 |
|  |
 |
|
ramses II.
|
 |
Essen, Germany
Feb 2002 time: 06:35
|
|
Atc CFC, TimTheEnchanter wrote
For the trade crash, I am guessing you are somewhere in the future tech range.
There is a point where the research cost of techs (in beakers) reverts back to a very low number. I think it might actually reset to 10 and start going up again. Once this happens, the trade payouts are bounded by the max payout rules. Normally delivery bonuses are capped at 2/3 of the cost of the current tech, but when you are below 300b/tech the max payout is 200 + a random amount less than or equal to 10. Thus your big fat payouts will all pay between 200-210 until you can crank out enough techs to get the tech cost back up. luckily the tech costs are so low, you can probably blow through quite a few each turn. I've never encountered this before (I never play deep into the Future Techs), but that is what I recall reading.
And Ace wrote
Tim is correct. Around FT 167 (+/- a few), the beaker requirement resets to 10. If you are getting one tech per turn from science and one per turn from freight deliveries, you will suddenly get 20-30+ techs on one turn. This is quite startling if you don't expect it! Fortunately, in a few turns, the beaker requirement has gone back up so you continue to get the big bonus payouts.
On a slightly different note, be careful as you approach FT 255. If you research FT 256, the counter will reset to zero and you will have lost all 255 FTs!! If you need/want to continue delivering freight, you can do so, but you must set science to zero and be sure you have no scientists working. (In order to get a tech, you must have at least one beaker from science. You cannot get a tech from freight delivery bonus' only.)
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:35. Apolyton Time is 00:35. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|