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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:36
  Old Post 26-03-2005 13:40 Visit Modo44's homepage!
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quote:
Originally posted by Maniac
[*]Two B-4s flying above Terrapeso, awaiting last confirmation what target to attack. Unfortunately there aren't any juicy targets in sight. The RG B-4 can only attack formers (despite there being a crawler on the same square). The SC3 B-4 has the choice between a former next to or a scout patrol in Morgan Vulcanology - the synthprobe in the base isn't chosen as first defender!

Kill the Formers then. Anything slowing Morgan down is good.

quote:
Originally posted by Maniac
[*]The Morganic ship has moved southward according to the "Choke On This" support screen information. So it's possible our SC2 B-4 couldn't reach it. Still try and find it (with the risk of ending the turn in the middle of the ocean having accomplished nothing), or simply fly to SC3 for an assured target next year?

Land.

quote:
Originally posted by Maniac
[*]The FB B-4 has a similar problem: lack of targets. Vander Eudaimonics is within range, but as mentioned earlier: that one has a veteran plasma defender. It could perhaps go hunting after the Morganic ship instead?[/list]

Can it kill anything safely (not the Plasma unit, of course)? If yes, kill that, if no - try to find that Morgan ship.

quote:
Originally posted by Maniac
[*]Now follows a boring list of other crawler movements - you've been warned:

Nice. But with our low growth, why are we still waiting to make Boreholes?

quote:
Originally posted by Maniac
[*]Damaged B-4 in East Arcadia: I wanted to fly to (9.25) to see if there were any probes in sight on that eastern tip, and then land in Mendelev College with the two last remaining movement points. But a Fungal Tower prevented this. So the question now is: use the last two MPs to land, or to explore that tile anyway, but end the turn in mid-air?

Land. I do not see enough potential gain to justify a suicidal mission.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 26-03-2005 22:08
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Some quick update. Will continue after dinner.

  • Missile rover moved back to Minas Tirith.
  • SC2 B-4 flown to SC3, after rehoming to SC4.
  • Two fungal gin freights refreshed the workers on the Citizen's Defence Force in Sparta Command.
  • Aarvak rehomed to Arcadia University. Otherwise its previous home base 2NS will never finish that former.
  • B-4 landed in Mendelev College.
  • Hermes moving west.
  • Unity rover moving north.
  • SCC Iaci bombards the Gaian stack, reducing the probe team to 10% health.

After dinner:
  • Two Morganic formers destroyed.
  • Disco Volante moved a bit west, encountered a pod and popped it. A tidal wave swept it to the southern Angel coast. Explored around a bit, and discovered three unity pods we can pop the coming years.
  • All three ships in the north tried to bombard that invincible forest again: ALL THREE FAILED!!! Can this still be a coincidence?

Last edited by Maniac on 27-03-2005 at 03:22

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 27-03-2005 03:21
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quote:
Originally posted by Googlie
Tech change choices:

Cent Empathy - pretty useless (Green, Bioadaptive Resonance and Cent Meditation)
AST - needed for Silksteel Armor, Applied Relativity (and Supercollider SP)
Cyberethics - Planetary Network SP, and leads to PSA and Fusion
Adaptive Doctrine - marine detatchment, and leads to AMA

What to choose?


Could we wait until next year to set our new goal? Then we could align our own research with what Zakharov switched to. And after he researched it, switch to a new and better tech that requires Zak's tech.

quote:
Originally posted by Snoddasmannen
Rush crawler at Vladi?


Will do!

quote:
What the heck are we building in Fort Soup? A 3-res defender?!


Just a temporary production, so that we can use the "Maniac Manoeuvre" next year by cashing in a crawler and switching to an Aerospace Complex.

[*]Keep bombarding the invincible forest with the raid fleet? What are we going to do with these long term? They'll be needlejet fodder soon for sure.[/quote]

Yeah I know. That's why I've moved them a bit south closer to University ports, while still (unsuccesfully ) bombarding that invincible forest with their last MP.

quote:
Originally posted by sentry33
If we just place it over 36:14 (forest/energy square near Vander Eudaimoniacs), then Vander Eudaimoniacs will riot next turn (reduced psych) - immediately costing them 3 minerals and 13 ECs, as well as delaying production of whatever they are producing there by 1 turn.


