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stankarp
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australia
Feb 2002 time: 05:36
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Answers:
Solver. The AI fights AI like relatives at a rich mans will reading. The AI will ask for and accept peace treaties after war but usually after a long delay since the fighting started. Too keep the peace, you should counter a peace proposal with a withdraw proposal. But the AI cannot be trusted if you have been aggressive and particularly, if you hold one or more of their cities. The AI is unlikely to attack a bigger stack so if you have a big display of force, it usually tries to work its way round you rather than attack, meanwhile one of its units withdraws each turn.
My observation is that the AI is like a human player (as I played on line for points). History and MP shows there are no rules or code. Walk noisly and carry the biggest stick you have :-)))
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stankarp
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australia
Feb 2002 time: 05:36
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The game runs to the end of the original time line with the same techs and units and wonders + a few things at the end. So there are leviathons and war walkers. However, to play well into the modern age involves a conservative approach or starting at one of the later starting periods.
COT, anyone with a credit card can register with paypal to make payments on line, it is secure and free. My get AOM has the conections to pay pal set up so that all you do is click once you have registered with them.
TechWins.
I tried building a game from scratch, gave up after 4 weeks. I have no hope, no formal programming training. I think CTP2 is something like 1.8 million lines of code. Imagine just trying to read that.
I offered Activision a no risk, win only for them proposal and they rejected. They are well aware of the wrong they did Civ gamers in the way they launched CTP2 unfinished and withdraw support. I assume they concluded that the money they had to spend overcoming that was not worth it.
Apolyton have offered to host the web site for nothing when my current subscription runs out.
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stankarp
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australia
Feb 2002 time: 05:36
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I have bought up about 30 copies of CTP2 which are available from the AOM website and would appreciate it if I could sell those.
I bought them because I thought CTP2 was no longer being made, but it is and there are copies changing hands on EBAY and Amazon, but some are well over priced. One lot in Germany keep advertising CTP2 as Sid Mier's CTP2 to confuse people.
AOM at Apolyton will be released about the same time as I start shipping the final. Waiting on a couple of playtests and have a small list of things to tweak. 2nd half of April.
Note, do not even attempt to play AOM unless you have played and are familiar with CTP2. If you havn't played for a while, have a refresher before trying AOM. My experience is that at times, AOM can be as intense as MP.
A complimentary copy of AOM is available to five people who register for my forum between now and 15.04.05. Five copies have already been allocated to the first five people who registered.
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stankarp
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australia
Feb 2002 time: 05:36
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Hex, you need to update your list of credits:-))
Something like "Head Smurf at AOM" :-)))
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stankarp
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australia
Feb 2002 time: 05:36
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IN Ctp2, borders are standard for cities regardless of size, 4 straight and 3 on the diagonal. What changes is the working radius, starts off as 1 then goes up when city population gets to 9.
"Sounds like you did pretty well, though i'm not a CTP player. If I were i'd probably get it " Snoopy369.
Why not try a real game:-))) AOM at the highest difficulty level is as close to MP in single player that I have seen in any game and I am speaking from experience.
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stankarp
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australia
Feb 2002 time: 05:36
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Size 18 is the next increase in city radius followed by 30 I think.
"2.42 is the best." by TCO.
??
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stankarp
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australia
Feb 2002 time: 05:36
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AOM is due to ship by Mid April. Time is still available for minor changes to some things.
AOM has many special historical units, made up of WONDER UNITS and HEROES.
The ancient WONDER_UNITS are; HAMMURABI, RAMSES, NEBUCHADNEZZER, ALEXANDER_THE_GREAT, CAESAR.
The Medieval WONDER_UNITS are; BARBAROSSA*, HERACLIUS, SALADIN*, CHARLEMANGE, MONTEZUMA*, SOLIMAN_THE_MAGNIFICENT*, SUN_TZU* AND WILLIAM_THE_CONQUEROR*.
Wonder units with a * after their name are limited to the wonders available to the specific governments of the middle ages.
Ancient HEROES ARE;XENOPHON, EPAMINONDAS, HANNIBAL, SCIPIO AFRICANUS, MARIUS AND VERCINGETORIX.
Medieval HEROES are;BELISARIUS, CHARLES MARTEL, RICHARD THE LIONHEART, BOHEMUND, DE LA VALETTE, ALP ARSLAN AND EL CID.
I would like to include one more Ancient and one more Medieval Hero. If you have some favourites, you can suggest up to two, one a new one and one a replacement for an existing one.
I will start the ball rolling by suggesting LEONIDAS as a new Ancient Hero.
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HuangShang
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USA, SoCal, L.A.
Jul 2002 time: 21:36
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0_o Sun Zi? how abt the Yang family, or any generals... recommend adding either the fourth or sixth son of Yang Ye... i dont know their names... fourth was a hero that got captured and married the foreign princess and became a spy; sixth was the "seven sons will go and six will return" but infact only one returned... the sixth... chinese ordinal numbers are ambigious like that... everyone thought only one would die...
Sunzi... what does he do ingame? prob dont need replacing though
Last edited by HuangShang on 29-03-2005 at 01:07
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stankarp
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australia
Feb 2002 time: 05:36
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The readme is available from the AOM site to explain to anyone about Wonder Units and Heroes.
Sun Tzu is a wonder unit for the eastern religious type, comes with forbidden city.
Locutus, you have to narrow it down to 2 for each period and give me a few lines of information for the GL, I agree about Tuthmosis III.
Cortez is already there as a Gunpowder Wonder Unit.
My favourite Empire is Rome, but take out Caesar and Scipio, does not leave many who were winners. Pompey's head ended up in a wicker basket, Crassus also. Germanicus sounds impressive but his achievements were not.
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stankarp
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australia
Feb 2002 time: 05:36
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Point noted:-)))
Keep the suggestions coming.
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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