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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > unit orders
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sentry33 is offline sentry33
Warlord
Warsaw, Poland
Jun 2004
time: 06:33
  Old Post 28-03-2005 12:13
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unit orders Support Apolyton, buy Call to Power 2

What is the difference between 'Hold', 'On Alert' and 'Sentry' commands?

thanks

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:33
  Old Post 28-03-2005 19:30
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Support Apolyton, buy Call to Power 2

According to the manual:

SENTRY/BOARD TRANSPORT

The unit stands down to repair itself, while posting sentries and maintaining a state of readiness. It stays in position and does not reactivate unless:

* It repairs itself to the maximum it can achieve under current field conditions

* An enemy unit enters an adjacent square

* It is attacked by artillery

If used in a base, this command causes the unit to automatically board any transport that has room for it.

PLACE UNIT ON ALERT

Orders a unit to hold in the current square until an enemy unit comes within its movement range, then attack automatically. Air interceptor units automatically attack air units, Bomber units attack land and sea units, and naval units attack naval units and transports. Land units attack adjacent land units.

HOLD THIS POSITION

The unit stays in its current position indefinitely. You must activate it directly to change its orders.

freshman is offline freshman
Warlord
SF
Jun 2001
time: 21:33
  Old Post 29-03-2005 06:03
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Put an end to popups!

So can a *-*-1 unit in a base placed on alert pre-emptivly attack a *-*-2 rover that uses 1mp to come adjacent to the base and another stored up to attack? Can someone who uses Alert comment on the details? Thanks.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:33
  Old Post 29-03-2005 12:22
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I'd imagine so, if simultaneous turns were enabled in an MP game, but before you all go building best-1-1 garrisons, don't forget that they can only stop 1 unit a turn.

Not tested, just a guess.

sentry33 is offline sentry33
Warlord
Warsaw, Poland
Jun 2004
time: 06:33
  Old Post 29-03-2005 12:33
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Browse Apolyton AD-FREE

I wonder if they can attack in opponent's turn - if so, then cheap SAM infantry would make sense sometimes.

Last edited by sentry33 on 29-03-2005 at 12:42

CEO Aaron is offline CEO Aaron
Prince
Everything has its price. Even you.
Aug 2002
time: 05:33
  Old Post 29-03-2005 22:50
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Support Apolyton, buy Alpha Centauri

Yes, on-alert units attack during the enemy turn if an enemy unit interdicts their coverage zone, it even interrupts the enemy unit's movement to do so. SAM Infantry _could_ be used to counterbattery incoming aircraft, but it will effectively only protect the square it occupies and the 8 surrounding squares, assuming they're all land. If some are water, your SAM Infantry won't be able to attack.

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