Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Multiplaying-Archive > Simul Game Annoyances
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:12
Post  Old Post 27-12-2000 04:27
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Simul Game Annoyances Increase the size of your Attachments

OK, I've tried a game of Simultaneous play, and I won't be terribly anxious to play another one. It was interesting, but I have some problems with it. They fall into 3 groups - Warfare/Movement, Between-Turn Time, and Player Expectations...

Warfare/Movement

1. It makes things even harder for dial-up players. Some of the action *is* truly real-time, and I can count to 5 watching a unit move along a road between *each* tile. Watching an enemy unit attack and leave while you are trying to get a single unit to attack in return is not right!

2. Since I am watching other Civs' units move, it means I am sufferring the lag *while* I am trying to move. Simul play appears to make dial-up lag even worse.

Between-Turn Time

1. The game suffers by not having non-play time for negotiations.

2. The game suffers by not allowing much time for micromanaging.

3. It is almost impossible to keep any records. At the very least, I expect to note the techs I earn, and I couldn't even manage that.

4. Bathroom breaks. I miss them! 'Nuff said?

5. Beer breaks. Ditto...

Player Expectations

1. Simul play makes the game move much faster. In spite of that, other players start complaining about game speed. Isn't 2 or 3 times as fast enough?

2. If I could get DSL or cable, I would. But it is not available here yet, so don't get mad at me for the speed I'm stuck with. In Simul play, I think I can only play other dial-up players.

3. I think Simul play appeals more to players who look for either total isolation or total warfare.

That's a start for a discussion, I hope...

suas333 is offline suas333
Prince
Brooklyn, NY, U.S
Feb 2000
time: 05:12
Post  Old Post 27-12-2000 12:38
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

At first i thought this would be best at a large 5-7 player game. I was disappointed that when i played nobody had any time for negotiation. The game is incredibly faster but i think its the players that are the problem, not the simultaneuos movement. Players should still take the time to do their thinking and negotiations etc.

CornMaster is offline CornMaster
Prince
St. John's, Newfoundland
May 2000
time: 01:42
Post  Old Post 28-12-2000 10:27 Visit CornMaster's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by suas333 on 12-27-2000 02:38 AM</font>
At first i thought this would be best at a large 5-7 player game. I was disappointed that when i played nobody had any time for negotiation. The game is incredibly faster but i think its the players that are the problem, not the simultaneuos movement. Players should still take the time to do their thinking and negotiations etc.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

I agree. It's not the game style but the player style that needs to be adapted. You can take a break every 10 turns or so and make a schedule for talking and negoatioans the same way too. It won't be as bad if you organize it a little.



------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If LESS is MORE, just think of how much MORE, MORE would be!"
I AM CANADIAN!
Civfanatics.com Civ 2 Multiplayer Ladder!
My Civ 2 Scenario Page.

carnide_ is offline carnide_
Prince
I live here
Aug 1999
time: 05:12
Post  Old Post 28-12-2000 06:37
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I agree.
You need some time to do your management, your breaks, and your negotiations. However, that can be organized.
But the lag is a major issue. All the players need a good connection. You can do nothing about it, when your connection sucks. (Well, can you change ISP? )
- - -
But simul rocks! Is much better, and faster, to play with a lot of humans than good old turn based. Also, you can do traps, and flank attacks.
- - -
In a nutshell: simul is much better, unless your connection sucks.

Civ2Veteran is offline Civ2Veteran
Settler
Detroit, MI USA
Dec 2000
time: 05:12
Post  Old Post 28-12-2000 19:28
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

Carnide, I agree with you - Simultaneous play ROCKS!! It is much faster, particularly if you have a cable/dsl connection. I just played against someone who had the simu upgrade for the first time and now I don't want to go back to turn based - it simply takes way too long.

------------------

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:12
  Old Post 30-12-2000 07:19
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

If internet connection speed problems get resolved, and if allowances are made for things like negotiations and bathroom breaks every hour or so, this format could work.

------------------
Proud participant in GameLeague...

1st Elder of the O.W.L. Alliance...

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:12
Post  Old Post 30-12-2000 07:40 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Enter the AD-FREE zone

speed isnt everything if host is getting warfare advantages....

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0292 seconds (88.82% PHP - 11.18% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net