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Master Zen
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of naughty
Jan 2003 time: 23:36
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So, Spain is still alive. The bastards must have a settler transport somewhere out there. Oh well.
If you looked at the rushes, we made a small change as I tested loading a nuke on a transport and it doesn't work, they only load on subs. So, it is impossible to hit 6 targets which means one of the rushes is unnecessary (the Killdaria rush). In its place there was a Nuke Sub rush in Port Isolation (1 tank, 1 MI). In retrospective we could have also saved a 5th rush (Trafalgar) as we did not need to nuke Santa Barbara but we could never have known this before opening the save and spying on the city, so, we'll have an extra nuke to spare for next turn.
All this confirms my thoughts on the explotative nature of the F1 trick. I honestly feel like I'm cheating by changing builds like this but oh well, it was voted in favor. I am at least glad that our team voted against it. And GS, the most vocal team in favor of it, will now know what it is for it to be on the receiving end of such a trick. Maybe that'll knock some sense into them and it gets banned in future demogames (if Civ4 allows it).
Issues for the remaining half of the turn
1 - We can only afford to hit either Dissidentville or Winds of Change. Not both. Now, we know that GS has sent some of their ships (including 3 battleship) to rest in some of these coastal cities, I suspect they might have ships in Dissidentville. Thus, if we attack WoC, their ships might do a suicide sortie and sink some of our own.
Thus, Dissidentville would seem like the obvious military target, though WoC is their Iron Works city which means hitting it would be a huge hit on their productive power. However, Dissidentville also happens to be the city I want to invade GS through, so nuking it might contaminate our breakthrough tiles.
Therefore, I suggest investigating Dissidentville before declaring war on GS, it will cost us 140g but note that we got a shitload of gold from invading Roleplay (over 200g) so it would more than make up for it.
If there are many ships in Dissidentville, we nuke it. If not, we nuke WoC.
Also, to avoid contamination, we should nuke a tile besides Dissidentville, not the city itself. This, unfortunately means, that some of the units inside the city will survive (albeit in a damaged state) as a nuke only kills all of the units on the tile it hits.
So, please discuss 
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Hot_Enamel
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Melbourne, Australia
Aug 2002 time: 14:36
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quote: Originally posted by Master Zen
So, Spain is still alive. The bastards must have a settler transport somewhere out there. Oh well.
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Yep - but who cares, they are screwed
quote: Originally posted by Master Zen
All this confirms my thoughts on the explotative nature of the F1 trick. I honestly feel like I'm cheating by changing builds like this but oh well, it was voted in favor. I am at least glad that our team voted against it. And GS, the most vocal team in favor of it, will now know what it is for it to be on the receiving end of such a trick. Maybe that'll knock some sense into them and it gets banned in future demogames (if Civ4 allows it).
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Yep - a nasty exploit.
GS wanted it to hide their wonder builds (they had already used F1 in the game)
Lego wanted it, so they could change their builds when they got invaded.
No-one to blame but themselves.
quote: Originally posted by Master Zen
Issues for the remaining half of the turn
1 - We can only afford to hit either Dissidentville or Winds of Change. Not both. Now, we know that GS has sent some of their ships (including 3 battleship) to rest in some of these coastal cities, I suspect they might have ships in Dissidentville. Thus, if we attack WoC, their ships might do a suicide sortie and sink some of our own.
Thus, Dissidentville would seem like the obvious military target, though WoC is their Iron Works city which means hitting it would be a huge hit on their productive power. However, Dissidentville also happens to be the city I want to invade GS through, so nuking it might contaminate our breakthrough tiles.
Therefore, I suggest investigating Dissidentville before declaring war on GS, it will cost us 140g but note that we got a shitload of gold from invading Roleplay (over 200g) so it would more than make up for it.
If there are many ships in Dissidentville, we nuke it. If not, we nuke WoC.
Also, to avoid contamination, we should nuke a tile besides Dissidentville, not the city itself. This, unfortunately means, that some of the units inside the city will survive (albeit in a damaged state) as a nuke only kills all of the units on the tile it hits.
So, please discuss |
Gotta have a look at the save tonight to comment on this.
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