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stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:36
  Old Post 12-04-2005 16:55
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quote:
"And as an englishman(i'm asuming you are one), you can be thankfull to the welsh longbow man. Without him the english would have most likely been French(properly french, not just 1066 french ), probably not beaten the Scots, and not had its position of power established in the middle ages from which to build its empire.

"
Very true CoT. Keep reminding the Poms. If the Welsh made cricket bats, maybe the English might be able to play cricket properly as well

quote:
So how's AoM coming along? I can see a lot of folks i know from here in the credits and acknowledgments. So who are the main benificaries of any donations, directly for AoM?


A lot of the acknowledgements are for indirect help, units or ideas I used. Many have not been on the CTP2 forums for years and most did not answer to an offer of a complimentary disc.

I am not thinking past trying to recoup my direct out of pocket expenses (i.e. money spent since December). This includes.
Business registration.
Domain Registration.
Copywright application.
(The above three were insurance against Activision Aust or USA trying something sneaky as the Australian office were particularly unhelpful to the point of being nasty).
Webs site hosting for 1 year.
Bulk purchase of 100 burned discs with cases.
100 disc holders for posting.
30 CTP2 games purchased to make sure interested people could play, if they did not have the actual game.

I have sold 3 of the CTP2 games. So I have a long way to go.

The donations will help my wife smile which will give me time to support AOM and develop a couple more ideas.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 12-04-2005 20:15
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quote:
Originally posted by stankarp
edit......

The donations will help my wife smile which will give me time to support AOM and develop a couple more ideas.


i'm sure you'll eventually shift those copies of ctp2(might take a while though!), and i guess people will get around to getting AoM once the word starts to filter out about it

I can hardly wait to get mine
luckily i got pleanty to do until it arrives, then i'll take a bit a time off to see what you've been up to

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 12-04-2005 23:09
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quote:
Originally posted by child of Thor

And as an englishman(i'm asuming you are one), you can be thankfull to the welsh longbow man. Without him the english would have most likely been French(properly french, not just 1066 french )


Je ne comprends pas.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:36
  Old Post 13-04-2005 01:34 Visit hexagonian's homepage!
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Some new units for AOM...

Attachment: unitpics.jpg
This has been downloaded 153 time(s).

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 13-04-2005 15:49
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sweet sweet sugar Hex those are very nice - your work?

And at the good Dr. At least you dont deny it

oh and if you want to see what AoM is like sometime( i dont think you have CTP2?), then i'll give you a shout when i get it - maybe we could arrange another game meet?(that i'll hopefuly be able to host or something).

Last edited by child of Thor on 13-04-2005 at 15:59

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:36
  Old Post 13-04-2005 19:15 Visit hexagonian's homepage!
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Here are the improved graphics for the visible wonders that appear on your mainmap when you build them...

Attachment: composite.jpg
This has been downloaded 145 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:36
  Old Post 13-04-2005 19:39 Visit Maquiladora's homepage!
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Those are excellent Hex, they match a lot more.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:36
  Old Post 13-04-2005 22:34
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quote:
Originally posted by child of Thor
And at the good Dr. At least you dont deny it

oh and if you want to see what AoM is like sometime( i dont think you have CTP2?), then i'll give you a shout when i get it - maybe we could arrange another game meet?(that i'll hopefuly be able to host or something).


Maybe. I've had my fill of disreputable scoundrels at my place.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:36
  Old Post 15-04-2005 02:24 Visit Immortal Wombat's homepage!
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quote:
Originally posted by hexagonian
Here are the improved graphics for the visible wonders that appear on your mainmap when you build them...

Very nice

Are all the tileIDs still compatible with previous mods? Can we use the AoM tile file as the "standard" tile file?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:36
  Old Post 15-04-2005 03:02
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AFAIK no tile numbers or index numbers were changed so it is totally compatible with all mods.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:36
  Old Post 15-04-2005 18:44 Visit hexagonian's homepage!
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You should be OK regarding the Tile Improvements being compatible with all other Mods, but do not hold me to that...

The one TI that may be different is the Watchtower. In the vanilla game, it was the partial build of the endgame Obelisk.

I did not redo the Natural Wonders, as they are not a part of AOM. (laziness...)

There are supposed to be two versions of the .til file included in AOM for players to choose to use in their game. Stan has a setup with altered terrain tiles, which I do not like at all (much too gaudy, IMO) - I prefer the default CTP2 terrain.

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:36
  Old Post 15-04-2005 18:53 Visit hexagonian's homepage!
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And here is the final setup for unit designation

left column - (units, conscripts, militias, elites)
right column - (general, wonder units, barbarian spawn leader, king, great king)

Attachment: units_3.jpg
This has been downloaded 113 time(s).

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:36
  Old Post 15-04-2005 23:34 Visit hexagonian's homepage!
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Here is the main splashscreen...

