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Paddy the Scot

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Hordeland
Mar 2001 time: 14:29
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the game continues
the save will go here
Attachment: why men shouldn't babysit 1.jpg
This has been downloaded 27 time(s).
Last edited by Paddy the Scot on 09-04-2005 at 00:39
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:29
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As I mentioned in the Interior thread, we need to switch Ta-Tu. The city can not grow to size 3 until 16 turns have passed. We, therefore, can not use a settler in that city. We could switch to a barracks, archer, spearman, whatever, but we will lose at least 6 shields (iirc) and likely much more (as I can not determine if we will lose a shield upon obtaining size 2--likely not, in which case we would lose up to 16 shields).
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:29
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quote: Originally posted by Rcoutme2
As I mentioned in the Interior thread, we need to switch Ta-Tu. The city can not grow to size 3 until 16 turns have passed. We, therefore, can not use a settler in that city. We could switch to a barracks, archer, spearman, whatever, but we will lose at least 6 shields (iirc) and likely much more (as I can not determine if we will lose a shield upon obtaining size 2--likely not, in which case we would lose up to 16 shields). |
ok, settler was left as that was the last build 
Please excuse me here, but I am obviously missing something...
my thoughts on reading this was that you meant we loose 6 sheilds if we swap from settler to barracks now... but do you mean that at the end of the production period?
as an example, they way I see it:
we switch to barracks now... 9 more turns.
we are producing 2 shields with current pop
we have a pop growth in 6 turns
so will be producing more shields per turn...
max 4 shields per turn (not sure how, but I believe max)
so how do we loose 6?
Attachment: 2710 ta-tu.jpg
This has been downloaded 22 time(s).
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:29
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If we produce a settler, it will take extra turns to obtain a size 3 city. This means that all shields (after the requisite 30) will be useless. Even worse...if we would obtain yet one more shield due to increasing to size 2, we would lose another 10 shields.
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:29
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Some specific recommendations for workers (remember these are not orders, just suggestions).
1. Build the Iron City first (very important for the worker move).
2. Move worker to the nearest fp near the iron city (for the purpose of irrigation so don't say 'road to') direction 3 from the city.
3. Move one of the workers (the one not nearest to Euphorica) to the fp to irrigate it (near Bloodview). Direction 1 from Bloodview.
4. Change production in Ta-Tu (to anything)
5. Depending on the corruption...build a worker in iron city (unless we get both shields) or granary (if we do get both shields).
6. Not sure where the guy in Bloodview is working but either Iron City or Bloodview should use the oasis)
Last edited by Rcoutme2 on 09-04-2005 at 23:31
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Rcoutme2
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Massachusetts
Sep 2004 time: 05:29
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@Paddy, the reason he requested the warrior before the iron city is that in mp, if a city is building something, it remains building it (even if obsolete). This is different from SP, where all cities are automatically switched to the upgraded unit. Thus, KBH can build a warrior because it started before we had iron hooked up...
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