30 kilos (of popups)

Usually i have the eglartarin act so when the AI builds the entity they all go to my place

muhahaha

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:37
  Old Post 12-04-2005 14:28 Visit J Bytheway's homepage!
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quote:
Originally posted by Stylesjl
Usually i have the eglartarin act so when the AI builds the entity they all go to my place


The problem with that is that you get the AI entity too...

Gremnon is offline Gremnon
Settler

Apr 2005
time: 05:37
  Old Post 14-04-2005 14:32
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I normally end up charging through the tech tree, so when I get the AI entity, I give it to the other players. Then the idiots build it and end up creating several new civilizations, sometimes revolting against a civ it created.
I try not to capture the city that has the AI in unless it's the last city.

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:37
  Old Post 24-04-2005 05:01
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quote:
Originally posted by J Bytheway


The problem with that is that you get the AI entity too...


if that happens and you do do you have any options if your city is too big to disband?

I was wondering if one had that could they simply put citizens on as entertainers and since it wont have actual workers may starve itself down?

Just wondering because that is one wonder I learned years ago about to stay clear of

Gramps

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:37
  Old Post 24-04-2005 16:03 Visit J Bytheway's homepage!
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quote:
Originally posted by Grandpa Troll
if that happens and you do do you have any options if your city is too big to disband?


The best option is to empty the city of military and hope an AI captures it, but if there's no AIs nearby then probably starving it is your best option (and, indeed, you should do that anyway, since even if an AI captures it, you'll get it back again soon enough).

Last edited by J Bytheway on 25-04-2005 at 01:23

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:37
  Old Post 24-04-2005 17:20
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quote:
Originally posted by J Bytheway


The best option is to empty the city of military and hope an AI captures it, but if there's no AIs nearby then probabbly starving it is your best option (and, indeed, you should do that anyway, since even if an AI captures it, you'll get it back again soon enough).


to starve a city, sell off its granary and aqueduct and remove farm tiles?

maybe what terraform the tiles away from food?

Thanks

Gramps

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:37
  Old Post 25-04-2005 01:26 Visit J Bytheway's homepage!
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quote:
Originally posted by Grandpa Troll
to starve a city, sell off its granary and aqueduct and remove farm tiles?

maybe what terraform the tiles away from food?


Just switch all population to either scientists or merchants, depending on whether you need science or gold mos, then you don't need to worry about removing tile imps or terraforming. That way, when you've starved and disbanded the city, you can rebuild another on the same spot and use all the tile imps.

Selling granary, aqueduct and that hi-tech food vats improvement would be a good idea too, of course.

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