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Master Zen
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of naughty
Jan 2003 time: 23:36
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THIS IS DOOMSDAY!!!
I have made a detailed Excel spreadsheet on details on our nuclear-building program. As I explained last turn, we will be using the F1 trick to switch builds this turn and also to disband units directly from the city screen (so GS does not notice we are disbanding).
In summary:
We will be building 6 nukes this turn. They will be built in Skulgaria, The Hill, Irongard, Yellowknife, Trafalgar and Killdaria. 26 Artilleries will be disbanded, as will 1 tank and 3 explorers. The targets of our strike will be:
Santa Barbara (land-launched)
Elipolis (land-launched)
Winds of Change (land-launched)
Dissidentville (sub-launched)
Monsoon (sub-launched)
Arashi-Uranium Tile (sub-launched)
We will also be invading Roleplay and hopefully destroying them this very turn. First we will investigate Santa Barbara to see what the defenses are. We have 32 Marines. If those suffice, we will be bombing the city with about 25 bombers, 8 cruise missiles, 25 artilleries, a battleship and 3 destroyers. Shock and Awe™ 
After that we'll be sending as many troops as necessary from our 13 Transports in Port Isolation. We don't need settlers fortunately as RP cities are all bunched together. Once we conquer Roleplay, the attack on GS begins.
The first city to be nuked will be Elipolis, this is so that we destroy all communications between RP and GS and hence they won't be able to send their army against ours. Along the border with GS we will nuke Winds of Change which is just inside range (that's their Iron Works city btw). Finally, we have 4 subs in our just outside Devil's Horn. 2 of them will sail with a nuke onboard and attack Dissidentville and Monsoon. The other pair will chain a nuke and we will hit the tile between Arashi and the Uranium.
If all goes well, we'll have devastated 5 GS cities including their most productive one, conquered Roleplay and hopefullly established a dominant naval presence in the area between Bob and Stormia. Our surplus troops will board the transports which will begin sailing southwards from Roleplay for a full invasion of GS scheduled for 1360 AD at the earliest.
There is not much more I can say other than tell you guys to cross your fingers and hope that no unexpected twist of fate gets in our way. As it stands, everything is as planned as best as I could and I'd appreciate it if you guys reviewed the sheet, and perhaps we can also schedule a team chat for next turn so we can watch GS and Roleplay's cities go out in a blaze of glory together. 
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Master Zen
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of naughty
Jan 2003 time: 23:36
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quote: Originally posted by Donegeal
Wow. They have to know its comming.... |
They definitely might.
The bulk of our fleet is now between Stormia and Bob
If they spied on our cities they'd know we were researching at 100% just 2 turns from now.
If they spied on our cities they'd also know there was no way in hell to maintain so much money with so much going for research, which means someone (ND) has to be sending us money.
If they spied on Port Isolation they'd know we have 13 transports inside.
If they saw our builds they'd find it very suspicious that we were building 2-turn Mech Infs effectively wasting 100 shields.
It is impossible to hide everything but that doesn't mean we shouldn't try. Our transports were only moved to Port Isolation this turn, I decided to do the unit disbanding on the very turn we get the tech, and I have continued to chit-chat with Cort Haus via e-mail unlike the practically complete diplomatic blackout we had with Lego before the war.
Moreso, it would make more sense for us to just wait a while and have GS and ND smash each other to bits first before we stepped in. Therefore the issue is not whether they see it coming or not, but whether they can imagine that next turn will be the turn we unleash our nuclear arsenal. As long as they still expect us to attack in 2-3 or more turns, we're ok.
Plus, in the event there's not much they can do. They might manage to sink a couple of ships but our subs are safe inside Devil's Horn which is massively defended, so is Port Isolation. Still, until we get the next turn's save with no problems, I won't be able to sleep easily 
Also I laid a little "trap" for GS. There's a nuke sub with a destroyer escort between Stormia and Bob. It is well within range of GS's bombers and a GS sub could also attack it. Just to the north is one of our fleets which they can't sink. Seems illogical to have a nuke sub virtually unprotected when it could well have been part of the fleet. If GS sees the threat, they'll attack it this turn, end up giving us a WW benefit, and not realize that the sub was absolutely needless for the nuclear strike.
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