 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
|
|
Ignore this post
Last edited by Googlie on 18-04-2005 at 21:12
|
|
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:18
|
|
I had to play in a rush because my faculty's network node closes soon... Therefore I didn't make a full report of everything I've already done, just the highlights:
- The Hive has withdrawn from our territory!
- We succesfully framed the Corporation!!! Oh, and 11 credits wired to our reserves.

- The veteran B-6 destroyed that veteran plasma sentinels in Vander Eudaimonics. 70% damaged.
- B-6 over at Gagarin Memorial flew out to kill that crawler-artifact stack. Mission succesful... and artifact captured and teleported to Fort Liberty!
- Fungal Tower flamed. 60 credits acquired.
- Skanky's Sileni started worm hunting and already had success (a worm appeared inside the IH base radius
). No capture though, but got 20 credits worth of planet pearls.
Now follows the bad news:
- Popped a pod with the Disco Volante while it had only 3 MPs left, and an IoD appeared.
I'm afraid it might be attacked next turn... The probe is elite and has trance ability, so it'll survive for sure, but will of course be damaged, and have less MPs as a consequence.
- Err... I'm afraid we lost a commando B-4 while attacking the second Vander Eudaimonics defender.
I thought it would be an easy killing since it was green, but apparently not... A second B-4 then rallied to finish the job, and it killed the defender along with two attorneys (but is now also 90% damaged ). Vander Eud is now empty and ripe for the taking. This defeat is a an example of the point I'm trying to make though: we don't have the forces to invade Terrapeso. To destroy those plasma sentinels we need commando B-6s. As of now, our air force mainly consist of hardened and commando B-4s. So we have to make a choice I think: invade Terrapeso, or popboom.
I stopped playing the turn then with lots of stuff still to do for the simple reason I have no idea what our plans are.
Do we want to withdraw the Gaian taskforce to have more units for a Corporate invasion, or do we want to continue with their current mission of harassing the Gaians?
What do we want to produce in our bases?? Further aircraft in FB, OA & FS, or civil production (eg formers)? I've set most bases that had finished their production to crawlers (we can never fo wrong with those in case we don't know what to do), but we might want to change their production, depending on our decision.
I won't be able to come online again before the deadline passes, so someone else will have to complete the turn.
Attachment: acdg3-sparta-2167mid.zip
This has been downloaded 1 time(s).
|
|
|  |
 |
|
Modo44
|
 |
in western Poland
Jul 2004 time: 06:18
|
|
quote: Originally posted by Maniac
- The Hive has withdrawn from our territory!
- We succesfully framed the Corporation!!! Oh, and 11 credits wired to our reserves.

- The veteran B-6 destroyed that veteran plasma sentinels in Vander Eudaimonics. 70% damaged.
- B-6 over at Gagarin Memorial flew out to kill that crawler-artifact stack. Mission succesful... and artifact captured and teleported to Fort Liberty!
- Fungal Tower flamed. 60 credits acquired.
- Skanky's Sileni started worm hunting and already had success (a worm appeared inside the IH base radius
). No capture though, but got 20 credits worth of planet pearls.
|
GREAT!!! 
quote: Originally posted by Maniac
[*]Popped a pod with the Disco Volante while it had only 3 MPs left, and an IoD appeared. I'm afraid it might be attacked next turn... The probe is elite and has trance ability, so it'll survive for sure, but will of course be damaged, and have less MPs as a consequence.
|
Hey, it lives, right? Good enough and no biggie.
quote: Originally posted by Maniac
[*]Err... I'm afraid we lost a commando B-4 while attacking the second Vander Eudaimonics defender. I thought it would be an easy killing since it was green, but apparently not... A second B-4 then rallied to finish the job, and it killed the defender along with two attorneys (but is now also 90% damaged ). Vander Eud is now empty and ripe for the taking. This defeat is a an example of the point I'm trying to make though: we don't have the forces to invade Terrapeso. To destroy those plasma sentinels we need commando B-6s. As of now, our air force mainly consist of hardened and commando B-4s. So we have to make a choice I think: invade Terrapeso, or popboom. |
Good point. We would need B-6s exclusively for that. Maaning, a possible invasion has to be delayed. We can still prepare an offensive task force to strike either Yang or Morgan as needed, so I think that should be done in any case.
quote: Originally posted by Maniac
Do we want to withdraw the Gaian taskforce to have more units for a Corporate invasion, or do we want to continue with their current mission of harassing the Gaians? |
I say we move them back home for the inevitable backstab by Yang. Remember the old plan of taking 2 bases and making a choke point against the Hive? It seems it was a good prediction of our best move... 
quote: Originally posted by Maniac
What do we want to produce in our bases?? Further aircraft in FB, OA & FS, or civil production (eg formers)? I've set most bases that had finished their production to crawlers (we can never fo wrong with those in case we don't know what to do), but we might want to change their production, depending on our decision. |
Formers, then structures. Whatever happens, we have enough units to pass 1 or 2 "civilian" things in most bases.
