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Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:17
  Old Post 02-04-2005 04:35
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New Civ-specific ability: shepherd Support Apolyton, buy Call to Power 2

The shepherds are an very important part of story, like in mongolia and middle-east. A shepherd country must produce at least one food in any terrain (even mountains and deserts, where it is a very important way of survive). Any other sugestion?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:17
  Old Post 02-04-2005 04:43 Visit Maquiladora's homepage!
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Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:17
  Old Post 03-04-2005 09:04 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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maybe as a tile improvement?

place the sheppard on a hill, +food

what would this add to the grand scheme of game play?

Taxi drivers are important im most major sities. I would not want them in game play.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:17
  Old Post 03-04-2005 09:09
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As a civ trait it's rather silly (of course, I don't know if they're retaining civ traits in Civ4 anyway). It wouldn't make much sense once you got into the Industrial age. Agriculture and industry have effectively marginalized shepherding in today's world.

I think the agricultural trait is enough.

alms66 is offline alms66
Prince
Louisiana
Oct 1999
time: 23:17
  Old Post 03-04-2005 09:32
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Agricultural trait = bonus food

Agriculture = "herding" + "farming"

Shepherding = herding


Yep, I'd say it's been covered.

Boris Godunov is offline Boris Godunov
King
Portland, OR
Aug 2001
time: 00:17
  Old Post 03-04-2005 10:49
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How about a New Zealand civ with the trait "Sheep ********." The civ would get an extra happy face in every city that had a sheep resource tile in its borders.

Sn00py is offline Sn00py
King
From New Zealand
Aug 2001
time: 13:17
  Old Post 03-04-2005 12:38 Visit Sn00py's homepage!
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Ahem.

Australia has 200+ million sheep and only about 20 million people.

NZ has 20+ million sheep and about 4 million people.

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:17
  Old Post 03-04-2005 16:46
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The shepherd countries have an big importance in history; some races stablished farms to get food, and some races continue to be semi-nomadic, getting food by keep animals. They moved with the sheeps (and other animals) to get new pastures for them, and them come back when the grass grow again. Some cultures like the hebrews, the tibetans and the mongols/ tartarians were shepherd countries. The shepherds were the first to tame horses and use the iron. They continued attacked the peaceful farming villages, making them have at least a few soldiers to defend from them. If agricultural means shepherds and farmers, it would be better divide it into these two.
But maybe each civ specific ability should have bonus of a few resources, like farmers-> bonus to wheat, shepherds-> bonus to cattle and seafaring-> bonus to fish.

Elda king is offline Elda king
Chieftain
Belo Horizonte, MG, Brazil
Sep 2004
time: 02:17
  Old Post 03-04-2005 16:49
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Oh, I forgot: yes, at Industrial age it makes not much sense, but until there you probably will irrigate most deserts. And there are still people that are shepherd- like on the middle east.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:17
  Old Post 03-04-2005 16:56
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Elda: I guess you posted while still being in April 1st(here you posted half an hour too late)?

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:17
  Old Post 05-04-2005 19:26 Visit Max Sinister's homepage!
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I once thought about being able to have two kinds of agriculture in Civ, intensive (more food, but also more pollution and destruction of fertile soil) and extensive (i.e. herding)

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:17
  Old Post 06-04-2005 00:36
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quote:
Originally posted by Platypus Rex
maybe as a tile improvement?

place the sheppard on a hill, +food

what would this add to the grand scheme of game play?

Taxi drivers are important im most major sities. I would not want them in game play.


The worker could be consumed by creating a shepherd on a tile to give it the +1 food bonus. I suppose that would be the only allowed terrain bonus for that tile, so that way every tile wouldn't have a shepherd on it. The shepherd would be used in rare circumstances where a city is covered by mountains and hills and needs a higher food production. Other than, I don't think there is any good implementation of the idea.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:17
  Old Post 06-04-2005 00:51
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quote:
Originally posted by Sn00py
Ahem.

Australia has 200+ million sheep and only about 20 million people.

NZ has 20+ million sheep and about 4 million people.


Notwithstanding source checking, that doesn't really dispel the myth you know.....

Anyway, the Falklands is the daddy for sheep jokes: 600,000 sheep and 3,000 people.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:17
  Old Post 07-04-2005 03:00 Visit realpolitic's homepage!
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quote:
Originally posted by Max Sinister
I once thought about being able to have two kinds of agriculture in Civ, intensive (more food, but also more pollution and destruction of fertile soil) and extensive (i.e. herding)


I've thought of that, too. The Dustbowl happened because a tractor was so much more efficient than an ox.

If we use a PV system we could use a system like this:

Early Farm = +1 food 200 Pv No ecorisk
Agrocultural Revolution = +2 food 500Pv Very Low Eco risk
Industrial (and factory farms) +3 food 700 PV Very High eco risk
Space Age Farms +4 food 1200 PV (satelites are expensive) Moderate eco risk (satelilites spot problems early)

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:17
  Old Post 07-04-2005 03:17
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quote:
Originally posted by realpolitic


I've thought of that, too. The Dustbowl happened because a tractor was so much more efficient than an ox.

If we use a PV system we could use a system like this:

Early Farm = +1 food 200 Pv No ecorisk
Agrocultural Revolution = +2 food 500Pv Very Low Eco risk
Industrial (and factory farms) +3 food 700 PV Very High eco risk
Space Age Farms +4 food 1200 PV (satelites are expensive) Moderate eco risk (satelilites spot problems early)


Sounds like tooooooooooo much micromanagement to me and not any additional gameplay depth.

Max Sinister is offline Max Sinister
Warlord

Nov 2003
time: 05:17
  Old Post 07-04-2005 21:47 Visit Max Sinister's homepage!
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I think there would be nothing to micromanage. You can produce more - but from time to time, fertile spoil will turn into deserts. As happened in real history. (And in the Third World today even more so.)

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:17
  Old Post 08-04-2005 01:10 Visit realpolitic's homepage!
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Very little micromanagement -Occasionally a tie would go dead and require repair.

There are certainly plenty of proposals that decrease micromanagent greatly, the computer decides tiles that would be used as ctp2, using PV to improve tiles as ctp2, puppet states where you cede your build choices to your vassal etc.


quote:
Originally posted by Boris Godunov
How about a New Zealand civ with the trait "Sheep ********." The civ would get an extra happy face in every city that had a sheep resource tile in its borders.

Yeah, sheep would definately keep you warm at night.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:17
  Old Post 08-04-2005 01:26
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quote:
Originally posted by Max Sinister
I think there would be nothing to micromanage. You can produce more - but from time to time, fertile spoil will turn into deserts. As happened in real history. (And in the Third World today even more so.)


Oh ok, I think I misunderstood; I was thinking along the lines of Civ2 with irrigation and farmland. Regardless, though, I still do not like the idea. Cities grow quick enough as is letting alone increasing food output from irrigation.


Also, what is PV? Public Vorks?

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:17
  Old Post 09-04-2005 02:18 Visit realpolitic's homepage!
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The new desserts could be stored in a database, so that a player could terraform them at his convience, without having to develop a list of new deserts himself.

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