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Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:16
  Old Post 06-04-2005 22:56
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Supreme Ruler 2010: out in a month Increase Your PM Length

Supreme Ruler 2010 is officially out in a month!

For those of us who want depth, depth we will be served in such quantities that we will surrender some of it to our ministers! In the near-future, you can rule whattever nation fits you with real weapons, real techs, and near-future ones.

And it seems like there is a very very positive preview (really worth reading I think, but no idea if other reviewers will be as positive)here.

Add comments at will about this. It's really the first game I personally see going that far on modeling nations. The developers had this game as a dream since a long time, and they also took many years to build it (5?).


EDIT: Here's the game's website: www.supremeruler2010.com

Last edited by Trifna on 09-04-2005 at 18:36

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:16
  Old Post 07-04-2005 02:43
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didnt think much of the review - the reviewer kept comparing the game to Civ, and didnt seem aware of the Paradox games. Is this game similar to the Paradox games, or dissimilar?

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:16
  Old Post 07-04-2005 03:35
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I've heard these claims for games like Superpower and they have always been horribly limp affairs when they finally ship. I hope this proves to be an exception, but its easy to boast thousands of units, yet often all that means is slightly different numbers that get rounded up into a simple strength vs defence roll for the entire stack and has no meaningful effect.

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:16
  Old Post 07-04-2005 05:38
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Lose 30 kilos (of popups)

Took at least 5 years of work to make the game. Been follwing the updates the last two years and looks to a very deep game. Comes with a manual almost 200 pages long.
But Grumbold has a point -sometimes programers are so close to the game they dont see whats wrong or if the concepts of the game works the way it should.
Superpower was a good example of a game made with alot of complex detail to keep up with and a AI that could not keep track of any of it. We will see.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:16
  Old Post 07-04-2005 05:42 Visit Kassiopeia's homepage!
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I really hope the AI ministers, advisors etc. are good with their work. It sounds like the game could become the worst micromanagement hell ever devised if they are not.

Dis is offline Dis
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Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 07-04-2005 06:08 Visit Dis's homepage!
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Tired of ads?

although it is possible to make a game too complex.

Dis is offline Dis
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Feb 2000
time: 21:16
  Old Post 07-04-2005 06:19 Visit Dis's homepage!
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I guess I should ask the most obvious question.

Is the game real time?

real time stategy games suck. I shouldn't need to explain this. But it's silly for games on a global scale to rely on twitch gaming skills. You think Bush had just seconds to plan the entire Iraq war? He planned it since before 9/11/2001.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:16
  Old Post 07-04-2005 06:20 Visit Kassiopeia's homepage!
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It's probably real-time the way Paradox games are, i.e. you can pause at any time and have the time pass at a suitable pace.

Dis is offline Dis
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  Old Post 07-04-2005 11:18 Visit Dis's homepage!
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A reasonable pace for me is 1 second real time = 1 second game times

real time games suck.

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:16
  Old Post 07-04-2005 11:34 Visit Tuberski's homepage!
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quote:
Originally posted by Dissident
I guess I should ask the most obvious question.

Is the game real time?

real time stategy games suck. I shouldn't need to explain this. But it's silly for games on a global scale to rely on twitch gaming skills. You think Bush had just seconds to plan the entire Iraq war? He planned it since before 9/11/2001.


It says it can go either real time or turn-based.

ACK!

VJ is offline VJ
Prince
Helsinki
Dec 2001
time: 07:16
  Old Post 07-04-2005 13:13
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System requirements?

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:16
  Old Post 07-04-2005 19:03
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Got spare money?

I know I was running the beta without trouble on my Athlon 700MHz - 256SDRAM. But few time after I had to leave my dear computer so I didn't try very long...

You can ask on their forums; I'm sure some beta testers have lower systems.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 08-04-2005 02:26
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This is a game worth keeping an eye on.

Game reviews and fellow gamers playing the game will be the real test though.

It has been in develpment for about 5 years - so it has not been rushed.

System requirements are extremely low: PII 500 with medium video cards and ram...

It has the option to be turn-based or continuous time.

I am impressed with the depth and modability in this game.

The developers have stated that if this game does well they will put out a global WW2 game based on the game engine.

BTW in modding you can essentially remove lots of things in the game and start with one city as in Civ I, II, and III, and build-up from there....

Cheers!

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:16
  Old Post 08-04-2005 04:10
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quote:
Originally posted by Leonidas

The developers have stated that if this game does well they will put out a global WW2 game based on the game engine.



