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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 26-03-2005 07:57 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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2850bc Support Apolyton, buy Civilization 2

2850bc

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Last edited by Paddy the Scot on 03-04-2005 at 07:54

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 26-03-2005 07:59 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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The Ordered Post Put an end to popups!

Movement Orders

"Interior"

Bloodshaft (new archer) - 2,4

Devourer of Light (warrior) - 6

Devastator (warrior) - 1

Grim Death (warrior) - fort at Khan's Blood Hall

Eingana (warrior) - fort at Ta-Tu

Slicers and Dicers (warrior) - fort at Bokhara

Cardial Crusher (new warrior) - fort at Bokhara

Bloodletter (warrior) - fort at Bloodview

Bloodseeker (warrior) - 3

George (worker) - road

Harry (worker) - road

Mildred (worker) - 3,2

"North"


"East"

Banshees (scout) - 2,2

The Wanderers (warrior) - 4

"South"

Horde Long Eyes (scout) - 4,4

Bataar (warrior) - hold to heal

"West"

The Heavy Axes (warrior) - 2

Becks Beer Boys (warrior) - 1

"Unit Audit"

Warriors =

Scouts =

Workers =

Build Orders

"Khan's Blood Hall" -
Growth in turns

"Ta-Tu" -
Growth in turns

"Bokhara" -
Growth in turns

"Bloodview" -
Growth in turns

Tech Reseach

- Currently now Turns

Treasury

Gold - at a deficiet of " gpt" to the treasury

Trade Negotiations

...

Longer Term Plans

- "Khan's Blood Hall" - ??

- "Ta-Tu" - ??

- "Bokhara" - ??

"Bloodview" - ??

Last edited by Paddy the Scot on 03-04-2005 at 07:25

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 03:40 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Our Interior Enter the AD-FREE zone

workers moved to connect the horses, road to Iron under way

another Barbarian camp found

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 03:42 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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North East Support Apolyton, buy Civilization: The Boardgame

Into Euphorica, and see how the DR warrior is all over their border

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 03:46 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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South East Support Apolyton, buy GURPS/ Alpha Centauri

Contact

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 03:47 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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The Lost Boys Enter the AD-FREE zone

Oh they are at a tech loss...

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 03:49 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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South West Avatar Enlargement: We've got the solution

scouting the Porkers borders

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 03:51 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Porkers Trade offer Increase Your PM Length

hehe

we recieve this is 1 or 2 turns from Team Euphorica

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 03:52 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Foreign Affairs Support Apolyton

Finally, total contact

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 03:55 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Demographics Support Apolyton or Terrorists Win

as Rob recently stated in the Horde chat, we do have a great location

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 04:09 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Civilization: The Boardgame

Ok, so some plans have changed lately

Basically we are on a war footing, and the pigs will be going down

Workers are busy getting the road to iron, as well as horses connected

Warriors are returning from hut popping missions

and warriors are now scouting Porkers borders...

we do know that one of their warriors is south to east of our towns...

General Bongo has had serious input here.

He is gathering troops, training lads, and organising battle plans.

We have many turns before we have war... but we are committed to destroying the pigs

as to the iron, the settler from Ta-Tu is 3 turns away, and will be there soon. It must be noted that upgrading our warriors to swordsmen is a great idea, yet we do not have such funds at this time.

Warrior 10 gold each
Swordsmen 30 gold each
Upgrade Warrior to Swordsman 60 gold each

at this time we have 86 gold...

if we turned all tech research off we can add 20 gold per turn, yet this can not really start for another 6 turns. For that is when we have Philosophy completed, and have hopefully recieved our free tech. Thus well worth the wait...

we do know that the porkers are weak militarily, and with one warrior out our way, their defenses can not be all that good

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Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 31-03-2005 04:23 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Posted on the 2900 thread Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by bongo
some suggestions:
We should change to warrior in bokhara, then switch to settler next turn. Same in blood hall except we finish worker then switch to settler.