Ooh I like it.
I'd prefer this to the alternative now, as having looked again at the Morganic ship's position last year, it's probably just out of our grasp. The thick black line is the range of our FB B-4.

Attachment: morganship2163.jpg
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Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:36
  Old Post 27-03-2005 03:28
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quote:
Originally posted by Modo44
Nice. But with our low growth, why are we still waiting to make Boreholes?


Lack of formers, urgent need for other terraformations (sensors, roads, mines and forests, though that shortage has been solved about now) as main factors I guess.

Where would you prefer one btw?


Edit: Oh yeah, do we want to ask the University to declare war on the Gaians?

Last edited by Maniac on 27-03-2005 at 03:37

Modo44 is offline Modo44
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Jul 2004
time: 06:36
  Old Post 27-03-2005 03:59 Visit Modo44's homepage!
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quote:
Originally posted by Maniac
Lack of formers, urgent need for other terraformations (sensors, roads, mines and forests, though that shortage has been solved about now) as main factors I guess.

Where would you prefer one btw?

One tile north-east of Santiago Citadel seems good.

quote:
Originally posted by Maniac
Edit: Oh yeah, do we want to ask the University to declare war on the Gaians?

Did you really have to ask?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 27-03-2005 06:33
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Ah Googlie, I see you're online. I'll finish up the turn now, and will then short after go to bed. Could you perhaps please post the turn then if you're still online? I assume we want the turn posted after the Phalanx is posted, but I'll probably be already asleep then. And I'll still be asleep when our deadline passes, so I'm not able to post the turn.

Maniac is offline Maniac
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Jul 1999
time: 06:36
  Old Post 27-03-2005 06:55
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  • FB B-4 parked over the energy forest, causing Vander Eudaimonics to riot.
  • GH transport, escorted by the SCC Minas Tirith, sent forward on a probe mission, after dropping off the Leonidas Guard at MT.
  • Commando missile and impact infantry go for a trip to the SC1 monolith.
  • Vladivostok crawler production hurried with 3 minerals = 8 credits.
  • Zakharov contacted. IntInt sold for 25c. War declared on the Gaian Union.

Attachment: acdg3-sparta-2164end.zip
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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 27-03-2005 07:11
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Here's the turn for Gaia to post in the forum.
If someone sees something I overlooked in the Spartan endturn and needs to be changed before sending on, ignore this file of course.

Attachment: acdg3-gaia-2165.zip
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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 27-03-2005 07:34
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May I suggest we post this in the turn tracking thread along with the turn.

"Lord Chaos, your collaboration with our mortal enemy, the Corporation, has gone on long enough. From this day forward, our Vendetta extends to you!"

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 27-03-2005 08:44 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
Here's the turn for Gaia to post in the forum.
If someone sees something I overlooked in the Spartan endturn and needs to be changed before sending on, ignore this file of course.


Turn posted

(I actually did open the endturn and had a browse.

Upon closing, a mindworm attacked Iaca Base, and was beaten off by the PK rover

Then a spore launcher destroyed a forest there (couldn't see which tile - the pic below was after the rover-mindworm battle but before the spore attack. And ignore the drone red - I was too lazy to change faction colors before checking the endgame.save)

Good turn Maniac et al ..... sorry I waqsn't around much to discuss it. And great Phalanx edition

Attachment: pk-mindworm.jpg
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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 27-03-2005 20:13
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quote:
Originally posted by Googlie
Turn posted


Thanks!

quote:
Upon closing, a mindworm attacked Iaca Base, and was beaten off by the PK rover


So if I understand correctly, the Peacekeepers saved our skin?

quote:
Then a spore launcher destroyed a forest there (couldn't see which tile - the pic below was after the rover-mindworm battle but before the spore attack.


Ah, that's annoying. Perhaps we could build a police force in Iaci Base next year and then go hunting for the spore launcher with our hoplite? Or we could of course let the PK rover do the job.

quote:
Originally posted by Modo44
One tile north-east of Santiago Citadel seems good.


