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Stylesjl
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pop rush a temple but keep the population because they provide commerce
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lebensraum
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heh, heh, heh ... careful what you wish for, bw
*lebensraum drools at the thought of pop-rushing sistine chapel
personally i like the thought of becoming an international slave trader. shame i can't see it working. the only good thing you'd get from trading workers en masse would be tech and gold (maybe some lux i guess). by the looks of it, you won't be short of cash, and it would only strengthen the opposition. but it's a thought.
i'd be more inclined to use starvation than indiscriminate popp-ing. at size 7 you can still get 15 sheilds for one turn of starvation, without the happiness hit (7*mined desert + 1 from the city centre).
turn-wise, it works out about the same, thebes and alex. both need two turns to grow for each pop point. starting from pop 4, that makes it
2 turns ==> pop 5
2 turns ==> pop 6
2 turns ==> pop 7
1 turn ==> pop 4 (settler + starvation/rush)
not very efficient, and i'm sure they can do six turn settlers somehow. sadly i keep being distracted by work just now and can't get the figures right.
elephantine, however is a different story, it doesn't have the same access to multiple desert squares, so starvation won't have as much of a payoff. on top of that, it gets all the wheat and can grow in one turn. if the cruel oppression gets too much maybe you can afford to pick up an extra lux or two.
in brief, for thebes 'n alex. let 'em eat snake
for elephant... pop those plebs, my pinko buddy
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:13
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quote: Originally posted by Theseus
What are thoughts on this?
As a specific for instance, I have a city on a river with six, yep six wheat floodplains accessible... in despotism, with two luxuries. I'm REL, so a Temple is tempting. What is the optimum size? How important is a Granary? How many shields should I be trying to balance against food?
Most importantly, what should I be poprushing? When? It's a ridiculous surfeit of food, and I'm not quite sure what to do with it. |
Alright...
As someone who has more of a penchant for the poprush than most folks, I can perhaps be of some help here.
Ok.
If you are seriously looking at poprushing, a granary can be quite usefull even with this embarassment of food.
Temples are something to build everywhere you can handle the gpt.
Poprushing in general should only be done once/20 turns. And you want to poprush for 20 shields, no more or less. That said...there are some extremes you can take it. Given 2 lux and 2 police, you can support a size 3 city popped twice without a temple. 3 times with. This is without sliders and assuming emperor or higher difficulty.
So, in the given scenario, I would see poprushing as a surplus to your shield potential. Even with the overlap your shield starvation will become problematic.
So, what to poprush? I prefer to look at it as a 20 shield discount on what I need, and plan accordingly. Hey, look...near militaristic barracks costs...
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:13
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nm
Last edited by Krill on 04-04-2005 at 22:57
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Honoric
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Sorry for the offtopic but what mod are you using to display those icons next to resources?
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UnOrthOdOx
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Hello....
Jun 2002 time: 22:13
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Your journey towards the darkside is nearly complete.
You know, there's 3 MP in Feudalism. That would allow Popping every 4 turns...
Last edited by UnOrthOdOx on 06-04-2005 at 21:13
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All times are GMT. The time now is 05:13. Apolyton Time is 00:13. |
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