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ormuzd
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Pre-Turn actions
The Lost Boys didn't propose anything in exchange for the IW and HBR
Home completes settler
Units
Constable Carrot destroys barb camp, +25 gold, no damage, no promotion
Royal Guards looses combat with barbarians
Grog - 8
Caracen - 3
Kohen - 2
HMGV - 2 (back to protect against barbs)
Troll - 6
Fowler - 2-2
Settler - 2
Poleaxe fortifies
WWNN - 3
Cities:
Home - wf 3-6, growth in 3, barracks in 8 turns
Memphis - wf 1-3-33-36, growth in 3, settler in 2
Heliopolis - wf 8-86, growth in 1, warrior in 1
Domestic
Science 90%, Luxury 10%
Treasury 48 gold, -3gpt
Attachment: ankh-morpork.jpg
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