Attachment: upsg002.jpg
This has been downloaded 103 time(s).

Leonidas is offline Leonidas
King

May 2000
time: 05:36
  Old Post 16-04-2005 02:44
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To stankarp and to everyone who has worked on this "sequel" to CTP2.

Congratulations on it being completed. Also, thanks to Apolyton for hosting the mod.

If anything can bring CTP2 back to life, it will be this mod and the very hard work that went into it.

I have already dusted off my copy of CTP2 and I am looking forward to playing it.

I always felt that CTP2 had superior gameplay in many respects to other civ-type games. It is nice to see that someone had the dedication to bring this game back to life.

And those new wonder graphics look superb. It seems like just yesterday when the concept of having wonders appear on the map all started with an idea...

Congratulations everyone

Cheers!

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 16-04-2005 03:31
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Looking sweet all over

I'd just like to say a thank you to Maq for allowing me to donnate to this project - he was a real gent about it all( and didnt keep the fiver i offered him for his trouble, choosing to add it to the donnation) - thanxs Maq

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:36
  Old Post 16-04-2005 03:38
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CoT, does that mean Maq should be on the honour roll as well?

I will put him there anyway for being "a real gent ".
:-)

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:36
  Old Post 16-04-2005 03:40
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sounds good - i budgeted for his £5, but he choose to pass it to you guys

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:36
  Old Post 16-04-2005 04:10 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by hexagonian
Here is the main splashscreen...


Is that a recent addition? I don't think I've seen that yet (then again, I haven't played as much as I would've liked to).

hexagonian is offline hexagonian
King
Gnawing on your mind...
Jun 1999
time: 23:36
  Old Post 16-04-2005 16:32 Visit hexagonian's homepage!
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quote:
Originally posted by Locutus
Is that a recent addition? I don't think I've seen that yet

Yes, I did it yesterday. The visual unit designations are also revised from earlier versions. (note the fade bar on the left side replaces the box)

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:36
  Old Post 17-04-2005 00:51
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wow so close to release i love it

the wonders on the map...so many trees...esp the hollywood sign, should be on plains colored hill or sand dune...not that it matters...is the icon everywhere else still the search lights infront of a theater or did it change to the hollywood sign?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:36
  Old Post 17-04-2005 03:21
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Announcement from the Ages Of Man.

The winners of the AOM Disc give away have been finalised.

The details can be found at:

http://www.interwebgames.com.au/aom...wtopic.php?t=23

Congratulations to the winners.

There is still time to vote for your favourite Ancient or Medieval hero if you have not already done so, either here or at the AOM forum.

Stan Karpinski.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:36
  Old Post 17-04-2005 03:59 Visit Immortal Wombat's homepage!
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quote:
Originally posted by HuangShang
the wonders on the map...so many trees...esp the hollywood sign, should be on plains colored hill or sand dune...not that it matters...is the icon everywhere else still the search lights infront of a theater or did it change to the hollywood sign?

The trees I suspect are to disguise the base of the buildings, which in the graphics I made originally had horrendously poor borders, and sat awkwardly on the map. Putting trees over it means that it can sit over any underlying terrain with a more natural look.

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:36
  Old Post 17-04-2005 04:27
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Is the diplomacy based on diplomod ? Or did you rework this too? . I think the best diplomacy was in Cradle because the AI would never give away more than it needed to. Also the code changes has AI to AI diplomacy working so at least AI wars are over between 10 to 20 turns .

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:36
  Old Post 17-04-2005 05:08
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Diplomacy is based on Cradle, but with the tweaks to frenzy, ai fight ai as much as they fight the human when the agression level rises, mainly because there are those stacks moving around.

The main change to diplomacy is that gold spent bribing the ai, reduces that AI's frenzy level towards the human (but only a small amount). To counter the frenzy effect of capturing one city requires a bribe of 1400 gold per ai, say 14,000 if you have 10 AI.

So it is very hard to counter agression with just gold.

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:36
  Old Post 17-04-2005 05:47
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Thanks Stankarp

Diplomod 3.5 was always the best which is in Cradle. I understand that you want to keep AOM true to history. Early civilization had many ruthless nations so diplomacy was not always the first option. But what about AOM in the mordern age. Cold war build up is something many nations have to deal with . Weapons are more powerful and can destory at greater distances. So diplomacy becomes more of a first option . In some mods as you grow more powerful AI,s tend to back off a bit so dilomacy plays a bigger role. I hope AOM will allow the more diplomatic players at some point to ues their game skills.

