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Fve Crathva
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quote: Originally posted by Spiffor
Well, you're wrong .
The second add-on is far better than the vanilla. The scenario is way more interesting, the game offers more variety and moddability. I suppose they sell it cheap these days. Don't hesitate to buy the add-on (Hordes of the Underdark), because it completely renews the interest of the game.
The first add-on (shadow of Undrentide) is quite disappointing though, so you should only buy it if you find a real bargain. |
I liked SoU, but I'm a D&D nerd so I mostly enjoyed the tumble skill and prestige classes. HotU is worth it if only for the Epic rules, the great story is icing.
I bought NWN Platinum Edition, which includes the original campaign plus the two expansions plus a few other modules (4 CDs total). I got it on eBay, from Thailand ( ) for less than C$30. It didn't have the box or a paper manual, but the CD keys were legitimate and it came with a nice typed slip of paper saying, "Happy Birth Day."
SP
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:36
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It's been said before, but we're essentially paying the price for improved graphics and capabilities. In the old days, a few people could work together and code a game to satisfactory standards by themselves. Mail Order Monsters, one of my favorite old games for the C64, was literally programmed by three people in its entirety. Graphics and everything. The bar was so low that a few people were free to pursue their dreams on their own initiative and worry about selling the finished product. What you wound up with was something like the scenario league here, people taking apparent limitations of the technology and stretching it in unheard-of ways. It was possible because there were no practical limits on making your ideas a reality, provided you were willing to do the work and take the risks.
Now people want decent music, realistic characters, multiple gameplay options, online co-op modes, and so on. Such massive projects could never be accomplished by a single person or small group, and certainly not without considerable time, funding, debugging, playtesting, et cetera. The demand is greater, a substantial initial investment is required, and as a result people tend to play conservative with their cash, go for what they think is already proven to sell, can be made quickly. The decisions are now primarily in the hands of businessmen rather than artists. Like it or not, that seems to be how it is now.
Again, I don't claim credit for this explanation of things, it's just what I read somewhere, can't recall the source. Some games magazine. But I seem to recall FFVII costing several million to produce, way back in 1997. The complexity of technology and code only increases with time. Is it any wonder that nobody's taking a risk?
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MRT144
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Seattle Washington
Oct 2002 time: 21:36
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quote: Originally posted by Barinthus
Cycling... swimming... hiking...
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Cycling!
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MRT144
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Seattle Washington
Oct 2002 time: 21:36
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sexing
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All times are GMT. The time now is 05:36. Apolyton Time is 00:36. |
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