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Frankychan
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In the Kingdom of Hawaii (CPA Member)
Sep 2001 time: 19:18
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I'm looking back on the tech in SMAC and I'm getting kind of confused. Bear with me cause this post might get all jumbly.
For the Cloudbase Academy, Domai's quote is used;
quote: In one dimension I find existence, in two I find life, but in three, I find freedom.
Foreman Domai,Cadet Induction Ceremony, Mission Year 2216
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So this shows that in the year 2216 Doctrine: Airpower is discovered...and is, assumedly, possessed by the factions. We hit Planet on 2100. Ok, I'm just having some problems predicting when certain tech are discovered by the factions. For instance, the Flechette defense isn't discovered until very late in the game (Zeta-5 under attack by Progenitors in the quote).
Anyway, I'm just trying to figure out a basic timeline of tech discovery and I'm using this as a basis for my thinking. Lemme try explain, in 1940 jet planes were introduced...and now in 2005 we've refined the jet plane. 40 years. Blagh, I'm not making any sense, but if you guys could give me your view on when certain techs are discovered, or generally shared, it would help me a lot.
I'm pretty sure formers are the first tech shared with (almost) everyone...it's just those middle techs (like E5 and up) that are getting me confused.
Help please. Apologies for the scatterbrained post.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:18
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quote: Originally posted by Mark123jansen
well i figure that the only way to find all that out, is by playtesting. Play a whole bunch of games, and note when what faction discovers each tech, then afterwards extrapolate the averages, and there's your asnwer, a lot of work, but the only way as i see it. |
It varies so much though. I've seen games where the Believers for instance are in a corner and a hundred years later are researching ind base. I've seen otherrs where everyone has doc air in 2160. The more players co-operaate, the quicker the techs get discovered.
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Zoetrope
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Melbourne, Victoria, Australia
Sep 1999 time: 05:18
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I like to imagine the tech quotes being from the factions that first invented them. Which makes Miriam's quotes especially interesting: just think, she's the first to Psi Gates!
Spartan fans: sorry to observe that Santiago goes deathly quiet after Deirdre steps up the mindworm attacks.
I enjoy Zak's "conversion" experience when he realizes that all his scientific bravado (and scoffing at Skye) was folly and will soon count for naught: "Voice of Planet" is essentially a prayer for mercy addressed to a (slightly) higher power that he'd been denying for centuries.
Morgan's "Research Hospital" reveals his innate ruthlessness. Yang must have quietly admired the relentless cruelty.
In the quotes (and in the backstory), Miriam doesn't come across as fanatic at all. No "heretics must die", no "heathens must convert or perish", none of the stuff she's accused of by some other factions and their RL proponents.Miriam's quotes indicate her true attitude: "all factions are here to win, and I wish our faction could get tech faster, but I worry about the dehumanising consequences."
The way I play the diplomatic game she's a solid, dependable ally whom I _don't_ have to force to surrender to get along with just fine. So I summarise my reading of her mind as: "We Believers will fight hard if we have to, but a peaceful allied victory will do even better: second place is better than none."
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Zoetrope
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Melbourne, Victoria, Australia
Sep 1999 time: 05:18
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Franky:
(Hmm, I have a very young nephew named Franky, but I don't think he's into Alpha Centauri yet: when I visited his family in February he and his brothers were playing some edition of Worms on a console. Fantastic 3D graphics, but no diplomacy.)
Zak would meet his end at the tentacles of a planet-generated wormstorm, along with the rest of the human race, but for his sudden realisation of the error of his ways. By repenting and building the Voice of Planet project, he staves off Mindworms Armageddon (original copyright Atari, I think, new improved product title copyright Zoetrope). Thus there remains time to build the Ascent to Transcendance project, if that's how you want to win.
As for me, I anticipate the catastrophe by various measures, for example paving my entire territory with fungus. It's the late game's massive mineral production of fungus that blows the ecodamage sky high, but wormstacks only pop up with ecodamage induced new patches of fungus, and there can't be any fungus growth where fungus already is, so i'm laughing. Just to be on the safe side, I cover my entire territory with my own locusts, and ample ground worms too.
Poor Zak never thought of that. Took Morgan (the faction leader I was playing at the time) to wise up to how to beat Planet's schemes by using Planet's own cerebral cortex as a defence.
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BlackCat
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quote: Originally posted by Googlie
and, working backwards, suggests that MMI was discovered maybe in 2190 - 95 (with 20 - 26 years to build the SP - remember, the AI never rushes it as we do)
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What level are you playing at ? At trancend where I typically play I've often seen that the AI rushes SP's. Especially Roze and Drones has a nasty habit of spending energy/SC/units on that.
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