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Master Zen
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of naughty
Jan 2003 time: 23:33
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just double-checked, indeed, GS obtained Rocketry on 1325 AD (it was sent on 1320). That means they could at the very minimum get Space flight on 1345 AD and their first nuke on 1350 AD.
GS research on
1325 AD: 90% and 575g
1300 AD: 40% and 195g
given the 1300 stats (and their lack of money), Space Flight in 4 turns seems rather optimistic.
We will get Space Flight on 1345 AD also. I have just come up with a last-resort plan in the even that GS gets nukes before we are ready to launch our plan.
First of all we assume that it will take at least 5 turns for GS to get Space Flight on 1350 AD at the earliest. Given that we will have SF, we will know via the diplo screen whether they have the techs or not. Once GS gets SF, it will still take one turn before they can actually build a nuke, i.e. until 1355 AD. Thus, we have a 1-turn window to damage them. This means launching our lightning invasion of Roleplay on 1350 AD and also a little dastardly plan:
We capture ND's cities of Luxilou and Candri with our RoP, move in our nukes and bomb GS's cities of Whirlwind, Monsoon and Olibanum Gate.
We then gift the cities back to ND and proceed to nuke more of GS via subs. That should be enough to win. With those cities nuked and the surrounding tiles polluted, GS even if it builds their own nukes, will not be able to hit ND or GoW the following turn and in a nuclear war of attrition, we can win.
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:33
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quote: Originally posted by Master Zen
just double-checked, indeed, GS obtained Rocketry on 1325 AD (it was sent on 1320).
First of all we assume that it will take at least 5 turns for GS to get Space Flight on 1350 AD at the earliest. Given that we will have SF, we will know via the diplo screen whether they have the techs or not. Once GS gets SF, it will still take one turn before they can actually build a nuke, i.e. until 1355 AD. Thus, we have a 1-turn window to damage them. This means launching our lightning invasion of Roleplay on 1350 AD and also a little dastardly plan:
We capture ND's cities of Luxilou and Candri with our RoP, move in our nukes and bomb GS's cities of Whirlwind, Monsoon and Olibanum Gate.
We then gift the cities back to ND and proceed to nuke more of GS via subs. That should be enough to win. With those cities nuked and the surrounding tiles polluted, GS even if it builds their own nukes, will not be able to hit ND or GoW the following turn and in a nuclear war of attrition, we can win. |
Just a couple of points.
I dont have the save available to check.. but instead of capturing ND cities, can we use settlers & build a temp city somewhere down there ?
Launch the nukes, and if we want to hide what we did, abandon the city & use workers to cover up the rubble left behind.
Not even sure if there is an advantage in doing this.
Also.. I think we approved a rule saying that a team can use the F1 trick to change their builds at the start of a turn. If GS learn Space Flight on 1350ad, they can enter the F1 screen, change their prebuilds to nukes, and have them ready to launch at 1350ad. ie there is no 1 turn window.
Last edited by Hot_Enamel on 05-04-2005 at 05:30
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Master Zen
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of naughty
Jan 2003 time: 23:33
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Diplomacy
- GS sends 10gpt, 180g.
- ND sends 1300g + WM, we send WM
City Builds
- MANHATTAN PROJECT BUILT IN KILLDARIA, begins Artillery (1)
- Trafalgar builds Tank, begins Mech Inf (2)
- Dreadnaughtica builds Nuclear Sub, beings Mech Inf (2)
- The Hill builds Mech Inf, begins, Mech Inf (2)
- Irongard builds Mech Inf, begins Mech Inf (2)
- Skulgaria builds Tank, begins Mech Inf (2)
- Zenophobia builds Tank, begins Destroyer (6)
- Port Isolation builds Nuclear Sub, begins Destroyer (3)
- Tenebrae builds Artillery, begins Mech Inf (2)
- Plague City builds Cruise Missile, begins Mech Inf (2)
- Yellowknife builds Mech Inf, begins Mech Inf (2)
- Leviathan builds Tank, beigns Mech Inf (2)
- Iqualuit builds Tank, begins Mech Inf (2)
- Port Sacrifice builds Walls, begins Wealth
PALACE UPGRADE
Workers
- Some tile improvement work was done to reduce production in cities with over 110spt (for nuke prebuilds)
Military
- Lego escapes!!!
- Fleet moving towards Devil's Horn, will be in position next turn.
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