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ormuzd is offline ormuzd
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Jan 2003
time: 07:21
  Old Post 22-03-2005 00:44 Visit ormuzd's homepage!
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Turn 126, 50 BC Browse Apolyton AD-FREE

Orders from the Ministers:

ALL MINISTERS, please feel free to edit this post to enter in your orders.

Place save here


Pre-Turn Actions
Theology is discovered, start Education
Hypnos completes worker, starts Hoplite
Notus completes worker, starts Barracks

Military Orders

Swordsmen:
Road Kill Warriors - fortified on hills
Troilus -
Hermes - fortified in Apolyton's Harbor

Horsemen:
Paris -
Bucephalus -

Hoplites:
Adonis -
Bellorophon - (fortified in Odessos)
Hopity - (fortified in Athena's Hunting Grounds)
Pig Sticker - (escort settler)
Ajax -
Thanatos - (fortified in Helios)
Ixion - (fortified on the hills near Rhodes)
Agamemnon - (fortified in Eos)
Atlas -

Navy:
AS Nerissa -
AS Valiant -
AS Kitchen Sink -
AS Hali -



Workers:
Roads r us - 2-3-mine (done in 2)
Faygo - road
Woodchuck - freezed
Sars - freezed
Douglas Adams - freezed
Fred & Barney - irrigate (done in 2)
De La Hoya -
Opressed Laborers - road
Big John -
Eudipus -
Kir-Cho - road (done in 2)
Andrew -
Worker Needs name -

Goatse.cx - mining (done in 3)
Frostling - road (done in 2)
Grim - road (done in 2)
Bonehead -
Micaelis Rex -
Aesop - 2-1-mine (done in 2)
Rufus - 2-1-mine (done in 2)
CivRider Zheng - irrigate (done in 2)


Settlers:
lt blue or little island - (load on galley; headed to the little island)
Blue (Persephone) - (goes for the blue spot)
White - build a city



Cities:
Make apolyton with production 10 or 11 to allow completing temple next turn
Apolyton - wf 1-3-4-5-8-12-?, (growth in ?), temple (in 3) should be 2
Apolyton's harbor - wf 3-9-10-11, (growth next turn), marketplace (in 9)
Artemis - wf 1-7-16, (growth in ?), library (in 8)
Athena's Hunting Grounds - wf 5-15, (growth in 4), granary (in 56)
Boreas - wf 5, (growth in 8), worker (in 8)
Demeter - wf 3-4-13, (growth in ?), granary (next turn)
Draco - wf 3-6-7-8-17, (growth in 3), marketplace (in 14)
Eos - wf 4-5-6-15, (growth in 8), settler (in 8)
Erinyes - wf 16-18, (growth in 6), worker (in 3)
Eurus - wf 8, (growth in ?), courthouse (in 33)
Gaia's Rise - wf 19, (growth in 6), granary (in 56)
Helios - wf 2-3-11-18, (growth in 6), harbor (in 9)
Hyperion - wf 7-11-19, (growth in 9), settler (next turn)
Hypnos - wf 8-13-16-18-19-taxman, (no growth), worker (in ?)
Naked Aphrodite - wf 1-2-3, (growth in 6), granary (next turn)
Notus - wf 3-5-19, (growth in 2), worker (in ?)
Odessos - wf 2-taxman, (growth in 8), settler (next turn6)
Olympus - wf 1-2-5-6, (growth next turn), marketplace (in 31)
Poseidon's Harbor - wf 3-4-7-10, (growth in 5), aqueduct (in 18)
Sidiros Lofos - wf 2-5-8-13-14, (growth in 8), marketplace (in 7)
Stable of Hermes - wf 8-14-16, (growth next turn), harbor (in 8)


Diplomacy To Be Completed


Any Other Things To Be Done
Start /education, drop science to 10%

ormuzd is offline ormuzd
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Jan 2003
time: 07:21
  Old Post 22-03-2005 00:46 Visit ormuzd's homepage!
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Increase Your PM Length

I think our queues need to be changed since we have changed our goals in the last week.

I don't see a reason to produce barracks if we are going to make only gold and no troops to invade the other continent.
I doubt we will need more settlers either.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:21
  Old Post 23-03-2005 00:19
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Agreed. Please remove all barracks and military units (other than boats). Replace with markets, courthouses or harbors, as you feel appropriate.

Once our current research is complete, turn one worker into a scientist, research education, and drop the slider to maximum gold (but remember to use the lux bar if necessary as our cities grow). Send gold on a per turn basis to PAL. We should be able to send 100 gpt. Use our extra GPT to rush our gold producers in our cities.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:21
  Old Post 23-03-2005 00:26 Visit joncnunn's homepage!
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I don't think we should bother with the scientist, all our all cities need to grow at normal rate instead of having one grow really slowly.

I highly doubt that BAT won't beat us to education and therefore the scientist beakers would be wasted.

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:21
  Old Post 23-03-2005 20:05
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Put an end to popups!

