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Chaos Theory

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Missouri / Misery; CC
Oct 2002 time: 04:33
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As far as I know, the extent of its effect is +2 support. As to how valued this is by the game designers, consider what affects support:
Democracy: +2 growth, +2 effic, -2 support
Thought Control: +2 probe, +2 morale, +2 police, -3 support
Police State: +2 police, -2 effic, +2 support
Power: +2 morale, -2 industry, +2 support
In my games, getting the Living Refinery means taking my support from -2 to 0 (or, with Yang, +2 to +4), which facilitates another round of colony pods, by this time with drop pods.
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BlackCat
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I really like this SP when I go for popboom because it nullifies the bad -2 support of Demo.
All units except clean/crawl/probe count in the support calc.
The +2 affects SUPPORT in SE wich have the following values (taken from helpx.txt) :
#;SUPPORT
#HELPEFFECT2
{SUPPORT} affects the support costs of military units. The lower
your score here, the more of your units you'll have to expend
$LINK to support.
^
^-4, Each unit costs 2 to support; no free minerals for new base.
^-3, Each unit costs 1 to support; no free minerals for new base.
^-2, Support 1 unit free per base; no free minerals for new base.
^-1, Support 1 unit free per base
^ 0, Support 2 units free per base
^ 1, Support 3 units free per base
^ 2, Support 4 units free per base!
^ 3, Support 4 units OR up to base size for free!!
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BlackCat
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Nope. It means that your SE SUPPORT setting goes from for example -2 to 0 meaning that instead of only supporting 1 unit and no free min, you can support 2 units and get 10 min for new bases.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by Frankychan
In regard to running Clean units, I'm quite sure as I haven't checked ingame yet, but I would assume that if you're running all clean units, it would basically null the effects of the Living Refinery.
But to convert every single unit under your command to clean units would cost a heck of a lot of credits... |
I never run ALL clean units since I can always find a use for a drop AAA for instance or a SAM artillery . . .
So if you get this SP you might stop building or upgrading to clean units. So its never useless. Personally, I see it as a "nice-to-have" but I never make a huge effort to get it
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Senethro
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How good is sam artillery? I imagine it does well because noodlejets have little armour? Does it hit stacks?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by Senethro
How good is sam artillery? I imagine it does well because noodlejets have little armour? Does it hit stacks? |
Its mainly built by most players for use against locusts ( and worms) since it does hit stacks and will deal out HUGE amounts of damage against them such that it is easy to mop up the stack.
But it can be used against needles/interceptors as well although if playing against humans, they are unlikely to stack many units. Planes are so vulnerable to SAM ground units that it is hardly even necessary to hit them with the arty barrage first.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by livid imp
This is true, but if you can do this, then you aren't playing hard enough. There plenty of units you can't make clean.
SAM Artillery
Deep Radar Artillery
Deep Radar SAM Jets/Choppers
Trance Empath Ships/Rovers
Deep Radar AAA Ships
Deep Radar SAM Ships
Etc. etc. etc.
And thoses are only early to mid game units. By the time you get the LR you have Carriers, Subs, Cloaking, Nano-cells, Anti-grav struts. There are more than enough reasons to want a decent Support rating even after making all your garrison/former/police units clean. |
All good units . . . The only one I almost never build is an empath trance unit but thats because my playstyle generally is to have dedicated offensive and defensive units rather than all-purpose units
My main inability to use clean comes from my use of the police and drop abilities usually in conjunction with AA defenses. For example, when I capture a base my first build is usually a scout that gets upgraded to police AA and stays there as the garrison. Meanwhile my droppers are probably Drop AA and Drop ECM (less prevalent)
To me, the most prevalent use for "clean" is on the formers. Once you make the formers clean, I find taht with most factions, the support issue is minimal and can be handled bases by base . After all, you don't want to wast cash on clean for units that would have been supported free based on the existing SE situation
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by livid imp
If you are not running FM, don't foget those little Clean, Police 1-1-1's. Cheap to mass produce. With a +3 Police rating, 3 of these bad boys can suppress 9 drones. They also are extra bodies to slow down an enemy thrust long enough to move-in/buy reinforcements. |
Forget them?? As the Hive I live and die by them. So cheap to build and effective that a rec commons seems expensive by comparison
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:33
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Ultimately, late game, the only units I build are grav ships...occasionally I might build a few artillery units...
I call it the Mass Production of Planet...in one turn, I disband all my units, every single one, and crank out grav ships with the best armor and weapon...usually all of them are equipped with clean reactor, and most are equipped with either empath for eco control or blink displacer so no base is safe from my wrath...
With -8 police and -2 support, there's no point in having non-lethal methods...trance ability is nil since you really should be attacking first to get the extra cash...you really don't need arty..even though it is nice, not critical for military campaigns, atleast mid to late game...no point in having trained units...
I usually have a few variations...all grav ships...all with clean reactors...the only special abilities I use are...
Empath
Blink Displacer
SAM
Cloaking Device
If it is a gravship former, then I'll have either superformer or funguicidal...
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by Commy
Ultimately, late game, the only units I build are grav ships...occasionally I might build a few artillery units...
I call it the Mass Production of Planet...in one turn, I disband all my units, every single one, and crank out grav ships with the best armor and weapon...usually all of them are equipped with clean reactor, and most are equipped with either empath for eco control or blink displacer so no base is safe from my wrath...
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After you did this once, wouldn't it get real old. I would have to conquer the AI long before
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by Frankychan
Awwwwww, why'd you have to go and ruin my fun?
(although I'll admit I play the Believers every now and then. But I don't play Morgan or Lal. Their ideologies always leave a bad taste in my mouth)
Kind of like drinking milk that's been in the sun all day. |
I never cared what the ideologies of the factions were.
The fun of the cult is that typical worm rush. Its a hoot
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