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TheRealMVP
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Colorado
Dec 2000 time: 05:36
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I have a couple of questions about an edited Conquests game I've been working on. I created a super-civ which has all the traits, and tried it out on a modified monarch-level. Now, I've re-added the original monarch level with its original settings at the end of the difficulty-level list, and am trying a new game. Preserve random seed is not set, but all goody huts are producing are maps or warriors. During game startup the new level appears at the far right and has the "(hardest)" label which is usually under Sid level.
Q: what determines the appearance of goody huts - I can't find anything in the editor
Q: do the difficulty levels have any effect on what the goody huts produce (ie, is the monarch level I've added really using Sid-type settings)
Thanks!
M
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TheRealMVP
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Colorado
Dec 2000 time: 05:36
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For further experimentation, I reset the default monarch level to it's usual settings and tried a new game with my super-civ: the first goody hut I hit gave a tech advance.
Conclusion: adding a new difficulty level a) is at the end of the difficulty level dropdown in the editor, b) does get the "hardest" level, and c) this has an impact on what the huts will produce *regardless of any other settings used to create the difficulty level*. This seems to be a bug with the editor, since I can't find any way to position the new difficulty level within the list of levels.
Also, the harder the level, the fewer things one should expect from huts. I'd still be interested in how/what controls now many huts there are on a map and whether this can be changed.
M
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