Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Defensive probe units
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
mart7x5 is offline mart7x5
King

Sep 2002
time: 22:30
  Old Post 29-03-2005 11:14
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Defensive probe units Help yourself to an AD-FREE life

I just got how to make a guarding probe unit for AI. It does not work perfectly, but using it, no longer all AI bases are so much prone to probing by human players. Some factions seem to take a hint, but other do not build them, just keeping in bases those given to them at the game start.
Unit is predefined, so human players can use it.
When I made regular probe teams, AI was massively sending them for action. assigning the "plan" as defensive unit for that predefined probe team, it now stays in a base. The way it should.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:30
  Old Post 29-03-2005 12:16
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Tired of ads?

Give it synthmetal armor?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:30
  Old Post 29-03-2005 17:16
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

I havent give them that, but anyone can. Actually, there is no problem in defining like 2 or 3 such units. the one i did so far, are available at InfNetworks. They are plain foot probes 0-1-1. Cost 1 row only. They ae going to be possibly preferred by AI then. With better armor, AI might make more, though there is a problem for human player then. The armor may be omitted when the unit is attacked by other probe team. Only morale counts then just like in regular probe team fights.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:30
  Old Post 29-03-2005 18:27
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

In my expierence synthmetal armored probes are twice more resilient to probe attacks..
At least I've heard much about such.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:30
  Old Post 30-03-2005 13:03
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

As I understand it, the lack of armor casts the unit as a non-combatant, which is an additional detriment (50%?). So having the Synthmetal is not only beneficial in its own right, but also takes away the non-combatant penalty.

Does making a unit 'defensive' really help keep it at home? Cool.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:30
  Old Post 01-04-2005 02:52
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

I'm pretty sure that armor value is ignored in probe vs probe.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:30
  Old Post 01-04-2005 04:18 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Browse Apolyton AD-FREE

Not only are unarmored probe teams non-combat, but they actually have a combat strength of roughly .01 when attacked by a military unit. Every now and then, a defending unarmored probe team will do a single point of damage to an attacking unit before dying, which is silly to behold, as I have to imagine someone whacking a soldier with a briefcase full of delicate electronics.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:30
  Old Post 01-04-2005 04:27
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Got spare money?

quote:
Originally posted by #endgame
I'm pretty sure that armor value is ignored in probe vs probe.

This is the problem. When you see an armoured probe team defending a base you do not send an impact infantry there to defeat it. Another probe team with decent morale will be sufficient

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:30
  Old Post 05-04-2005 10:37
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Avatar Enlargement: We've got the solution

No luck. My resent findings say, that when a unit having "probe team" weapon has simultaneously assigned plan as "defensive" it no longer is considered a probe team. That would be it as for good defensive probe team for AI from this side. I have to check other ways.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 05-04-2005 15:25
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Avatar Enlargement: We've got the solution

But as long as it stays in the AI's bases, that's no problem I guess? Whatever the AI may think of it, it's still an obstacle against easy player probing.

Or did I interpret your original post the wrong way?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:30
  Old Post 05-04-2005 15:29
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by GeoModder
But as long as it stays in the AI's bases, that's no problem I guess? Whatever the AI may think of it, it's still an obstacle against easy player probing.

Unfortunately they do not serve as probe teams. They do not protect against probe team actions. They seem also not be able of performing such...

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 05-04-2005 15:32
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

So... they look like probe teams, have the probe team weapon on them but don't have the 'qualifications' ? That's it?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:30
  Old Post 07-04-2005 04:11
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

Exactly, I think that a crucial for probe teams is that plan has to be 11, which is intelligence type unit. In other words, every probe team has to have that plan and any different plan renders the unit as "non-probe team"

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:30
  Old Post 08-04-2005 09:19
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Does a similar effect occur for formers? because then you'd have units that are 0-X-1, which means they're only good on defense and don't cost a fortune.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:30
  Old Post 08-04-2005 09:23
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Help yourself to an AD-FREE life

what kind of arrangement you mean for formers?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:30
  Old Post 08-04-2005 11:22 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Enter the AD-FREE zone

Formers have an attack power of 0, but their equipment has an equivalent weapon cost (6, IIRC). It's never more expensive to build a unit with hand weapons but otherwise identical to such a former.