I want horses connected ASAP. We send Harry 9 this turn, he will start roading the horse next turn. Mildred should go 66, and proceed to the horse next turn and help road the horse the turn after that. This will connect horses in 3 turns.

When we have horses connected, we switch to horseman in bokhara and blood hall and rush when we have accumulated over 10 shields.


quote:
Originally posted by bongo
That gives 7 warriors and 1 archer moving their way this turn and the next. and 2 horsies in 3 turns time

Army rooster:
veterans
-Devourer of Light Warrior
-Devestator Warrior
-Bloodseeker Warrior
-Bataar Warrior - 3/4hp
regulars
-Heavy Axes Warrior
conscripts
-Becks Beer Boys Warrior

New builds:
Vet warrior in bokhara next turn
Vet Archer in Khans Blood Hall next turn
Vet horse in KBH in 4 turns (rush 1 pop)
Vet horse in Bokhara in 5 turns (rush 1 pop)

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ChrisiusMaximus is offline ChrisiusMaximus
Emperor
Staffordshire England
Jul 2002
time: 05:27
  Old Post 31-03-2005 04:23
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Increase the size of your Attachments

My word things are developing nicely

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:27
  Old Post 31-03-2005 06:11
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Lose 30 kilos (of popups)

I'm adamantly against bongo's military plan because it can be completely foiled by either one of the two things:

1) The Porkers have connected horse and built their war chariots.
2) Seeing our armies approaching, the Porkers pop rush a few spears/archers.

If we have made up our mind to proceed without swords, I suggest we mobilise all our vet warriors quickly. I don't think conscripts and regulars will do us any good service against the pigs. Also, to prevent a possible pre-emptive attack by the Pigs I suggest having at least one, possibly two spears in the stack. Two spears would surely discourage any attack on our stack of doom.

Furthermore, if we want to stand any chance at defeating the Porkers, we need more archers asap. I'd say we need at least 4 archers to capture Home. Pop rushing is required to achieve this in the shortest possible time. The sacrifices will be more than compensated when we capture the rich Porker cities.

Regarding horses and connecting horse, although cool in appearance and definitely in line with our civ historically, I believe horses on a terrain like this are waste of time and shields. They cost 30 shields for crying out loud. For that money we can get a sword which is far deadlier than the horse or an archer and a warrior. I say NO to horse.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:27
  Old Post 31-03-2005 06:39
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Inflate your Upload Space

Anyway, before we do anything, we need another team chat. I read the last chat and I must say that it appears that my goals and the goals of some other members of the Horde are not the same. If I attack, I strike to kill. Some of our members seem to be keen on striking to cripple. I don't see what we can gain from crippling a neighbour and not taking him out. I think we can gain only a determined and entrenched enemy who might ally with our other enemies and that would be very bad for our Horde.

Remember, the Pigs are not the AI either.

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:27
  Old Post 31-03-2005 08:32
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Support Apolyton, buy Call to Power 2

Yes, a discussion seems warranted.

I agree that striking to kill should be the plan.

solax is offline solax
Chieftain

Feb 2004
time: 23:27
  Old Post 31-03-2005 09:38
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Tired of ads?

Gee, I think someone forgot to tell us that the Pigs aren't being played by the AI.

bongo is offline bongo

Emperor
TRBNGR
Sep 1999
time: 06:27
  Old Post 31-03-2005 12:45
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Support Apolyton, buy Call to Power 2

The beauty about horsemen is they retreat quite often

Vet horsemen has 58% change of retreating when doing bad. The net result during a long campaign is simply stunning. (Basically, more then 2 battles is a "long campaign")

We don't need spears to protect our stack just yet. All our attackers will be 1 defence units meaning warriors will at any rate defend first.


About our goal, it isn't absolutely neccessary to kill the pigs with the first blow, crippling them means we can forget about them and move on to the next target. Or that they don't get to prepare much for our second attack.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:27
  Old Post 31-03-2005 15:37
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Increase Your PM Length

I disagree for several reasons.