What would you rather have, an entertainer or a scientist or a tax man? We need at least 2 due to our current happieness, unless we want to bump up our lux slider, but the cost to benefit ratio for those 2 workers just isn't worth it. We can use those cities to pop out workers, but that increases our unit support, and we get no closer to having markets in those cities. No, the scientist is the way to go IMHO, as an insurance policy if nothing else.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:21
  Old Post 23-03-2005 20:53 Visit joncnunn's homepage!
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Among specalists : Taxmen are prefered 2 gold per turn each.

quote:
Originally posted by GodKing
What would you rather have, an entertainer or a scientist or a tax man? We need at least 2 due to our current happieness, unless we want to bump up our lux slider, but the cost to benefit ratio for those 2 workers just isn't worth it. We can use those cities to pop out workers, but that increases our unit support, and we get no closer to having markets in those cities. No, the scientist is the way to go IMHO, as an insurance policy if nothing else.

ormuzd is offline ormuzd
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Jan 2003
time: 07:21
  Old Post 24-03-2005 21:51 Visit ormuzd's homepage!
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Enter the AD-FREE zone

Everyone interested can join me in apolyton's IRC to play together the turn

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:21
  Old Post 24-03-2005 22:43
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I'm coming.

ormuzd is offline ormuzd
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Jan 2003
time: 07:21
  Old Post 24-03-2005 22:45 Visit ormuzd's homepage!
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Pre-Turn Actions
PAL sent two more workers to us accpeted, accepted them
Theology is discovered, start Education
Hypnos completes worker, starts Hoplite
Notus completes worker, starts Barracks
Erinyes completes worker, starts courthouse

Military Orders

Swordsmen:
Road Kill Warriors - 4-2-disband
Troilus - 7-skip
Hermes - fortified in Apolyton's Harbor

Horsemen:
Paris - 3-2
Bucephalus - skip

Hoplites:
Adonis - skip
Bellorophon - (fortified in Odessos)
Hopity - (fortified in Athena's Hunting Grounds)
Pig Sticker - 8
Ajax - 8 (on galley)
Thanatos - (fortified in Helios)
Ixion - (fortified on the hills near Rhodes)
Agamemnon - (fortified in Eos)
Atlas -

Navy:
AS Nerissa -
AS Valiant - 2-4
AS Kitchen Sink - skip
AS Hali - 8-8-6



Workers:
Roads r us - 2-3-mine (done in 2)
Faygo - road (done in 3)
Woodchuck - freezed
Sars - freezed
Douglas Adams - freezed
Fred & Barney - irrigate (done in 2)
De La Hoya - 8-6-irrigate (don in 2)
Opressed Laborers - road (done in 3)
Big John -
Eudipus - mine (done in 12)
Kir-Cho - road (done in 2)
Andrew - 8
Worker renamed to Rado - 8-8-mine (done in 4)
Worker from Hypnos - 8-mine (done in 4)
Worker from Erinyes renamed to Tuck - 7-4-irrigate (done in 2)
Worker from Notus named Son of the Wind - 9

Goatse.cx - mining (done in 3)
Frostling - road (done in 2)
Grim - road (done in 2)
Bonehead - 8-8-mine (done in 4)
Micaelis Rex - 8-8-mine (done in 4)
Aesop - 2-1-mine (done in 2)
Rufus - 2-1-mine (done in 2)
CivRider Zheng - irrigate (done in 2)
Grima - 4-1


Settlers:
lt blue or little island - 8 (load on galley; headed to the little island)
Blue (Persephone) - 8
White - Founded Rude Awakening (needs renaming)


Cities:
Make apolyton with production 10 or 11 to allow completing temple next turn
Apolyton - wf 1-3-4-5-8-15-18, (growth in 6), temple (in 2)
Apolyton's harbor - wf 1-3-10-11, (growth next turn), marketplace (in 9)
Artemis - wf 1-7-10-16, (growth in 3), marketplace (in 23)
Athena's Hunting Grounds - wf 5-15, (growth in 3), granary (in 56)
Boreas - wf 5, (growth in 2), worker (in 8)
Demeter - wf 3-4-11-13, (growth in 4), granary (in 20)
Draco - wf 3-6-7-8-17, (growth in 3), marketplace (in 14)
Eos - wf 4-5-6-14, (growth in 6), settler (in 16)
Erinyes - wf 16, (growth in 4), courthouse (in 80)
Eurus - wf 3-8, (growth in 5), courthouse (in 33)
Gaia's Rise - wf 19, (growth in 6), granary (in 24)
Helios - wf 2-3-11-18, (growth in 6), harbor (in 9)
Hyperion - wf 7-11-19, (growth in 9), settler (next turn)
Hypnos - wf 8-13-16-18-19, (in 10), marketplace (in 10)
Naked Aphrodite - wf 1-2-3, (growth in 6), granary (next turn)
Notus - wf 3-5, (growth in 2), marketplace (in 50)
Odessos - wf 2-taxman, (growth in 8), settler (in 25)
Olympus - wf 1-2-5-6, (growth next turn), marketplace (in 31)
Poseidon's Harbor - wf 3-4-7-10, (growth in 5), aqueduct (in 18)
Rude Awakening - wf 1, (growth in 10), worker (in 10)
Sidiros Lofos - wf 2-5-8-13-14, (growth in 8), marketplace (in 7)
Stable of Hermes - wf 8-14-16, (growth next turn), harbor (in 8)


Diplomacy
Sent 100 gold to PAL accepted


Any Other Things To Be Done
Dropped science to 0%

ormuzd is offline ormuzd
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Jan 2003
time: 07:21
  Old Post 24-03-2005 22:49 Visit ormuzd's homepage!
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No time for reports or screenshots, sorry

GodKing is offline GodKing
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Detroit
Feb 2002
time: 00:21
  Old Post 24-03-2005 22:49
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100 gold, or 100 gpt sent to PAL?

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:21
  Old Post 24-03-2005 22:57
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Lose 30 kilos (of popups)

Popped into chat just now... stil at work though, so cannot stay long.

ormuzd is offline ormuzd
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Jan 2003
time: 07:21
  Old Post 25-03-2005 20:04 Visit ormuzd's homepage!
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100 gold, not 100 gpt

GodKing is offline GodKing
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Detroit
Feb 2002
time: 00:21
  Old Post 26-03-2005 21:52
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It should be 100 gpt. That's ok, we just need to start sending what we are now making now that science is down.

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