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:36
  Old Post 17-04-2005 06:41
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My experience in the mid to late game is that most AI will become more co-operative as your power increases. However, 1 - 2 AI usually develop into very large empires and they tend to be less co-operative.

primemover is offline primemover
Chieftain
Houston, TX, USA
Nov 2001
time: 23:36
  Old Post 17-04-2005 12:47 Visit primemover's homepage!
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I had in mind to do something like this a while back and got started. This "expansion pack" is enough to get me playing the game again. Just in time for summer break too

Some questions thought:

Like I wanted, it seems that religion plays a role in the tech tree.

Someone suggested a long time ago that religious ideology of a country should affect diplomacy as well as the tech tree and I would suggest even wonders (since not every religion published the gutenberg bible or built the temple of solomon or one of the american indian temples that was a wonder... it stands to reason that some wonders should be religion specific... but that a wonder for each religion should be possible that have various effects on the society).

I wanted to implement something like this since it is historically accurate and would liven up the game even more.

Countries with the same religious ideology would be more inclined to get along (at least until organized religion splits them like it did with Christians and Muslims). But at the same time, they would compete for their ideologies/religions wonder(s).

My original idea was that when the technology that allows the discovery of religious ideology (or somesuch discovery) is found, that the country picks a basic theology (such as pantheism, polytheism, or monotheism). Later when organized religion is discovered, they can pick a more specific religion such as judaism or muslim (extensions of monotheism); hinduism (pantheism), or greek mythology (polytheism).

1. Anyway, I was curious how much the religion idea affects AOM (diplomacy, tech tree, units, and wonders) and if you have considered any of this..?

2. I realize that things can only happen as time allows... which reminds me of another question. How can we donate? I would much rather download from apolyton than order a disk (unless I can't figure out the strategy for myself haha). But that doesn't mean I wouldn't want to "donate" money to the cause.

3. How big is your gigantic map? Myself, I do not like playing on any map smaller than 280 by 140. This tends to crash slower machines but nowadays it is not too bad.

4. I think I remember you mentioning this project a year or so ago. Didn't you have a version of the game that automatically built new settlements for you? Was that the early version of AOM? I liked the idea but I was not to keen on how the AI picked the new settlement. Is this still part of AOM? (if it was your MOD to begin with?)

Anyway, I greatly admire your sticking with this project seeing as I lost sight of mine a while ago. I got a tech tree done and that was about it.

Primemover

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:36
  Old Post 17-04-2005 13:19
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Got spare money?

Religion has one main affect in AOM, the middle ages governments divide up into 5 religious style governments, access to these are pre determined by the civ you choose, eg, Turks will end up as caliphate then sultanate government in the middle ages.

Each religious type government has access to an exclusive wonder, eg, only type 3 (Islamic) can build Mecca. The human gets one chance to change, at a penalty of -5 happiness for 5 turns when he researches Dark Ages. Otherwise, some wonders help increase the chance of Religious Fervour(a bonus) or reduce the chance of Biblical Pestillence (a disaster).

These governments have special units to match their origin, eg Islamic means you can build Janissary, Mameluke and Saphia (Turk Royal Guard Cavalry). Monarchy can build the Longbow, Dynastic empire has access to Forbidden city and Samurai. Theocracy, Holy Roman Empire with Teutonic knights and Knight Templar, Pagans (type 5) can build Chichen Itza, along with eagle warrior and eagle acrcher. Means you have to think about what side you choose.

Donate, no worries, as long as you have a credit card, go to :

http://www.theagesofman.net/Concept.html

and click on the donate button. People who donate and don't get the actual disc can download the startegy guide.

I am trying to clear expenses (cash outgoings) incurred since December, which are outlined already in this thread.

A lot of time has been spent tweaking AOM maps to produce interesting terrain, the gigantic map is 200 by 100, this was arrived at after exhaustive testing to produce enough terrain to get going, but eventually a bit of crowding for good land.

Dale produced a mod some years ago called Ages of Man, but I believe it was unfinished (according to him). AOM has four distinct ages, with special features, hence the name.

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:36
  Old Post 17-04-2005 18:24
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Well im looking foward to playing AOM. I think for many this will be as close to CtP3 as we will get.
A hard copy of a mod is best on disc along with info on the game.... For 5 dollars its a easy sell thank you again Stankarp! I Will Do As You Command

primemover is offline primemover
Chieftain
Houston, TX, USA
Nov 2001
time: 23:36
  Old Post 17-04-2005 23:41 Visit primemover's homepage!
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religion expansion Support Apolyton or Terrorists Win

Thats pretty cool. Since you have done the work (and more) that I was planning to do with the exception in the religion area... are we permitted to customize your mod? or even submit those customizations as a part of your mod or would that be too un AOM like?

(I would really be interested in adding these religious based features to your mod since the ground work is already there).

As far as the map... 200 x 100 is a good start. Maybe I will try that size... but I may tweak it back to my 280x140.

EDIT: It is really just an embellishment of your idea since I see now that you do have religious based wonders and HAVE done some of the things I had in mind.

 
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