Yeah, cause that's just what we need.... another WW2 game.

Dis is offline Dis
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Feb 2000
time: 21:16
  Old Post 08-04-2005 04:11 Visit Dis's homepage!
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we always need ww2 games. sure there are lots of them, but there aren't that many good ones worth playing.

General Ludd is offline General Ludd
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Minion of the Dominion
Aug 2001
time: 05:16
  Old Post 08-04-2005 04:15
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HoI2 and WW2Online are the end all be all WW2 games.

Dis is offline Dis
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Feb 2000
time: 21:16
  Old Post 08-04-2005 04:18 Visit Dis's homepage!
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haven't played either one, so they must suck.

Kassiopeia is offline Kassiopeia
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Jyväskylä, Finland
Jul 2001
time: 07:16
  Old Post 08-04-2005 04:31 Visit Kassiopeia's homepage!
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HOI2 desperately needs a few more patches.

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:16
  Old Post 08-04-2005 19:59
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Got spare money?

Yeah, I'm not holding my breath for the imminent 1.2 patch. Paradox have been promising longer but more complete and careful patching but you only have to look at Crusader kings to see that they can repeatedly fail to fix certain basic problems.

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:16
  Old Post 08-04-2005 20:39
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First off, I'm definately keeping my eye on this one. I'll get it only if it doesn't fail as Superpower did.

Now Dissident is right. We always need WW2 games because there are not enough of them that don't suck. I returned Gary Grisby's World at War in disgust because it definately sucked. HOI2 is sooooooooo much better. Flame if you will but that's just MHO. Details if you want them.

Hopefully World in Flames will come out and will be good.

But back to the topic. I've been keeping my eye on SR2010 but I'm not totally convinced enough yet to buy it the day it comes out. I need to see how it performs first.

Good day....

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:16
  Old Post 09-04-2005 01:14 Visit Dis's homepage!
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yeah we always say we don't want ww2 games. But what is the first scenario someone does with Civ3- a ww2 scenario.

Though I'm not sure I'd buy an entire game devoted to WW2. It'd be better as a scenario or expansion pack.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 09-04-2005 01:46
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quote:
Originally posted by Cookie Monster
First off, I'm definately keeping my eye on this one. I'll get it only if it doesn't fail as Superpower did.

Now Dissident is right. We always need WW2 games because there are not enough of them that don't suck. I returned Gary Grisby's World at War in disgust because it definately sucked. HOI2 is sooooooooo much better. Flame if you will but that's just MHO. Details if you want them.

Hopefully World in Flames will come out and will be good.

But back to the topic. I've been keeping my eye on SR2010 but I'm not totally convinced enough yet to buy it the day it comes out. I need to see how it performs first.

Good day....


I think we can always use more WW2 grand strategy games.

BTW, why didn't you like WaW?

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 09-04-2005 02:22
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Tired of ads?

Here's the link to Supreme Ruler 2010:

http://www.battlegoat.com/

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:16
  Old Post 09-04-2005 18:36
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Put an end to popups!

Silly me... I didn't even put a link to the site's webpage

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:16
  Old Post 11-04-2005 19:25
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Leonidas:

Well one of the main reasons why I didn't like GGWAW was that it felt too much like I've done this before. Somewhere in my somewhat vast wargaming experience I've played a game like this (not Axis and Allies) but I can't put my finger on it. Basically I didn't think there was anything that was new about this game.

The other thing that annoyed me was the production screen. There are no costs associated to building units. One has to click on a unit and place in the build queue to see what it will take. Even then you don't get the whole picture. The manual (quite big and detailed actually) doesn't really explain either. Over at the Matrix boards some said that the reason why no cost figures are included in table form is because each power/nation has different costs for making units.

Finally the way the game feels when played out is that it feels that every game you play will probably turn out the same. HOI2 is definately a differenet game everytime you play. Again just my 2 cents.

One thing positive about GGWAW was that it is playable right out of the box.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 12-04-2005 00:25
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quote:
Originally posted by Cookie Monster
Leonidas:

Well one of the main reasons why I didn't like GGWAW was that it felt too much like I've done this before. Somewhere in my somewhat vast wargaming experience I've played a game like this (not Axis and Allies) but I can't put my finger on it. Basically I didn't think there was anything that was new about this game.