#endgame is offline #endgame
Prince
of the town of ZZT
Dec 2003
time: 15:30
  Old Post 09-04-2005 03:08
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Increase the size of your Attachments

Clarify: I meant: do formers need to have an AI plan of 'former' or somesuch to be able to terraform? and what happens if a unit with weapons gets the 'probe team' plan?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:30
  Old Post 23-08-2005 06:41
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Remove this text

In my SMAniaC mod, I seem to be having some succes in letting the AI build Kevlar(D2)-armoured probe defenses.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:30
  Old Post 23-08-2005 11:21
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Enter the AD-FREE zone

How did you achieve that?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:30
  Old Post 23-08-2005 18:21
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Avatar Enlargement: We've got the solution

Oh, I see I forgot to tell. Just add them to the list of basic units.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:30
  Old Post 24-08-2005 07:14
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Avatar Enlargement: We've got the solution

Maniac, does AI keep them in bases for defense? or they are set for probe actions?

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:30
  Old Post 24-08-2005 12:15
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Yes, what't their usage flag?

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:30
  Old Post 24-08-2005 19:46
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

They don't seem to work as well as I hoped. But still, they work better than the current situation.

If the AI builds probe defences in sea bases or on islands & continents where they are alone, they just let the probes sit in their bases. If they share a continent with another faction, they send them towards that faction.

Which is still better than the current situation of the AI hardly building any probes, but infantry probes aren't exactly the best design for offensive probe actions. And if a armoured infantry probe is added, the AI doesn't build any standard probe teams anymore.

So I added an unarmoured grav infantry probe, so that it has two movement points. In this case the AI builds both versions: Probe Defence and Grav Probe.

Even better it became when I merged these two probes into one design:

code:
AI Probe, Infantry, Probe Team, Kevlar, 11, 3, 0, InfNet, -1, 00000000000000010000000000


Combined with setting the AI strategy towards building lots of probes, the AI goes really wild in the probe game. In a test game by MY 2300 the Peacekeepers had lost nearly 100 of those AI Probes in combat, which indicates how often they are used.

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:30
  Old Post 24-08-2005 20:03
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Suffering from ads?

Hey, expect an from the CMN's soon, that's great news for them for it should indicate that the AI will spent less minerals on supporting troops which could mean even a quicker buildup without having to tinker with the faction files.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:30
  Old Post 24-08-2005 20:38
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by GeoModder
Hey, expect an from the CMN's soon,




quote:
Originally posted by GeoModder
that's great news for them for it should indicate that the AI will spent less minerals on supporting troops which could mean even a quicker buildup without having to tinker with the faction files.


Its GREAT to see other people tinkering with the game in order to induce the AI's to perform better!

I've played around a bit with giving probes the 3r armor, and psi armor, with some success, but this is more for an "offensive" capability for the AI's.

I've also recently added a few more items to the repretoire of tricks available to CMN/ Creators, which I will "introduce" you all to in my upcoming Septemer CGN Challenge. MANIAC: one idea is of potential assistance to your Defensive Probe design: any interest in reviewing these ideas for your own benefit? Let me know and I can send a PM outlining the ideas.


D

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:30
  Old Post 25-08-2005 02:21
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Darsnan

I've also recently added a few more items to the repretoire of tricks available to CMN/ Creators, which I will "introduce" you all to in my upcoming Septemer CGN Challenge. MANIAC: one idea is of potential assistance to your Defensive Probe design: any interest in reviewing these ideas for your own benefit? Let me know and I can send a PM outlining the ideas.


D


I am playtesting and all I can say is that players should assume nothing. I actually really like the maps Darsnan comes up with. He has a sense for tactics and land layouts that can lead to good strategical and tactical thinking.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:30
  Old Post 27-08-2005 00:45
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Darsnan
MANIAC: one idea is of potential assistance to your Defensive Probe design: any interest in reviewing these ideas for your own benefit? Let me know and I can send a PM outlining the ideas.


Definitely.

Probes with psi armour sound interesting btw.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0582 seconds (90.92% PHP - 9.08% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net