The problem with boreholes is that if you put them on the river, all the river squares downstream the borehole dry up. So a borehole there would make us lose 5 river squares = 5 energy.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 27-03-2005 20:30
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I can't recall their ever being a picture of Angel territory being posted, so here comes. Also note the SCV Disco Volante down south.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:36
  Old Post 27-03-2005 22:35 Visit Googlie's homepage!
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quote:
Originally posted by Maniac
So if I understand correctly, the Peacekeepers saved our skin?


Yeah - my scowl was 'cos they got the ec's for killing it, and not us!!

Re the Angels' map:

ooh - lots of lovely pods to pop!! (and with 9 mp's, escaping IoD's should be easy)

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 28-03-2005 00:44
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Overview of Corporate territory. The Northern Fleet in the NW corner. Our air fleet around Morgan Vulcanology, and at the bottom you can see the B-6 which killed the Hive flagship.



An overview of the Hive.



A close-up of the Gaian theatre.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:36
  Old Post 28-03-2005 01:01 Visit Modo44's homepage!
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quote:
Originally posted by Maniac
The problem with boreholes is that if you put them on the river, all the river squares downstream the borehole dry up. So a borehole there would make us lose 5 river squares = 5 energy.

In that case, I would try one of the three Rolling Moist tiles directly neighbouring Sparta Command. If that does not work, go for Olympus Academy 98 (NumPad directions). If that is bad, take either Vladivostok 23 or Gythium Harbor 23. In that last case preferring Vladivostok, as long as it has the food to work a Borehole.

Of course, it would be even better if we could spare the Formers and the food for two Boreholes...

Snoddasmannen is offline Snoddasmannen
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Jul 2004
time: 06:36
  Old Post 28-03-2005 01:28
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By the way, what did our noodles destroy in Morgania this turn?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:36
  Old Post 30-03-2005 06:45
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quote:
Originally posted by Modo44
In that case, I would try one of the three Rolling Moist tiles directly neighbouring Sparta Command. If that does not work, go for Olympus Academy 98 (NumPad directions).


Those tiles are above 1000 metres height. And you can't build boreholes on tiles that have a lower elevation level: between 0 and 999 metres.

quote:
If that is bad, take either Vladivostok 23 or Gythium Harbor 23. In that last case preferring Vladivostok, as long as it has the food to work a Borehole.


Both bases lack a nutrient surplus to support a borehole. Actually, we've got very few bases who still have a decent surplus. Usually in my own games in this stage of the game I focus on getting more nutrients (tree farms, condensers...) to popboom, and then when popbooming has been done and when there isn't a shortage of nutrients anymore, then start building boreholes. However I know you've been asking for boreholes for a long time, so perhaps it would be better if someone else with SMAX could have a look if they can find a suitable spot for a borehole.

quote:
Originally posted by Snoddasmannen
By the way, what did our noodles destroy in Morgania this turn?


Two formers... There aren't any juicy targets in sight.

Modo44 is offline Modo44
Emperor
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Jul 2004
time: 06:36
  Old Post 30-03-2005 12:40 Visit Modo44's homepage!
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quote:
Originally posted by Maniac
Usually in my own games in this stage of the game I focus on getting more nutrients (tree farms, condensers...) to popboom, and then when popbooming has been done and when there isn't a shortage of nutrients anymore, then start building boreholes.

I in turn make lots of Forests and population comes almost exclusively from buildings (Tree Farm, Hybrid Forest). I basically let the Forests grow and add Boreholes to almost all bases - even if not for direct use. However, we have too few Forest tiles to support the growth this way, so making Farms does seem more apropriate at the moment.

Maniac is offline Maniac
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Gent, Belgium
Jul 1999
time: 06:36
  Old Post 31-03-2005 02:03
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quote:
Originally posted by Modo44
However, we have too few Forest tiles to support the growth this way


In Arcadia this would work perfectly, especially since we've already got children's creches in a couple bases. However of course tree farms are expensive and with the Morganic war... Ah, the eternal dilemma of guns versus butter...

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Modo44 is offline Modo44
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  Old Post 31-03-2005 02:40 Visit Modo44's homepage!
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Fort Sup already has "good" production. As long as it can support it without starving, no additions are necessary, I think. Can the other bases support Boreholes? The Rocky tile near Argos looks soooo goood.

 
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