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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > Halo 2 : New Map Schedule Released
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Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 25-03-2005 23:15
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Halo 2 : New Map Schedule Released Inflate your Upload Space

Bungie.net and Xbox.com are both reporting the schedule for the release of the auto-update patch and the release of NINE new levels.

Here's the brief summary from Bungie

* We're releasing a total of nine new multiplayer maps.
* All nine maps will eventually be available as Live downloads and as a normal boxed game disc - available at retail for $19.99 (US).
* The release on Live will be staggered, some paid, some free!
* The first two maps are free and coming in a few short weeks. (late April)
* The same day the 2 free maps are released, 2 additional maps will be available for purchase.
* The remaining 5 maps will be made available as a paid download on the same day the retail package goes on sale.
* The retail disc will contain extras, including a documentary, a cool project from our cinematic and animation team, every Halo 2 update released so far and possily one or two other little treats.
* By late summer, ALL the maps will be available for free.

I like their solution to the problem of having everyone and their dog trying to download these maps at once: everyone can download the first two levels for free; the others will cost you money initially, so those who just have to play them immediately can do so, while everyone else can just wait a month or so for them to become free.

Here's the info they've released on the first four maps.


CONTAINMENT:




A massive, mostly outdoor, and somewhat symmetrical environment set in the frozen tundra near Sentinel Wall, on Delta Halo. The icy terrain is a walled valley floor, scarred by a massive trench, running between two enormous Forerunner compounds. Each of these structures acts as a base, and each base is itself large enough to drive a vehicle around in.

The bases contain a heavily fortified flag capture point which presents a tough challenge for an unorganized offense. To even the odds, it's possible to open vehicle access to these bases by activating a switch - exposed to sniper fire in the center of the map. Above this switch is the teleport exit for each base.

The rapid access enabled using teleporters and vehicles means that while this is by far one of the largest Halo maps ever, it's also one with a large number of transit options, on foot or in vehicles.

Caves, ridges and tunnels provide stealthy entrance to enemy bases, while the jagged central trench is a great spot to take cover. Above, the exposed, icy fields are littered with the most explosive cores in the game. Default vehicles include Hogs, Scorpion tanks and Banshees. Containment was built from the ground up, with large scale objective games in mind, especially CTF. If you like Coagulation, and were a fan of Sidewinder, you'll love Containment!





WARLOCK




Set in the rain-soaked ruins of an ancient Forerunner structure, nobody knows if Warlock is a temple, a castle or even a dwelling. What we do know is that the architecture predates the Halo itself, and that it must have been moved here, brick by brick, with obvious reverence by the Forerunners themselves.

A small to medium sized map, Warlock is ideal for close-quarters fights, Slayer matches and thanks to its four way symmetry, multi-team Territories battles. Warlock's mix of obstacles and open areas makes it a perfect spot for more chaotic matches like Rockets. Sharp-eyed players may note its resemblance to the map Wizard, although it has been rebuilt from the ground up to take advantage of Halo 2's new graphics and gameplay features.

Warlock is filled with nooks, crannies and other hiding places, and while the ground is a warren of obstacles, it's possible to reach any other point in the map by taking the high road - a series of platforms and ramps that stretch across the map, with a temple-like center structure dominating the arena.

Teleporters dot the walls allowing you to evade pursuing enemies, or take instant shortcuts across the map.



TURF





The surrounding streets and evacuated buildings of Old Mombasa make it a dangerous warren, with potential assassins lurking in every shadow and around every corner. Dusty storefronts hide mazelike interiors, and narrow walkways above street level make this shadowy part of town a sniper's haven.

Although it was designed primarily with Territories and CTF in mind, Turf's wildly varying situations - open streets, large buildings, narrow passageways - mean that it's surprisingly flexible. In spite of its size and complexity, the level even works well as a cat and mouse one-on-one map.

Although the tight alleys and streets are initially confusing, there are plenty of vital landmarks - a downed Covenant Scarab, a makeshift Human military base and a massive warehouse, complete with huge swinging doors. Players can knock down catwalks to control ledges above the streets, and a well-parked Warthog can lay down covering fire for the team quick enough to grab it.



