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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Conquests Democracy Game > C3CDG Euphorica > Report 3350 BC - Proposal 3300 BC
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McMeadows is offline McMeadows
King
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Mar 1999
time: 06:36
  Old Post 16-03-2005 12:52 Visit McMeadows's homepage!
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Report 3350 BC - Proposal 3300 BC Increase the size of your Attachments

Actions taken in 3350 BC

worker Rhot: finished roading BG
worker McM: finished chopping forest
worker Snoop: started chopping forest
warrior Rex 3/3: moved 3 in between barb camp and goodie hut
warrior Dog 3/4: moved 36 into Nivana and fortified
archer Kurt Cobain: moved 2, on his way to the barb camp

AbbA (2F, 1P, 3C)
5/10 in granary, 0/20 on barracks
WF on 3F, 2P, 2C (cow)
WF on 2F, 1P, 3C (ivory)
Total: +3F, +4P, +6s+2g

U2 (2F, 1P, 1C)
2/20 in granary, 2/20 on barracks
WF on 2F, 1P, 1C (BG)
WF on 2F, 1P, 1C (BG)
Total: +2F, +2P, +1s+1g

Nirvana (2F, 1P, 2C)
18/20 in granary, 10/20 on barracks
WF on 2F, 1P, 1C (RSBG)
Total: +2F, +1P, +1s+1g

Overall: +8s, +4g -1g maintenance
wheel @ 70% science finishes in 2 turns.
Treasury @ 10 g @ 30% taxes


Remarks

- Apologies to Rhot, I played the turn yesterday evening 5 minutes before I had to leave for a few hours. As sending the save to us had again caused a delay for the whole game I was eager to have it moving. Nonetheless, I missed out on moving the WF as you suggested. I only read your remark when I got home. Fortunately, AbbA will grow in 2 turns and will yield us an extra +2P(roduction). We will finish the barracks in 4 turns and have an excess of 2P.
- I propose to build baracks in all 3 cities. DR had the chance to take Nirvana and didn't. This has reduced the danger they implied. I'd rather invest in stronger units and see no risk in it on the short run. AbbA will take 4 turns, U2 will take 4 turns, Nirvana will take 5 turns at most. We're only vulnerable the 4 turns AbbA will need to build an archer after the barracks. AbbA should, however, start on a settler, which will take (only) 5 turns. AbbA will grow to size 4 and fall back to size 2 (+5P). City site at 774 from AbbA.


Proposal for actions in 3300 BC

worker Rhot: start mining BG (will have U2 producing +3 in 4 turns, just as the barracks finish, allowing for an archer in an extra 7 turns)
worker McM: start roading BG
worker Snoop: finish chopping forest
warrior Rex 3/3: move 6 onto BG
warrior Dog 3/4: stay in Nirvana (and heal)
archer Kurt Cobain: move 2, on his way to the barb camp

EDIT by Rhoth: Either AbbA or U2 should be using the mined RBG. See my post below for my thoughts on what needs to be done for AbbA.
Diplomacy: No pressing matters

Attachment: map - 3350 bc.jpg
This has been downloaded 13 time(s).

Last edited by Rhothaerill on 16-03-2005 at 13:02

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:36
  Old Post 16-03-2005 12:57
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No problem. I saw soon after I posted that you had sent the save on so I figured it didn't get done, but it should this turn.

Either AbbA or U2 should be working that river bonus grassland. When I was looking at the save earlier I think AbbA could have used two turns with the mined RBG for optimal build to the barracks before going back to the ivory (and the third WF going onto the other unimproved RBG in AbbA's radius), while U2 would then get the use of the mined RBG, speeding up it's barracks build a little.

McMeadows is offline McMeadows
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Mar 1999
time: 06:36
  Old Post 16-03-2005 13:07 Visit McMeadows's homepage!
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You rightfully ment to have the mined BG assigned to U2. Misunderstood that. And you are so right. How unfortunate. Now Nirvana will grow and not optimnally use the extra WF, while U2 could have WF assigned to the mined RSBG. Spewing. Next time I will not have myself pushed to speed up the game. More apologies...

Rhothaerill is offline Rhothaerill

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  Old Post 16-03-2005 13:10
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I just took another look at the save and worked out AbbA's WF. We'll gain 4 shields toward the barracks for this turn McM just played. If the WF moves to the mined RBG next turn then we will gain 6 shields when it grows to size 3. The turn after that we could move the WF from the mined RBG to the unimproved RBG for five shields for two turns and the barracks will be finished.

I don't think giving U2 the mined RBG will really pick up an extra turn for U2's build after all though, because of the forest chop. It would have only sped it up if it had it this turn that was already played.

In any case though, moving all that WF around for AbbA and U2 will give Nirvana an extra RBG to work.

McMeadows is offline McMeadows
King
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Mar 1999
time: 06:36
  Old Post 16-03-2005 19:00 Visit McMeadows's homepage!
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quote:
Originally posted by Rhothaerill
I just took another look at the save and worked out AbbA's WF. We'll gain 4 shields toward the barracks for this turn McM just played. If the WF moves to the mined RBG next turn then we will gain 6 shields when it grows to size 3. The turn after that we could move the WF from the mined RBG to the unimproved RBG for five shields for two turns and the barracks will be finished.

agreed

quote:
Originally posted by Rhothaerill
I don't think giving U2 the mined RBG will really pick up an extra turn for U2's build after all though, because of the forest chop. It would have only sped it up if it had it this turn that was already played..

Raindrops keep falling on my head..

quote:
Originally posted by Rhothaerill
In any case though, moving all that WF around for AbbA and U2 will give Nirvana an extra RBG to work.

At least some comfort..

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:36
  Old Post 16-03-2005 22:54
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quote:
Originally posted by McMeadows
Raindrops keep falling on my head..


At least some comfort..


Don't worry about it. It's not a big deal. I'm partly at fault too as I still haven't had time to rework the sim to plan these things in advance. I've only been giving spot observations so far.

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