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Modo44
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in western Poland
Jul 2004 time: 06:36
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quote: Originally posted by Maniac
[*]Two B-4s flying above Terrapeso, awaiting last confirmation what target to attack. Unfortunately there aren't any juicy targets in sight. The RG B-4 can only attack formers (despite there being a crawler on the same square). The SC3 B-4 has the choice between a former next to or a scout patrol in Morgan Vulcanology - the synthprobe in the base isn't chosen as first defender! |
Kill the Formers then. Anything slowing Morgan down is good.
quote: Originally posted by Maniac
[*]The Morganic ship has moved southward according to the "Choke On This" support screen information. So it's possible our SC2 B-4 couldn't reach it. Still try and find it (with the risk of ending the turn in the middle of the ocean having accomplished nothing), or simply fly to SC3 for an assured target next year? |
Land.
quote: Originally posted by Maniac
[*]The FB B-4 has a similar problem: lack of targets. Vander Eudaimonics is within range, but as mentioned earlier: that one has a veteran plasma defender. It could perhaps go hunting after the Morganic ship instead?[/list] |
Can it kill anything safely (not the Plasma unit, of course)? If yes, kill that, if no - try to find that Morgan ship.
quote: Originally posted by Maniac
[*]Now follows a boring list of other crawler movements - you've been warned: |
Nice. But with our low growth, why are we still waiting to make Boreholes?
quote: Originally posted by Maniac
[*]Damaged B-4 in East Arcadia: I wanted to fly to (9.25) to see if there were any probes in sight on that eastern tip, and then land in Mendelev College with the two last remaining movement points. But a Fungal Tower prevented this. So the question now is: use the last two MPs to land, or to explore that tile anyway, but end the turn in mid-air? |
Land. I do not see enough potential gain to justify a suicidal mission.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:36
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quote: Originally posted by Googlie
Tech change choices:
Cent Empathy - pretty useless (Green, Bioadaptive Resonance and Cent Meditation)
AST - needed for Silksteel Armor, Applied Relativity (and Supercollider SP)
Cyberethics - Planetary Network SP, and leads to PSA and Fusion
Adaptive Doctrine - marine detatchment, and leads to AMA
What to choose? |
Could we wait until next year to set our new goal? Then we could align our own research with what Zakharov switched to. And after he researched it, switch to a new and better tech that requires Zak's tech.
quote: Originally posted by Snoddasmannen
Rush crawler at Vladi? |
Will do!
quote: What the heck are we building in Fort Soup? A 3-res defender?!  |
Just a temporary production, so that we can use the "Maniac Manoeuvre" next year by cashing in a crawler and switching to an Aerospace Complex.
[*]Keep bombarding the invincible forest with the raid fleet? What are we going to do with these long term? They'll be needlejet fodder soon for sure.[/quote]
Yeah I know. That's why I've moved them a bit south closer to University ports, while still (unsuccesfully ) bombarding that invincible forest with their last MP.
quote: Originally posted by sentry33
If we just place it over 36:14 (forest/energy square near Vander Eudaimoniacs), then Vander Eudaimoniacs will riot next turn (reduced psych) - immediately costing them 3 minerals and 13 ECs, as well as delaying production of whatever they are producing there by 1 turn. |
Ooh I like it. 
I'd prefer this to the alternative now, as having looked again at the Morganic ship's position last year, it's probably just out of our grasp. The thick black line is the range of our FB B-4.
Attachment: morganship2163.jpg
This has been downloaded 24 time(s).
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Snoddasmannen
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By the way, what did our noodles destroy in Morgania this turn?
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Maniac
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Gent, Belgium
Jul 1999 time: 06:36
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quote: Originally posted by Modo44
In that case, I would try one of the three Rolling Moist tiles directly neighbouring Sparta Command. If that does not work, go for Olympus Academy 98 (NumPad directions). |
Those tiles are above 1000 metres height. And you can't build boreholes on tiles that have a lower elevation level: between 0 and 999 metres.
quote: If that is bad, take either Vladivostok 23 or Gythium Harbor 23. In that last case preferring Vladivostok, as long as it has the food to work a Borehole. |
Both bases lack a nutrient surplus to support a borehole. Actually, we've got very few bases who still have a decent surplus. Usually in my own games in this stage of the game I focus on getting more nutrients (tree farms, condensers...) to popboom, and then when popbooming has been done and when there isn't a shortage of nutrients anymore, then start building boreholes. However I know you've been asking for boreholes for a long time, so perhaps it would be better if someone else with SMAX could have a look if they can find a suitable spot for a borehole.
quote: Originally posted by Snoddasmannen
By the way, what did our noodles destroy in Morgania this turn? |
Two formers... There aren't any juicy targets in sight.
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