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Ka Plewy
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quote: I just checked there is no redcution in cost per unit. |
There wouldn't, be, because that is governed by Industry rating.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by Hercules
I just checked there is no redcution in cost per unit.
However the tremendous benefits of a +4 support rating cannot be overlooked. Wow! |
THat was my understanding as well.
As for +4 support, it is great but I'm betting most people never see it since Demo is a natural SE choice for most factions. One of the fun things about the HIve is that POlice State is pretty much a given and opens up difefrent playstyles
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MRT144
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Seattle Washington
Oct 2002 time: 21:33
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it arrives too late as someone said. bythe time it becomes available youre already running huge mineral amounts (right?) and supporting extra units will reduce minerals per turn from 60 to 50 or 40, OH NOES!
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by MRT144
it arrives too late as someone said. bythe time it becomes available youre already running huge mineral amounts (right?) and supporting extra units will reduce minerals per turn from 60 to 50 or 40, OH NOES! |
Its true that late in the game I don't mind support. Heck many of my bases are producing more minerals than the mineral cost of the units I need anyway.
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CEO Aaron
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Everything has its price. Even you.
Aug 2002 time: 05:33
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Just to drop in with the Morganite perspective, the Living Refinery is pretty nice to get, but ultimately not that big of a deal. Considering that by the time you get to build it, you'll already have clean reactors for your formers and garrisons (these are the only units worth making clean, btw, everything else should die in combat or be disbanded before the savings on support match the extra rows appended by clean will be recouped.) and probably genejack factories to boot. If you're not going to get to the +4 support threshold with this project, then you're really only building it for score.
IIRC, it costs 40 rows to build. For those 40 rows, you can have 13 crawlers, each of which can easily crawl a rocky/road/mine square for 4 minerals each, 6 with Genejacks. That's 78 minerals per turn. To get the equivalent benefit from support, you'd need to have at least 39 bases (assuming you're not getting the golden +4 support from it).
But that's not even as bad as it gets. Again, if my recollection is correct, Living Refinery is post Adv-Spaceflight, which means instead of crawling minerals directly, you can build Nessus Mining Satellites, and crawl nutrients for pop. Crawl a farm/condenser/soil enricher square for 6 nuts. With Sky Hydroponics labs aloft, each nut supports 1 population (the other being paid by a satellite), and each population also garners 1 mineral from the Mining station. Those 6 minerals become 9 minerals apiece from genejacks alone, more with robotic assembly plants.
Even if you ARE going to +4 or +5 support from building LR, you still don't actualize benefits unless you're actually supporting enough additional units to use those free minerals. Another way of putting this is that even if LR gives you 100+ free minerals, if you don't have the 100 unit built that use them, you're not really getting anything except peace of mind.
Now, you still need secure territory in which to place your crawlers, whatever materials you decide to crawl, so there is that advantage to the more passive Living Refinery.
IMO, the only way you're really going to see strong returns from LR is if you're using a VERY tight ICS strategy on a very large map, with virtually no vertical growth in your bases, all 3-pop bases harvesting trees and building only a recycling tank, cranking out nothing but colonies, formers and troops, til you cover the map like a rash.
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Ka Plewy
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quote: IMO, the only way you're really going to see strong returns from LR is if you're using a VERY tight ICS strategy on a very large map, with virtually no vertical growth in your bases, all 3-pop bases harvesting trees and building only a recycling tank, cranking out nothing but colonies, formers and troops, til you cover the map like a rash. |
Yellow fever?
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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