Pigs have a second city close to their capital (one space away) which means they can counter attack. Best defence against such counter attacks are spears and archers, not horses.

Also, horses, when they retreat, are useless unless they can heal. They can't heal in enemy territory.

Third, crippling them without actually killing them will increase their resolve and hatred towards us. They will seek allies everywhere and find them in Aqua. Then their combined armies might come after us and seek us out in our own land. I have a rule which I follow: If you make an enemy, make sure you kill him with the first blow. If you don't he may make it his mission to prevent you from winning taking no care about his own chances of winning, particularly if he considers them poor after crippling. Such is human nature. Revenge before anything else.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:27
  Old Post 31-03-2005 15:54
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Avatar Enlargement: We've got the solution

Please take your time to vote for our bonus tech after philosophy.

Bonus tech poll

Earthworm is offline Earthworm
Chieftain
Underground in PNW
Nov 2004
time: 21:27
  Old Post 01-04-2005 06:06
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Support Apolyton, buy GURPS/ Alpha Centauri

I agree with Ljube,

Strike to kill, Since this isn't an AI player striking them hard, and then letting them go, will severley demoralize their team to the point that they might bail, or just slow up the game. If we are going to attack take them completely out of the game.

I also agree that horses are not a usefull tool at this juncture in the game. If your going to build anything that expensive, build Swords.

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:27
  Old Post 01-04-2005 07:06
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Remove this text

After some careful thought and a little research to determine the utilities of both ideas, I agree with Ljube as well. While Horse has some very good utility, sword is the only way to be sure.

When you go to War, you must use the most sure method.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:27
  Old Post 02-04-2005 00:28
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Please visit this poll to vote which wonder we are going to rush if we get a scientific leader.

Wonder rush build poll

Rcoutme2 is offline Rcoutme2
Warlord
Massachusetts
Sep 2004
time: 05:27
  Old Post 02-04-2005 17:15
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Increase the size of your Attachments

If we are going to attack with swords instead of warriors, then we must produce settlers now. I realize that this seems totally counterintuitive, but since we will not have even the capacity to build swordsmen for 4-6 turns and then we must either have been building something else or we must begin swords from scratch (one or the other...we can switch) we will need more troops to take down the pigs.

Recently our F3 advisor had stated that the strongest unit they had that we knew about was a worker. If this is the case, warriors will win the day. If we wait and go in cautiously, we will need about a 2:1 superiority in troops...that translates loosely to a 2:1 superiority in cities.

I believe we need a closer investigation of their cities, then we can decide if warriors will suffice, if they will not suffice, then we should produce 3 or 4 more cities and then when all 7 or 8 are cranking out swords...we attack from that point of strength.

Assuming that we can build swords in a short time to overcome an unknown threat is not a sound policy if we don't have the cash for upgrades. 30 shields is a very, very long production queue.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:27
  Old Post 02-04-2005 17:50
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Get a bigger avatar today!

Let it be known that I'm not advocating a major sword attack. I would have been advocating that, had I been successful in getting the cash needed for warrior upgrades through tech sales.

What I consider our best option is a mixed force of two swords, four archers one or two spears and the rest (five to six) warriors. This task force can be formed in 8 turns in Bokhara and be ready for a journey to the Pig land.

My plan is for only one new city on that iron hill, archers in both KBH and Bokhara, after they are completed, archers again, then spear, rush if we must.

In the meantime the two barb villages should yield 50 dollars and we should finish philo and max our taxes which will provide for 2 warrior upgrades surely, three possibly.

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:27
  Old Post 03-04-2005 05:00
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Support Apolyton, buy Civilization 2

Euphorica has the save

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:27
  Old Post 03-04-2005 08:20 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#27 Report this post to a moderator
Increase Your PM Length

all done

2800bc

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