Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Multiplaying-Archive > SIMUL, except for fighting
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
deity is offline deity
Settler

Jan 2000
time: 05:12
Exclamation  Old Post 28-12-2000 15:42
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
SIMUL, except for fighting Full PM-box? Change here!

Well, why not?
Play SIMUL but respect turn order during fights!
Simple.
Solves the problem for slow connections.
Gives room for controlled negotiations etc.


------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

deity is offline deity
Settler

Jan 2000
time: 05:12
Thumbs up  Old Post 29-12-2000 08:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

I think this works really well!

Aussies played first SIMUL game last night and it ROCKS! I love it!

However, when it comes to fighting the aggressor is going to warn the others that some unit conflict (somewhere) is about to occur before starting the next SIMUL move. Turn order will then be honoured until fighting ceases

Then return to SIMUL!

This is the only way around the LAG problem and HOST ADVANTAGE. (My LAN tests show that host has advantage without Internet lag)

Diplo games would really benefit from this approach too.

Civ 3 should really refine the options for SIMUL and get rid of those annoying boxes!!

------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

Crustacian is offline Crustacian
Prince
of Idaho PST
Jul 1999
time: 21:12
Post  Old Post 29-12-2000 12:06
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

Good idea on optional reverting to turns for movement when war is brewing.

And I hope they loose the boxes too in future

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:12
Post  Old Post 29-12-2000 18:06 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

does this mean jsut a voluntary code of ethics...

deity is offline deity
Settler

Jan 2000
time: 05:12
Post  Old Post 30-12-2000 02:46
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Yah Raz, I think that is only way.... unless the amazing Cornmaster can write a program to switch it mid game!
It would be obvious if someone moved out of order in many cases.

------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

cavebear is offline cavebear
Emperor
of the Pleistocene
Oct 1999
time: 00:12
Post  Old Post 30-12-2000 07:27
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

I don't see how that will work unless it can be automated.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:12
Post  Old Post 30-12-2000 07:38 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Got spare money?

probably jsut have to wait till Civ III , but even then they probably wont remove all bugs, its probably too late to get any thing altered now

deity is offline deity
Settler

Jan 2000
time: 05:12
Thumbs up  Old Post 30-12-2000 08:07
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by cavebear on 12-29-2000 09:27 PM</font>
I don't see how that will work unless it can be automated.
<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Why not?

When the SIMUL move comes up after the build phase each civ just waits until their turn is due despite the fact their units are active.
EG, we have Romans, Germans and Greeks as humans.
At the beginning of the "humans can move simultaneously" turn, ALL three human civs will see their units active but all have agreed to only move in TURN order during wars. So, Roman's will move first then announce their turn is over, then Germans will move and then Greeks; each pressing enter at the end of their turn. Once the Greeks hit Enter we move on to the next turn.
It's easy, try it out!

------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:12
Post  Old Post 30-12-2000 11:36 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton buy from Amazon

sounds a bit complicated for the foriegners to follow deity.

Also i think you could only do it with a trusted crowd, opens upthe door for exploitation otherwise

Atomic Dogg is offline Atomic Dogg
Chieftain
Adelaide, Australia
Oct 2000
time: 05:12
Post  Old Post 30-12-2000 18:14 Visit Atomic Dogg's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Alpha Centauri


The SIMUL games pretty weird to get used to but I think its ok.

I say you have to formerly declare war before you attack. If someone breaks the rules I'm sure we can find a fitting punishment.

Makes it a little unpredictable tho

--------------
You no mess with lowang!
"A Prince out to have no other aim or thought, nor select anything else for his study, than war and its rules and discipline..." Nicolo Machievelli

Alexander's Horse
Guest

Not Yet
time:
  Old Post 30-12-2000 18:49
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Hey D, after you left last night the host transferred and the game ran very smoothly, which suggests simult is quite stable

But this idea of turns in war, I don't see the point. Sure, host gets first shot if there is lag, but all that really rewards is a bold commander. If the host commander is a ditherer or hesitates at all, there is no advantage. OTOH, reverting to turns for war only rewards procractinator's because they have the luxury of time to consider attacks, even obvious ones. Why reward slow players?

Also, no attack is without risk, so even though host may seem to have an advantage, sometimes they may be just walking into trouble by firing first. I'm happy to take my chances, host or not. I usuallly find my instinctive move in war is my best move.



------------------
Chaos, panic and disorder - My work here is done.

Keep the OT sticky thread free!!

