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Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 04-04-2005 12:56
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Turn 25, 2800 BC Support Apolyton buy from Amazon

Ormuzd, my computer works now, so if you need me to I can play and help once again

ormuzd is offline ormuzd
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Jan 2003
time: 07:36
  Old Post 04-04-2005 21:51 Visit ormuzd's homepage!
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Tired of ads?

of course
when can we play the turn?
I'll be in the chat to play the ISDG turn too, I just need to play them one by one

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 04-04-2005 23:52
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Tired of ads?

I seem to be having problems staying connected to IRC, so could we move the conversation here if I keep on being disconnected.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 00:23
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**** it, I hate my laptop sometimes.

Would moving the lookout (warrior 8 of Home), 8899, to watch over moves by the Horde be a good idea?

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 00:25
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other things, Home needs a barracks, so t might be a goood idea to build that instead of the spear

ormuzd is offline ormuzd
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Jan 2003
time: 07:36
  Old Post 05-04-2005 00:33 Visit ormuzd's homepage!
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I think we should build a settler there (possibly completed in 2 turns)

We definetely need barracks, maybe build some in Heliopolis and Home after this

I think 3 gold for one turn is a good price to keep Memphis grow and build the settler without losing turns

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 00:34
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Help yourself to an AD-FREE life

I don't have a problem with the slider, so lets use it

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 00:38
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we could build the settlere, then build thee barracks, and then go on an eight turn cycle (sizes 5-6, making alot of commerce and both a sword and a WC per cycle, as well as the settler)

ormuzd is offline ormuzd
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Jan 2003
time: 07:36
  Old Post 05-04-2005 00:38 Visit ormuzd's homepage!
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I see 3 scenarios for our home base troops
1. Royal Guards moves north, HMGV - 3. Next turn RG continues exploring, Poleaxe and HMGV are protecting workers and Memphis, acting as MP. The Spearman in Home is keeping the population happy anough
2. Royal Guards moves south to join CC to destroy the barb camp. The other two act the same way as 1
3. RG returns back (6) to Memphis. HMGV is free to explore/scout the Horde

In any case we need the lux slider to 10%, maybe drop science little bit
Warrior without a name can help and replace MNGV in the first 2 scenarios or go help CC for the barbs
CC should fortify and leave the barbs. Hopwfully they will kill BOH warrior or weaken their defense and we can take their village with one blow.

ormuzd is offline ormuzd
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Jan 2003
time: 07:36
  Old Post 05-04-2005 00:43 Visit ormuzd's homepage!
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good
Home gets everything possible (6-3-2-4)
Memphis - 6-63-1
Heliopolis - 8-9, builds spearman?

Fowler builds a road

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 00:43
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Royal guards mooves north - I agree
building a spear in Home - disagree. Build either a settler next turn (claiming eiether spices, horses, or partially claiming iron), or a barracks in 3 turns, and go straight onto the cycle.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 05-04-2005 00:45 Visit ormuzd's homepage!
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Memphis wf 6 better 9 (+1 commerce)
lux 10%, science 70%, +0 gpt

Krill is offline Krill
Emperor
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Dec 2003
time: 05:36
  Old Post 05-04-2005 00:46
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what are we building in Home?

ormuzd is offline ormuzd
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  Old Post 05-04-2005 00:49 Visit ormuzd's homepage!
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our production

Attachment: ankh-morpork.jpg
This has been downloaded 27 time(s).

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 00:52
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Don't close th save !!!

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 05-04-2005 00:53 Visit ormuzd's homepage!
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domestic view

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Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 00:57
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Forget, I can see that your way is better with regard to the worker force.

ormuzd is offline ormuzd
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  Old Post 05-04-2005 01:00 Visit ormuzd's homepage!
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We have HMGV and WWNN to give some orders

Krill is offline Krill
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Dec 2003
time: 05:36
  Old Post 05-04-2005 01:03
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WWNN - mountain 6 of horses, protection of border

HMGV - 8899 of current position, checking on Horde (I expect them to attack us in thte fullness of time. Otherwise I want to hit them with Euphorica)


Are they OK? We could wait with WWNN, to seee wha happens with the Barb.

ormuzd is offline ormuzd
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  Old Post 05-04-2005 01:09 Visit ormuzd's homepage!
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Agree
We should build one of our next two cities near the horses and we will need some protection there

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 01:18
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Avatar Enlargement: We've got the solution

I have looked at the city sites, and I think that we have to put a city on the Horses, and a city on the desert 6633. We don't know enough about the north to lay down any plans.

though I would like a city 8888/88889 of Home to be a powerhouse

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  Old Post 05-04-2005 01:19 Visit ormuzd's homepage!
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Another Barbarian to NE of Home
moved wwnn 3-3

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  Old Post 05-04-2005 01:23 Visit ormuzd's homepage!
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Let's finish this turn
We can start planning cities in a separate thread

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 01:24
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what is there left to do? (honest question)

ormuzd is offline ormuzd
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  Old Post 05-04-2005 01:29 Visit ormuzd's homepage!
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Pre-Turn Actions
finished deal with Desolation Row - we have aquired Writing for the HBR and 20 gold


Military Units
warriors
Cohen - 6
Grog - 7
Caracen - 6
Constable Carrot - fortified
Royal Guards - 8
His Masters Grating Voice - 8
Warrior without a name - 3-3

Spearmen
Poleaxe - 7

Workers
Fowler - road (done in 3)
Steve G - freezed
Mikka - clearing jungle (15 left)
Troll - irrigating (2 left)

Settlers
None

Cities
Home - wf 6-3-2-4 (growth in 4), settler (in 2)
Memphis - wf 9-63-1 (growth in 3), settler (in 4)
Heliopolis - wf 8-9 (growth in 4), warrior (in 4)

Other Actions
science research at 70% - Math in 12 turns
Lux to 10%
treasury - 10 gold, +0 gpt

ormuzd is offline ormuzd
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Jan 2003
time: 07:36
  Old Post 05-04-2005 01:30 Visit ormuzd's homepage!
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Got spare money?

I don't know - if you have something to add maybe
Otherwise I'll save it and send it to McM and Euphorica

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 01:35
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One thing we could risk is to drop the science to 0%, and ask babylon for a trade. After runnng the tax we could run a deficit, and make up the lost time, while havng the advantage of having a definate trade when we are finished.

The catch is that we need babylon to go with it.

ormuzd is offline ormuzd
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Jan 2003
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  Old Post 05-04-2005 01:39 Visit ormuzd's homepage!
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Suffering from ads?

it seems a good idea
Will you send them a letter? We need a quick answer - until tomorrow evening because we will have to play next turn around that time

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:36
  Old Post 05-04-2005 01:53
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Are we willing to trade either IW and/or HBR? It could help sweeten a deal...

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  Old Post 05-04-2005 01:54 Visit ormuzd's homepage!
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of course, we don't need to hold them

I'm going to save and send the turn

 
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