Now, I could finish the turn, but I have no clue about the reloading. I never played a PBEM in SMAC or SMAX, and would not want to mess things up...
Last edited by Modo44 on 18-04-2005 at 22:15
|
|
|  |
 |
|
Modo44
|
 |
in western Poland
Jul 2004 time: 06:18
|
|
It says the turn is complete now. We have 311 credits in reserve, running -3 per turn. We could trush two or three Crawlers, or upgrade some units (mostly to Non-Lethal Methods, preparing for the popboom?). Actually, we can do the Crawlers and upgrade some units and have cash left.
Should we switch some builds to infrastructure/Formers already? There seems to be an awful lot of Crawlers going up - Crawlers that might have trouble finding places to use. And even if not, they take turns to make - turns that hold up other things. The thing is, Googlie, you can't survive on potential infrastructure that could be built quickly. You need to actually start building it at some point. 
Suggestions?
EDIT: The deadline is, in my case, tomorrow morning at around 9 AM. This is comfortable, so I will finish it if nobody else does. I suggest rushing at least two Crawlers and upgrading some MPs to Non-Lethal Methods. I would not know with which ones to start upgrading, so it would be better if others could do that. Good night. 
Attachment: acdg3-sparta-2167-almost-end.sav
This has been downloaded 1 time(s).
Last edited by Modo44 on 19-04-2005 at 03:01
|
|
|  |
 |
|
Googlie
|
 |
Commanding Officer, CRYPTEIA
Apr 1999 time: 21:18
|
|
Rushed crawlers at TH - 17 credits - and at GH - 21 credits
Also put a "Retire This" in the build at Oly Academy (it has an aerospace) for a futire B-6 or F-6 crawler rush
Here's the final .sav - 3 hours to deadline
Attachment: acdg-3 - sparta, 2167 final.zip
This has been downloaded 2 time(s).
Last edited by Googlie on 19-04-2005 at 07:44
|
|
|  |
 |
|  |
 |
|
Maniac
|
 |
Gent, Belgium
Jul 1999 time: 06:18
|
|
I realized I forgot to flame that worm outside Climactic Research. Sorry about that. I was in a hurry yesterday, as I hadn't anticipated at all that I would have to play (part of) the turn, so I didn't think everything through I guess.
quote: Originally posted by Modo44
Ok, I downloaded the save now, and will finish the moves described in this thread. |
Welcome to the "turnplayer club".  
quote: Originally posted by Googlie
[*]Flew out MT’s B-4 to provide air cover for the returning fleet (to see if mayhaps any Morgan vessel was hiding) and turned up a slew of Hive troops massing in the fungus (see below) |
Better keep sufficient military units present in Minas Tirith.
I guess we'll have to restart the war in three turns or so, no? 
quote: [*]Gave orders to some Tomcat crews that were just lollygagging around (2Nuts strand – put them on forest planting (where would a road go there?) |
The road would go to the tile itself. I can see two uses for that:
1) The road only costs one terraformer turn to make. This means we'll already gain back its bulding time by the turn the former will save moving to its next location. (The nutrient SW of 2NS I assume? - or rather the rocky tile to the NW? Then of course there wouldn't be a time gain.)
Building a road after the forest has been planted would cost three turns.
2) While 2NS has most need of minerals right now, and a forest is best, when the base is more connected and integrated to the rest of our faction, when it is getting ready for a popboom, nutrients would be more valuable and I assume it would be best to build a condenser farm on that nutrient bonus, for seven nuts IIRC. If there was a road already present on the tile, we could at a later date mass-move a couple formers to it without losing a turn.
That's why I suggested building a road there.
quote: [*]Changed a couple of build orders – FL and Ironholm from a Former (2 turns) to a Fungiformer (3 turns) – we’ll more than recoup that extra turn when they halve the time in clearing fungus prior to forestation[/lquote]
What tiles shall we defungus and forest?
[quote]Rushed crawlers at TH - 17 credits - and at GH - 21 credits
Also put a "Retire This" in the build at Oly Academy (it has an aerospace) for a futire B-6 or F-6 crawler rush |
Sounds great. 
quote: All-in-all a great turn - especially the snagging of that AA. Let's get it to a network node for a new tech asap |
Yep. The closest one is in Tegea Harbour.
(Fort Soup is just as far, but the node has apparently already been linked. It doesn't show as "unlinked node" when I press the 'g'o commando for the artifact.)
quote: Originally posted by Googlie
And before the turn is final - I'd like to suggest we place MT's sensor on the forested mineral special, rather than where it's proposed right now
The turquoise circle is the coverage from my suggestion ....... the yellow one is where it's currently being started |
I agree the turquoise circle would be the best spot for a sensor array. Problem is... when our formers get there, the Hive will also already be there. Therefore to make sure we at least have a sensor, may I suggest we finish the current one? Thereafter we could judge whether we can secure the area for the formers to build a second sensor.
Oh yeah, for the record, here are two screenies I made while playing the first half of the turn.
First: Yang magnanimous?? Must be having a bad day. 
Attachment: hive2167.jpg
This has been downloaded 8 time(s).
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|