A-Team is offline A-Team
Chieftain
warren michigan
Oct 2000
time: 05:12
Post  Old Post 30-12-2000 23:36
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I have a MUCH better use for simultanious option. Set the game on a 100x 100 board. Make a no combat, no diplomatic use restriction till at least 1500 bc on 2 x 2, much longer on 1 x 1 (the boring way to play). Set the timer on 2 mins, move it to 3 mins after 2000 bc. With 7 civs, you can now play the first 50-60 turns in much less then 2 hours. In 3 hours i bet you can play till 1000 bc or before! Everyone gets a chance to grow and develope, form alliances trade and build an army. Very fun, try it..

deity is offline deity
Settler

Jan 2000
time: 05:12
Post  Old Post 31-12-2000 07:18
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Suffering from ads?

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by Alexander's Horse on 12-30-2000 08:49 AM</font>
Hey D, after you left last night the host transferred and the game ran very smoothly, which suggests simult is quite stable

But this idea of turns in war, I don't see the point. Sure, host gets first shot if there is lag, but all that really rewards is a bold commander. If the host commander is a ditherer or hesitates at all, there is no advantage. OTOH, reverting to turns for war only rewards procractinator's because they have the luxury of time to consider attacks, even obvious ones. Why reward slow players?

Also, no attack is without risk, so even though host may seem to have an advantage, sometimes they may be just walking into trouble by firing first. I'm happy to take my chances, host or not. I usuallly find my instinctive move in war is my best move.

<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

OK AH, I will give it a go.... but easier to take the risk on cable than 56k!

I don't like seeing civ degenerate into a shooter style game though. The reason I like civ is the ability to perfectly plan and execute otherwise I'd play AoE or other RTS games.
To me the big advantage of SIMUL is to fly through the building parts of the game.

------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

Alexander's Horse
Guest

Not Yet
time:
  Old Post 01-01-2001 08:01
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yeah, see how it goes. I don't see any more disadvantage than that which comes with turn order anyway.


------------------
Chaos, panic and disorder - My work here is done.

Keep the OT sticky thread free!!

Hydey is offline Hydey
Emperor
up shyte creek without a paddle
Mar 2000
time: 14:12
Post  Old Post 01-01-2001 14:57
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

See how it goes, well it usually goes like this, just as the game gets interesting someone will go overseas so we can't finish the bloody thing.

Just kidding don't run away and sook.

------------------
I'm Australia's nuclear cop
I am the real Troll
A.H. is a nice guy

CornMaster is offline CornMaster
Prince
St. John's, Newfoundland
May 2000
time: 01:42
Lightbulb  Old Post 02-01-2001 00:33 Visit CornMaster's homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font><font size=1>Originally posted by deity on 12-29-2000 04:46 PM</font>
Yah Raz, I think that is only way.... unless the amazing Cornmaster can write a program to switch it mid game!
It would be obvious if someone moved out of order in many cases.


<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

It's not a program but it's closer...
http://apolyton.net/forums/Forum2/HTML/001945-2.html?47#47

I'll start working on a program now!!

P.S. Oh Diety. Was that a crack (aka burn, joke)? Anyway.... an atempt to poke fun at me?



------------------
"I'm too out of shape for a long fight so I'll have to kill you fast"
"If LESS is MORE, just think of how much MORE, MORE would be!"
I AM CANADIAN!
Civfanatics.com Civ 2 Multiplayer Ladder!
My Civ 2 Scenario Page.

deity is offline deity
Settler

Jan 2000
time: 05:12
Thumbs up  Old Post 02-01-2001 04:25
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Remove this text

No!! Cornmaster - not a joke!
I'm using your ini program and it's great
The only prob is that it won't launch civ even when I browse the path but other than that the program does what it was designed to do really well, thanks.
If you can design a program to switch between simul and turn based in mid-game I'd be truly amazed and very grateful.


------------------
*deity of THE DEITIANS*
aka: half-assed dieticians
icq# 8388924

SCDARS is offline SCDARS
Warlord

Sep 1999
time: 06:12
Arrow  Old Post 03-01-2001 20:47 Visit SCDARS's homepage!
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src=/forums/"/images/blue1.gif" width=100% height=1>
</font>
I'll start working on a program now!!

<img src=/forums/"/images/blue1.gif" width=100% height=1></font></td></tr></table></center>

Cornmaster, what are you exactly planning to do with this program?

As have already I stated earlier, one can switch between simul and turn based
by changing just one decisive byte between 00 and 01.
The details how to locate it are described under http://apolyton.net/forums/Forum2/HTML/001972.html?3#3

If you could incorporate this approach into your program, the host wouldn't have to bother with starting as a scenario or so. If this flag is preset right, the host doesn't even have to own an adjusted civ.ini!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0392 seconds (89.34% PHP - 10.66% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net