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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:32
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I have been too damn busy playing it to post about it. I'll blatantly copy a post I made in another forum, with some screenies.
Never before have I played a submarine sim, but this one seems to be accessible enough to all. I have turned off the mode where you have to calculate your torpedo solutions yourself (I swear I'm going to try that myself sooner or later), but with the weapons officer's assistance I have already sunk nearly two thousand of tonnes of Allied shipping, and even a few warships.
My first patrol almost ended before it even started, though, the port of Lorient is designed so that if you take a direct navigational course to the open seas, you will crash the pier. I had 15% of hull integrity left...
I'll use screenshots to explain the game in detail. Observe.
http://kotisivu.dnainternet.net/ant...t_hunter_01.jpg
My U-Boot, a Type VIIB sub called the U-99, sets sail from Lorient. The dials etc. in the bottom allow precise control of speed, depth and course.
http://kotisivu.dnainternet.net/ant...t_hunter_02.jpg
The navigational chart. The boat is almost finished following a course I've plotted to take us out of the inlet that leads to Lorient. I'd suggest using St. Nazaire as a home dock, though, because you can navigate out of it quicker than out of Lorient so you won't have to wait 20 minutes before you are far enough from land to activate time compression.
http://kotisivu.dnainternet.net/ant...t_hunter_03.jpg
I can look around the insides of das Boot as well. This is the Chief Engineer/Helmsman, who reports on fuel, batteries and who orders speed and course changes. He can also make maneuvres for you, while you aim the deck gun or whatnot.
http://kotisivu.dnainternet.net/ant...t_hunter_04.jpg
The radio man. He gets reports on sighted convoys, delivers your own reports to the BDU (Befehlshaber Der U-Boote, the commander of the U-Boot fleet), etc. He also runs your radar, and he can turn on the gramophone - basically allows you to listen to your own MP3s. The soundtracks to Das Boot, Crimson Tide and The Hunt for the Red October fit the atmosphere, and the game's own soundtrack is also very Hans Zimmer-esque.
http://kotisivu.dnainternet.net/ant...t_hunter_05.jpg
The view from the sonar operator's eyes. I prefer to stop the boat every now and then, take the SO's chair and turn the microphone around myself. The AI Sonar guy is abysmal at detecting ships. I turn the mic 360 degrees and often enough I pick up a sound.
From its strength you can guess it's speed and relative direction, and from the sound of its propeller you can determine whether it's a merchant or a warship, even to the point of what type of warship it is (a torpedo boat and a Revenge class battleship sound completely different). I really love this part of the game, listening to the ocean is so soothing.
http://kotisivu.dnainternet.net/ant...t_hunter_06.jpg
Crew management. You get to enlist them, train them, give them promotions, etc. to make the perfect crew. It makes losing a sailor all that more dreadful. If you don't' feel like micromanaging, there are a few quick setting buttons that make the best of them.
http://kotisivu.dnainternet.net/ant...t_hunter_07.jpg
The Torpedo Data Computer (TDC). This is useful usually only when you do the required calcs yourself, but this also allows you to switch torpedo speed settings, triggers etc. I'm still getting the hang of these myself, but if you make a torpedo trigger not only from impact (I) but from the ships' magnetic field too (M), the torp may blow up under the keel of the ship (making much more damage than an impact hit), but it may also blow prematurely.
http://kotisivu.dnainternet.net/ant...t_hunter_08.jpg
A plotted course to my patrol area. Time compression allows you to play in real-time and to speed up the time up to 1024 times for longer voyages.
http://kotisivu.dnainternet.net/ant...t_hunter_10.jpg
The cheering people of Lorient send me away as the German national anthem plays (I kid you not).
http://kotisivu.dnainternet.net/ant...t_hunter_11.jpg
The view from the UZO. It's a pair of high power binoculars on the bridge that allow you to target ships when surfaced (the preferred way of firing torps, actually). The notepad lists your relative angle, the speed of the target and its type.
The ESB icon in the lower left corner opens up a recognition manual where you can browse for the ship you've observed - this is automatic if you don't have torpedo solution calculating on manual, though, as the recognition manual is needed to get the length and the keel and mast depths of the ship for the calculations.
http://kotisivu.dnainternet.net/ant...t_hunter_12.jpg
The merchant ship, after three direct torpedo hits (lucky bastards!), sinks in flames.
http://kotisivu.dnainternet.net/ant...t_hunter_13.jpg
A C-class destroyer hunting for me. I've allowed the use of the free view feature, which allows me to take a peek at the surface even if the boat is submerged and below periscope depth. A bit of a cheat, I admit. Otherwise I'd have to use the hydrophone to keep track of the hunting warship.
You can also buy a newer model of an U-boot, new upgraded equipment or better officers. This is all accomplished by spending renown, which you gain by sinking as much tonnage as possible and by succesfully completing patrols. I'm saving up for an XIB right now, it has more torp reserves and two aft tubes, and a larger deck gun.
The deck gun is awesome for taking down unprotected convoys, but to use it the sea must be calm or the gun crew would be washed away by the waves. There's also a flak gun but in early 1941 I have yet to see ASW planes, thank goodness. The only time so far I've used the flak gun was when a torpedo boat made a circle around me so close that the deck gun couldn't reach it and it was too close for my torps (you need over 300 to 500 meters of distance or the torps won't arm). So I just whacked the pesky boat with a flak gun.
Oh, and I after several patrols I have finally mastered the keel torpedo. The sweet spot is some half a meter below the ship's hull, i.e. set the torp's depth to the draft of the ship plus about 0.50.
This is what happens when you do it right:
http://kotisivu.dnainternet.net/ant...t_hunter_20.jpg
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