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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:17
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This is the one I've found that works...for PTW. I haven't seen an update for Conquests, but I believe it is the same or close to the same. If anyone has the updated one, I'd appreciate seeing it too. 
quote: [WorldSizeFactor * [10 * EditorCost * (1 - M/[1.75N])] / (10 * LevelFactor)]
WorldSizeFactor = (from tiny to huge): 160, 200, 240, 320, 400
LevelFactor = (from chieftain to deity): 10, 10, 10, 9, 8, 6
EditorCost: the tech-specific number that can be found in the Editor.
M is the number of civs that you have contact with that have the tech.
N is the total number of civs left in the game.
Square brackets mean a rounddown (truncation) of the result. |
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gunkulator
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Is the number fixed for the whole time you are researching or can it change based on world events?
It looks like if I want to reduce the beaker cost of the next tech, I should wipe out a civ that does not have that tech. Interesting. After I conquer a civ's mainland, I often make peace and leave their little island holdings alone. If they're backwards technologically, it looks like I should just finish them off instead. However if they are advanced, leaving them alone is the right thing to do. Of course, if I'm the tech leader, it doesn't make any difference either way.
Last edited by gunkulator on 12-04-2005 at 19:23
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ormuzd
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that's why I never destroy completely a civilization - it hinders the research of the other teams
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