SANCTUARY




A walled grotto defines the center point of this Forerunner habitat, from which aqueducts span out, like the hands of a clock. It perfectly obscures a clear line of sight between two more robust temple buildings primarily used as Flag capture bases.

The map was designed to be perfectly symmetrical and used for smaller, team based objective games, like CTF and Assault, but its size and layout also make it a perfect spot for Slayer matches and slightly more frenetic types like Territories and Oddball. The tunnels at the sides and the open areas in front of the bases make for frantic firefights and nerve-wracking chases.

Stop for a moment to admire the scenery and you'll see a complicated system of waterfalls, canals and pools. Splashing water and the chirp of birds help define the sound scheme of this otherwise peaceful environment.

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 25-03-2005 23:17
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Get a bigger avatar today!

I'm going to be in Germany, away from Halo2, for an entire MONTH, while everyone else gets to enjoy these maps..

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 25-03-2005 23:23
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Increase Your PM Length

Larger pictures!!

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 25-03-2005 23:24
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Get a bigger avatar today!






Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:19
  Old Post 26-03-2005 00:10
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Get a bigger avatar today!

Of course, they're going to have a bunch of people paying TWICE for the first two new maps - with the first release, and the CD.

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 26-03-2005 03:46
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Support Apolyton buy from Amazon

Who cares? NEW MAPS!!!!

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:19
  Old Post 26-03-2005 22:29
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Increase the size of your Attachments

Does anyone know when, if ever, Halo II will be released for the PC?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:19
  Old Post 26-03-2005 23:13
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Support Apolyton or Terrorists Win

It won't.

BustaMike is offline BustaMike
King
You think you're better than me? You've been handling my ass pennies!!!
Nov 1999
time: 21:19
  Old Post 27-03-2005 05:14 Visit BustaMike's homepage!
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Put an end to popups!

OVERRATED!!!

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 27-03-2005 06:17
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Support Apolyton

yo mama

BustaMike is offline BustaMike
King
You think you're better than me? You've been handling my ass pennies!!!
Nov 1999
time: 21:19
  Old Post 27-03-2005 08:55 Visit BustaMike's homepage!
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Support Apolyton, buy Civilization III: Complete

The real good news is that Splinter Cell 3 comes out soon. Real online multiplayer, not the random I can't choose my map or gametype Halo 2 crap

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 27-03-2005 09:09
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Avatar Enlargement: We've got the solution

Such complaints are so passe.

Chaos Theory, however, is looking to be a superb gaming experience. 9.9/10 from OXM.

VJ is offline VJ
Prince
Helsinki
Dec 2001
time: 07:19
  Old Post 27-03-2005 15:09
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Suffering from ads?

Graphics look inferior when compared to some top-notch pc fps's.

EDIT: Heck, not even top-notch... MOHAA had graphics like that. Without that tree in the screenshot, I'd dare to say that cs has similar level of graphics... could have something to do with xbox's processor power, hm?

Last edited by VJ on 27-03-2005 at 15:33

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 28-03-2005 03:54
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Support Apolyton, pre-order Civilization IV

Or you could just be an idiot

Verto is offline Verto

King

Mar 2002
time: 23:19
  Old Post 26-04-2005 02:45
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Get a bigger avatar today!

The new maps are out today! I haven't been able to get on my Xbox yet, but I will!

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:19
  Old Post 26-04-2005 05:58
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Support Apolyton buy from Amazon

quote:
Originally posted by Verto
Or you could just be an idiot

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:19
  Old Post 26-04-2005 06:24
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Support Apolyton or Terrorists Win

Warlock is almost an EXACT replica of wizard, except it has an air pump intsead of the ladders and it has castle textures.

Containment is HUGE. I haven't gotten a chance to play some 8v8 CTF or assault yet on it (another week untill the maps hit matchmaking ), but it looks pretty cool. There are these things like fusions cores (but bigger) out in the open, that are frigging DEADLY. You even touch one of those in a warthog and you can kiss the hog (and it's occupants) goodbye.

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