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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 255: 1325AD
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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 18-03-2005 22:52
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Turn 255: 1325AD Support Apolyton, buy Alpha Centauri

Opening the save.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 18-03-2005 22:54
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Increase the size of your Attachments

Diplomacy:

ND sends Rocketry accepted.
GoW sends nothing accepted (Rocketry).
RP sends 100g+WM accepted.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 18-03-2005 23:20
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Enter the AD-FREE zone

Builds:

EotS finishes Fighter. (We have Aluminum)
Hurricane finishes BB.
Cyclone finishes Worker.
Bolderberg finishes Transport.
DD finishes Cruise Missile.
Elipolis finishes Sub.
Tornado finishes Carrier.
WLTKD ends in Arashi. (I forgot it ends when food intake is negative, ooops!)
Monsoon finishes Carrier.
Whirlwind finishes Cruise Missile.
Inchoff finishes Marine.
Blizzard finishes Airport.
WoC finishes Airport.
SA finishes Bomber.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 18-03-2005 23:25
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Avatar Enlargement: We've got the solution

Our Aluminum is on Stormia! It's 6 of OG.

We can't pay for Rocketry, as we only have 321g. We can send 320g this turn, and 180g next turn. Delaying the Internet build and Miniaturization 1 turn. The only question I have about this is if we send 180g next turn, then attack ND, do they get the 180g?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 18-03-2005 23:43
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GoW has 5 DD and a CV 2111 of Port Isolation. Checking around Port Isolation reveals no further ships.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 18-03-2005 23:49
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Got spare money?

Military Advisor:

ND forces:

31 Worker
1 Explorer
20 Marine
14 Cavalry
48 Infantry
99 Tank
23 Mech Infantry
1 Frigate
17 Transport
1 Submarine
9 Destroyer
1 Battleship
5 Nuclear Submarine
18 Bomber
4 Ansar Warrior

GoW forces:

21 Worker
3 Explorer
31 Marine
10 Cavalry
56 Tank
68 Mech Infantry
53 Artillery
28 Transport
9 Carrier
2 Submarine
21 Destroyer
2 Battleship
4 Nuclear Submarine
6 Fighter
32 Bomber
2 Rider

Our Forces:

16 Worker
3 Marine
7 Infantry
56 Tank
86 Mech Infantry
14 Artillery
2 Cruise Missiles
16 Transport
4 Carrier
11 Submarine
13 Destroyer
10 Battleship
3 Fighter
11 Bomber

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 19-03-2005 00:45
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They should get the cash, but I do not know if the game mechanism will work.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:35
  Old Post 19-03-2005 00:54
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#8 Report this post to a moderator
Lose 30 kilos (of popups)

We can try, and if not successful use GoW to send the cash while at war. It will take 2 turns longer to reach ND (from their perspective), but at least we won't cheat on the deal.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 00:55
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Diplomacy:

Send Squall + WM to RP accepted.
Send 320g to ND accepted.

-------------

Do we have a NDA with ND on Rocketry? I looked in the logs and couldn't find any mention of it. So I think we could send RP Rocketry (not that it would matter). Probably best not to send it even if we can but something to think about.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 00:56
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ND has pillaged the Uranium on Lego and placed another unit on it.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 01:00
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Get a bigger avatar today!

Another question, do PtW Cruise Missiles have leathal bombard, and are we allowed to use them from Transports? If so, I think we should go with 8 Marines and a bunch of Cruise Missiles.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:35
  Old Post 19-03-2005 01:00
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NDA: for the moment it won;t really matter, so why not send it the moment we attack ND? It will keep the initiative of the war on our side.

I'm not sure if we ever had an NDA, I guess it was implied from our earliest deals with ND.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:35
  Old Post 19-03-2005 01:03
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Using cruise missiles from transports is something dodgy, before trying that we better get approval from Trip. I'm not sure if that is considered bug or 'feature'...

I thought they had lethal bombard, though. Wasn't that in from one of the later patches on Vanilla Civ?

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 01:26
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We'll, I've set things up for Cruise Missiles. If we need to go with Marines we can switch things up next turn before building any more Cruise Missiles.

I've delayed our UN build by a turn, swapping some tiles away and Irrigating some too. Research is backed off to 2 turns on Miniaturization, that will give us 40g. So we need 140g from RP. In a pinch, I think we could sell off WW and OG's Factories. They don't do a whole lot for us and cost 6gpt. That would be 60g, and so we'd only need 80g from RP.

All of RP's cities are in disorder though, so not sure if they can even get that much together.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 01:36
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Here's the setup for the naval strike next turn, and the plan for the invasion.

Green = Carriers
Blue = BB, DD, Subs
Red = Transports

Right now we have 10 Transports that can make it to the invasion cities in 3 turns. Then there are 3 more Transports that would be a turn behind, and another 2 turns behind. So we can get a 2 Transport chain in place. There is one more Transport in Monsoon that could be used for some sort of misdirection, and of course anything else we can build up there in the meantime could also be used for that purpose.

We will have 4 Carriers that can make it near enough to bombard the target cities the turn of the invasion, but one of them wouldn't be able to bombard Pica. The final Carrier is out of range, and we won't have enough planes to fill it anyways.

We have 8 BB, 4 DD, and 7 Subs set up to attack ND's 5 DD and 3 Subs next turn. 11 Bombers and 3 Fighters can also bombard all but the furthest W Sub and DD.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 01:53
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Sabatoge costs:

Borcem 15246g
Killdaria 16092g

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 02:13
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Save closed.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 19-03-2005 02:53 Visit Trip's homepage!
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#18 Report this post to a moderator
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Missiles from Transports is a legal move IMO.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 02:54
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Ok. Thanks for the prompt ruling.

What about running deficits with no gold? Is it ok if nothing happens (as on Chieftain)? Is it ok if an improvement/unit gets disbanded each turn?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 03:03
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I just tried it out in a scenario, and at least in PtW 1.27f you can't bombard from a Transport. I loaded 2 Cruise Missiles into Transports this turn, will check next turn if they can bombard, but in the meantime I'll switch all the Cruise Missile builds to something else.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 19-03-2005 03:05 Visit Trip's homepage!
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#21 Report this post to a moderator
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Well, the game mechanics work a certain way for a reason. It's technically not an exploit since it was actually something addressed by the programmers. Whether or not that implimentation is the best is another matter, but I didn't make Civ 3...

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:35
  Old Post 19-03-2005 03:17
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Inflate your Upload Space

Another thing you can't do with Cruise Missiles is chain them (more than once a turn). They don't have the Load command (at least with a Transport, not sure with a Nuclear Sub) so you have to move them into the next Transport, using up their movement for the turn.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 19-03-2005 08:11
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Nice msg to ND Aeson, very smooth.

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