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CapTVK
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Voorburg, the Netherlands, Europe
Jan 1970 time: 05:12
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Here's the full text
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Simultaneous Move in Multiplayer?
I received an interesting email from Tony Toon yesterday. Here it is:
I don't know if this'd qualify as news or not but.. I got Test of Time today at Wal-Mart, and was playing it with a friend, when we quickly got upset that we couldn't play in simultaneous mode like in Civnet. Anyways, I got tinkering about in the .EXE file, and figured out that if you add "Simultaneous=1" to the CIV.INI in your \WINDOWS directory, it allows you to choose the humans move simultaneously option. It seems it was removed from the game officially, but it so far has worked fine. Dunno if it'd work in Civ2MPG or not, but it might, since they look to be based on the same engine. I don't know if this is common knowledge or not, but if it isn't, just give me credit or whatever. Hope this is helpful.
This is definitly not common knowledge... Give this method a try and let me know whether it works for you or not by posting to the multiplayer forum. Thanks Tony for this potentially important discovery.
[This message has been edited by Thunderfall (edited December 15, 2000).]
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Hmm it's far too early for an april fool 
I have ToT so I'll be trying it out right now! (check back in 5min)
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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Wow incredible. There must be some sort of bug since it wasn't included no?
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deity
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When you quit out and start another game it removes the "1" in the ini file automatically and you have to keep putting it back each time you start a session.
------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924
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markusf
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Can it be activated in a scenario? That is the only one i couldn't figure out. I would suspect some status field in the save game needs to be changed
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DarkStorm
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Canada
Jan 2000 time: 05:12
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yes, lots of large game mp stuff to work out, well atleast it will give us something to do for awhile :-)
To bad I have a christmas party tonight, or I'd join Franks game. Me and markus did do some prelimenary testing last night, but just to make sure that it does work as advertised....and it does in MGE.
DarkStorm, Proud Warrior of the Sayen.
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SandMonkey
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wouldn't you almost be at an advantage to WAIT? Then, you can see where everyone moves and you cna plan from there.
Of course, you could always do it where you would attack someone at the VERY end of a turn, and maybe empty out their city... and then at the beginning of the next turn, before they can get any units into that city, you would take it right away.
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