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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > How about an exploration age?
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TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:21
  Old Post 29-03-2005 04:22
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How about an exploration age? Increase the size of your Attachments

How about an exploration age?

Ok, here's the problem: all the land is usually settled by ~500ce and this typically includes even the small, worthless islands. Another problem is that around the same time all the land becomes settled, all the land has been discovered. Thus, it leads to a non-existent exploration age. Exploration civs (Spain, Portugal, England) all suffer from this, because their UU is very insignificant by the time it comes around. However, that is beside the point entirely since that problem moreso relates back to the balancing issues of the UU.

The key is that with a Curragh or Galley a Civ can discover the outskirts of almost all the land. In historical terms, it would be as if the Romans would have discovered the entire coastlines of Europe, Africa, and Asia altogether. From what I know there weren't any passage known from Europe to Asia until Gama discovered the route in roughly 1500ce. These explorations are a crucial part of history, hence the Magellan's Voyage wonder. The current Civ3 essentially makes it impossible to allow for such an exploration age, but Civ4 needs to take the step for it be possible to occur.

Not every game should have to have an exploration age based on certain circumstances, but it would be nice if a Civ game finally allowed for it to happen. A possible restriction of how many tiles a curragh or galley can travel away from the nearest harbor might do the trick. Although, if the current tech tree holds up curraghs would be discluded since harbors wouldn't be around yet. If a galley could only travel 5-10 tiles away from the nearest harbor would help out strategically while certainly adding more realism to the game. Ancient galleys can't travel half way across the d*mn world! There needs to be some sort of restriction in Civ4 to actually provided a decent exploration age, whether it be to settle/colonize land or just to discover new areas. The latter alone would be much better than neither of the two.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:21
  Old Post 29-03-2005 04:50 Visit Maquiladora's homepage!
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Someone once had the idea that at certain times some units could only wander so far from a city, this would slow down exploration somewhat too.

Anyway the speed at which the AI (and ability for the human to) explore and expands in civ3 is all wrong anyway and without a fix, its literally needs redoing from scratch. I agree the AI needs to explore and find more land to settle, but theres no exploration about it, it knows where those tiny islands are from game start and uses them straight away.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:21
  Old Post 30-03-2005 08:39
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I think that this problem should be solved by introducing an attrition function. An easy implementation would be that all units outside friendly or allied territory suffer some damage each turn, a bit like the Helicopters in Civ 2. The amount of damage would depend on the terrain type and technology level.

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:21
  Old Post 02-04-2005 16:21
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Avatar Enlargement: We've got the solution

Not always you explore so fast, because you can't pass the enemy territories, but you could also trade maps to dicover these places; in Conquests they fixed it making navigation required for map trading.
But I like the idea of early sea units don't go so far from harbors. Like if they have limited food onboard!

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