The other thing that annoyed me was the production screen. There are no costs associated to building units. One has to click on a unit and place in the build queue to see what it will take. Even then you don't get the whole picture. The manual (quite big and detailed actually) doesn't really explain either. Over at the Matrix boards some said that the reason why no cost figures are included in table form is because each power/nation has different costs for making units.

Finally the way the game feels when played out is that it feels that every game you play will probably turn out the same. HOI2 is definately a differenet game everytime you play. Again just my 2 cents.

One thing positive about GGWAW was that it is playable right out of the box.


Thanks for the reply.

I'm a wargamer too.

Was that other game 3rd Reich? The computer version with the latest patches is quite fun to play. Sorta like a WW2 chess game....

It's available at the *cough* "doggie site" *cough*...

I know what you mean about feeling like you are being strait-jacketed in gameplay. The choice is often between history and gameplay. My preference when these two clash is that gameplay should win out all the time.

After all, a game can be very historical. The question is: Is it fun to play?

If it's not fun; if it's not replayable; then all the historical things that went into the game mean very little.

For example, MTW is fun to play, while giving a nod to the historical period. I find the game very replayable and open-ended... here gameplay won out over strict history.

Funny, no matter how many new games come out, I always seem to find myself going back to the older games for some real fun, exciting gameplay.

BTW, I would highly recommend "2194 Days of War" for Civ2 MGE. Play as Germany on the highest difficulty setting. I am having a blast. And good luck - heheh

Cookie Monster is offline Cookie Monster
King
New England
Jul 2001
time: 00:16
  Old Post 12-04-2005 04:09
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quote:
Originally posted by Leonidas


Thanks for the reply.

I'm a wargamer too.

Was that other game 3rd Reich? The computer version with the latest patches is quite fun to play. Sorta like a WW2 chess game....

It's available at the *cough* "doggie site" *cough*...

I know what you mean about feeling like you are being strait-jacketed in gameplay. The choice is often between history and gameplay. My preference when these two clash is that gameplay should win out all the time.

After all, a game can be very historical. The question is: Is it fun to play?

If it's not fun; if it's not replayable; then all the historical things that went into the game mean very little.

For example, MTW is fun to play, while giving a nod to the historical period. I find the game very replayable and open-ended... here gameplay won out over strict history.

Funny, no matter how many new games come out, I always seem to find myself going back to the older games for some real fun, exciting gameplay.

BTW, I would highly recommend "2194 Days of War" for Civ2 MGE. Play as Germany on the highest difficulty setting. I am having a blast. And good luck - heheh


Good to see another wargamer!

Actually I have computer 3rd reich. That was a great game.

I agree with you on MTW and RTW as well. Those are great games with good playability. However I've heard that the ai in RTW is broken and they don't plan on fixing it. (it's been a while since I've played either of these two games although they are still on my hard drive)

I've got a lot of old but great wargames like the Combat Mission series, Norm Koger's TAOW etc. etc....

Have you tried Curt Sibling's "Dictator" for Civ Test of Time? It's as fun as 2194 Days of War which is also a great book by the way.

In sum while I like things to be historical, gameplay is equally if not more important.

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 12-04-2005 15:53
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quote:
Originally posted by Cookie Monster


Good to see another wargamer!

Actually I have computer 3rd reich. That was a great game.

I agree with you on MTW and RTW as well. Those are great games with good playability. However I've heard that the ai in RTW is broken and they don't plan on fixing it. (it's been a while since I've played either of these two games although they are still on my hard drive)

I've got a lot of old but great wargames like the Combat Mission series, Norm Koger's TAOW etc. etc....

Have you tried Curt Sibling's "Dictator" for Civ Test of Time? It's as fun as 2194 Days of War which is also a great book by the way.

In sum while I like things to be historical, gameplay is equally if not more important.


I've got all the old wargames too - heheh

The Steel Panther series, Close Combat, SPMBT, TOAW, Panzer General (in all its incarnations), Silent Hunter, etc...

Although, many of them still play better and have battles that beat some of the newer games.

I will definitely try Curt's Dictator. I'm currently playing his Bitterfrost II, and he puts out polished scenarios.

Cheers!

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:16
  Old Post 13-04-2005 16:08
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You two are excellent thread hijackers

I have no idea what kind of WW2 there will be with SR2010, but it should be factually correct

Grumbold is offline Grumbold
Emperor
London, UK
Mar 2000
time: 05:16
  Old Post 14-04-2005 21:22
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That'll be in the SR1939 add-on then?

 
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