Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-General/Help > dealing with number of players and units
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Succession Games (29): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Maznhaden is offline Maznhaden
Settler

Feb 2004
time: 05:17
  Old Post 06-04-2005 03:57
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
dealing with number of players and units Browse Apolyton AD-FREE

Hey Everybody!

I was just wondering about 1 thing that may sound a little dumb. I have been playing Civilization II for many years now and am an expert scenario maker. However, the one thing that have always bugged me were the limits to this game. My first question is, is it possible to have more than 7 players (excluding the barbarian 8th player)? If so, how do you do it? Lastly, is it possible to excede the unit limit of 2,020 units per scenario? If so, how? I would greatly appreciate some help on this matter.

Dave

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 06-04-2005 07:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Increase Your PM Length

Dave, sorry to break this to you, but no. The unit limit and the civ limit are unbreakable.

But, you could always switch out the units, rules, and mess with the empires throughout a scenario to create "new" civs.

Maznhaden is offline Maznhaden
Settler

Feb 2004
time: 05:17
  Old Post 06-04-2005 09:50
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yeah, that's what I figured. Thanks for the confirmation

Dave

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 06-04-2005 19:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: dealing with number of players and units Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Maznhaden
I have been playing Civilization II for many years now and am an expert scenario maker.


Now that's interesting! Did you release your scens?

Maznhaden is offline Maznhaden
Settler

Feb 2004
time: 05:17
  Old Post 06-04-2005 23:04
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Not yet, but I have a lot. They almost entirely WWII era and modern day scenarios. They are all very accurate and I usually spend months even years on each one. My most recent one is a scenario that takes place in the near future (ie 2008). If you like, I could release it and see what everyone thinks

Dave

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:17
  Old Post 07-04-2005 06:51
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Browse Apolyton AD-FREE

Cool! Release them

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 07-04-2005 21:21
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Maznhaden
If you like, I could release it and see what everyone thinks

Dave


That was the idea!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0361 seconds (85.87% PHP - 14.13% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net