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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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A bunch of the AI problems that come up with the epic game are also found in the conquests.
So how about fixing the Conquests.
General
1. For all Conquests, implement as much of AU Army mod as applies to the conquest. In addition, Napeolon actually starts with Multiple MGLs. Definately replace the MGLs in capitals with army shells. For the ones in another city, either turn into army shells or replace with the FP.
2. For all conquests involving some units given some but not all terraforming abilites, the AI won't use those abilites. Accordingly, those abillites should be removed.
3. For all worker and settler type units, remove that "explore" flag like it is for the AU mod
4. For all non-combat scout units, remove abillty to pillage like it is for the AU mod
Last edited by joncnunn on 23-04-2005 at 04:16
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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Middle Ages
Problem:
On turn 1, tech costs are so high relative to the economy and the min reserach time so low, that turning research to 1 beaker is a non-brainer.
Fix:
Increase min reserach time to 150 turns.
Problem: Bryzantine techs get reserached (or stolen) by non-Bryzantine resulting in Bryzantine structures.
Fix:
1. Double cost of the non-tradable Bryzantine starting tech.
2. If a Town Hall structure in a capital would decrease chance or increase costs of tech stealing, place it in Constanopole.
3. Remove Querry from all areas of the map not in or around the Bryzantine empire.
Problem:
The King is too mobile, for humans its a free scout. AI won't use it that way.
Fix:
Reduce MP of all King type units to 1 and add wheels.
Problem:
AI doesn't seem to move tresure found in it's capital. It does move treasure not there.
Fix: Relocate all tresures except the Burgundy to another city in their empire.
Last edited by joncnunn on 23-04-2005 at 02:35
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Pfeffersack
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quote: [SIZE=1] (...) 2. For all conquests involving some units given some but not all terraforming abilites, the AI won't use those abilites. Accordingly, those abillites should be removed. |
I don't think this is the case - it is an exception from the rule that the AI only uses units for a special purpose if they have the right strategy flagged.We have some units in RaR which have only some abilities and AI seems to use them.
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Pfeffersack
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Yes, the flag can't be checked, but in my experience the AI can use the terraform abilities without the flag.This was introduced with Conquests - to give the AI the chance to use those special units in the conquests.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:17
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Japan Conquest
Problem: The AI simply can't handle a fast moving high defense unit moving through the land and pillaging. Wide spread useage reduces them all to the stone age.
Fix: Remove ability to "Pillage" from the Yamabushis. This keeps the high speed of this defensive unit but keeps everybody's improvements intact.
Problem: Can win in the second era due to equalivent of UN adviable in the second era in the optional tech.
Fix: Change the tech required to build this to Contact: Protugal.
Last edited by joncnunn on 27-04-2005 at 01:35
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:17
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I'd remove it from the ninja, too. Get a ROP with your neighbor, slip some ninjas into his territory, cover them with Yamabushis or other units and reduce his improvements to rubble with impunity. The killer is that he can't even ask you to leave, which would leave your ninjas uncovered and vulnerable.
Edit: The more I think about this, the more knee-jerk it looks. While I know the exploit I described is gamebreaking (I tried it after I had won the only Sengoku game I've played), I also know ninjas can have some legitimate pillaging applications. The thing is, I'm not sure the AI will use them (though they will annoyingly use ninjas to snatch your workers), and I know the AI won't cover his ninjas with other units to keep a tribe not at war with him from attacking. Removing the pillage ability still leaves ninjas as useful units for assassinations, worker-snatching and settler-bopping, so I'm not sure it would be a bad change, but slipping one in to pillage a resource without going to war is also pretty useful and, IMO, not gamebreaking or exploitative in and of itself.
Last edited by Solomwi on 23-04-2005 at 01:05
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:17
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Just checked, and the ninja is flagged offense and explore only.
On this part:
quote: On being able to kick you out, I believe the AI still knows you have some unit inside their territory, even when it's invisible and hidden nationality to boot. |
The key to what I described is having the ROP in place. Without an ROP, they can kick you out, but your ninjas don't leave, only your covering units. That's fine by me, since the ninjaq is then open to be destroyed. The obvious solution to this exploit, though, is just not to do it, since only the human player will. 
Oh, and I agree that the AI seems to know who's killing its units. I've noticed that with privateers in epic games, too.
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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